Full notes
Full Grimslair update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Reapers,
What changed
- Gameplay
- UI and audio
- Fixes
Grimslair changes
Lots of bug fixes today! Here are the notes:
Location Vendors were broken in the last build and were never spawning. They should now properly spawn again at 9am every day, and can also appear under Search cards.
When clicking the "Revive Isabella" button and then clicking the button within that panel, the game will now properly return you to the Ascend flow and no longer softlock you with flying cards left on the table.
The Card Container holding your cards was still hiding for improper reasons, so I added some failsafes in case this happens. You should now always have access to your cards.
Battle cards were still disappearing after starting the game and/or ascending into New Game+. I have also created a more robust system that double-checks this code. If you start a run and your battle cards are missing, please close the game and load it again, and your battle cards should return.
Dog Dice were softlocking the player when other types of cards were on the table. This should now be fixed and should no longer happen.
The Impetum Perk was activating every turn instead of just once per battle, and this has now been fixed.
Boss enemy cards were not dissolving after battles, which meant players could continuously click on them and fight them over and over again. Boss enemy cards on the table will now properly dissolve after battle.
Fixed an issue where some players could not click on anything on the main menu. I am not 100% certain this bug is fully resolved yet, so I will continue to monitor it. Please let me know if you run into anything else in the latest patch.
Thank you, Reapers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
