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Full Grimslair update
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Repeated intro
Hello Reapers! I have a pretty cool update for today's hotfix for 1.14.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Grimslair changes
NEW LEADERBOARDS - I have finally hooked up leaderboards so you can compare your high score with others, now for both Roguelite and Roguelike modes! After every death or run win, there will be a Leaderboard button you can press to see how you did. Now you have to beat my high score... haha
New Ascension Flow State - I have scrapped the New Game+ modes altogether and created new ones that work a little differently. Due to balance concerns, the old New Game+ mode is completely gone. Now, when you win your run, you enter a permanent state of Ascension Modes. What this means is that when you win the game and proceed into at least Ascension 1, if you die, you return to the chamber and can click on whatever ascension level you have unlocked instead of resetting from the start. You can also change your deck while in the chamber after winning. This allows for way more flexibility. Also, with the new 10-day limit removal, if you love your build and want to test its limits, now you can but choosing an ascension will reset your player stats/cards again (you have been warned).
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NO LONGER NEED TO WAIT UNTIL THE NEXT DAY FOR QUOTA - This is a HUGE change to Grimslair. Before, you had to wait until 9 AM for Grim to give you the quota for that day, but if you give him quota early, it now updates to reflect the next day's quota and you can now unlock locations FAST. This way, if you finally have an overpowered deck and want to charge through the game, you can! I have also added dynamic text underneath the quota amount that shows which day that quota is for, so you do not have to guess.
MORE POLISH AND BUG FIXES FROM THE RECENT MAJOR UPDATE:
I went through all the save/load systems to make sure everything is more stable when loading the game. If you save during Ascensions, it will now properly load you back into Ascensions.
The high score system has been completely overhauled for accuracy. I had to dive deep into this one to make sure the leaderboards were good to go.
Battle cards would sometimes disappear or wouldn't appear after loading and during battles. This has been fixed.
AUTO SAVE NOW SAVES ON EXIT - If you are in exploration mode only, the game will autosave when you close the game. So if you were at 12 PM on Day 2, had not fought a battle in a while, and closed the game, you will load back in at that same time. Since battle cards level up in real time during battle mode, the game will NOT save if you close it during battle.
The Desolation Soulword has been fixed and no longer kills a Soulwisp enemy in 1 hit no matter what the value is.
Your dog's name could sometimes disappear when loading a previous save. This has now been fixed.
Thank you, Reapers! Have fun trying to beat my high score! :P
Source
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