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Steam News24 March 20263mo ago

Grimslair v1.12a HOTFIX

Hello Reapers, Some bug fixes and UI changes today: TimeWarp and Soul cards no longer show the "Click/Drag Me" hint unless you are actually hovering over the card, which reduces screen clutter.

Full notes

Full Grimslair update

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Repeated intro

Hello Reapers,

What changed

2 fixes0 additions1 change4 removals
  • UI and audio
  • Gameplay
  • Fixes
changedSome bug fixes and UI changes today:
removedTimeWarp and Soul cards no longer show the "Click/Drag Me" hint unless you are actually hovering over the card, which reduces screen clutter.
removedThere were cases where the player would arrive at 7am without meeting quota and Grim would throw an enemy onto the table, but if the player had been at 6am and clicked a Search card to reveal an enemy, it could cause multiple issues, including a softlock. Grim should no longer throw enemy cards on top of other enemy cards, and this should no longer softlock the player or prevent them from clicking on things.
fixedMultiple enemies spawning on the table were still softlocking players in general. This should now be fixed.
fixedThe card container, which holds all non-battle cards in hand, was sometimes not revealing itself properly when loading the game and/or returning from battle. This has been fixed.
removedRelated to the card container, the code has been updated with a more precise and robust system so you no longer load into the game with missing cards.

Grimslair changes

changedSome bug fixes and UI changes today:
removedTimeWarp and Soul cards no longer show the "Click/Drag Me" hint unless you are actually hovering over the card, which reduces screen clutter.
removedThere were cases where the player would arrive at 7am without meeting quota and Grim would throw an enemy onto the table, but if the player had been at 6am and clicked a Search card to reveal an enemy, it could cause multiple issues, including a softlock. Grim should no longer throw enemy cards on top of other enemy cards, and this should no longer softlock the player or prevent them from clicking on things.
fixedMultiple enemies spawning on the table were still softlocking players in general. This should now be fixed.
fixedThe card container, which holds all non-battle cards in hand, was sometimes not revealing itself properly when loading the game and/or returning from battle. This has been fixed.

Some bug fixes and UI changes today:

  • TimeWarp and Soul cards no longer show the "Click/Drag Me" hint unless you are actually hovering over the card, which reduces screen clutter.

  • There were cases where the player would arrive at 7am without meeting quota and Grim would throw an enemy onto the table, but if the player had been at 6am and clicked a Search card to reveal an enemy, it could cause multiple issues, including a softlock. Grim should no longer throw enemy cards on top of other enemy cards, and this should no longer softlock the player or prevent them from clicking on things.

  • Multiple enemies spawning on the table were still softlocking players in general. This should now be fixed.

  • The card container, which holds all non-battle cards in hand, was sometimes not revealing itself properly when loading the game and/or returning from battle. This has been fixed.

  • Related to the card container, the code has been updated with a more precise and robust system so you no longer load into the game with missing cards.

  • SIFT - Soulword would lock the player out if they did not click the correct positions after using it. Now, any battle card with SIFT should properly discard a card and activate correctly. Clicking on invalid areas no longer locks the player out of using that card or out of battle in general.

That is all for now!

Thank you, Reapers!

Source

Steam News / 24 March 2026

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