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Steam News22 March 20263mo ago

Grimslair v1.1a HOTFIX

Hello Reapers, HOTFIX is live for the recent 1.1 patch: Every enemy was attacking the player inaccurately and using a different attack value than what was shown on its Grim Enemy Card. This has been fixed.

Full notes

Full Grimslair update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Reapers, HOTFIX is live for the recent 1.1 patch:

What changed

4 fixes0 additions0 changes0 removals
  • Gameplay
  • Fixes
fixedHello Reapers, HOTFIX is live for the recent 1.1 patch:
fixedEvery enemy was attacking the player inaccurately and using a different attack value than what was shown on its Grim Enemy Card. This has been fixed.
fixedThe Animation Speed toggles (in the main menu0 were not clicking accurately. This has been resolved, and they can now be clicked with precision.
fixedThe global enemy roster was not functioning properly, causing Grim to spawn enemies that had not been fought before whenever he rolled a 2 or higher. This has been fixed, and Grim now spawns the correct enemies consistently instead of choosing them at random.

Grimslair changes

fixedHello Reapers, HOTFIX is live for the recent 1.1 patch:
fixedEvery enemy was attacking the player inaccurately and using a different attack value than what was shown on its Grim Enemy Card. This has been fixed.
fixedThe Animation Speed toggles (in the main menu0 were not clicking accurately. This has been resolved, and they can now be clicked with precision.
fixedThe global enemy roster was not functioning properly, causing Grim to spawn enemies that had not been fought before whenever he rolled a 2 or higher. This has been fixed, and Grim now spawns the correct enemies consistently instead of choosing them at random.
  • Every enemy was attacking the player inaccurately and using a different attack value than what was shown on its Grim Enemy Card. This has been fixed.

  • The Animation Speed toggles (in the main menu0 were not clicking accurately. This has been resolved, and they can now be clicked with precision.

  • The global enemy roster was not functioning properly, causing Grim to spawn enemies that had not been fought before whenever he rolled a 2 or higher. This has been fixed, and Grim now spawns the correct enemies consistently instead of choosing them at random.

Please let me know if you find any other bugs via Bug Report in the community page. Thank you!

Source

Steam News / 22 March 2026

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