Full notes
Full Grimslair update
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Repeated intro
Hello Reapers, HOTFIX is live for the recent 1.1 patch:
What changed
- Gameplay
- Fixes
Grimslair changes
Every enemy was attacking the player inaccurately and using a different attack value than what was shown on its Grim Enemy Card. This has been fixed.
The Animation Speed toggles (in the main menu0 were not clicking accurately. This has been resolved, and they can now be clicked with precision.
The global enemy roster was not functioning properly, causing Grim to spawn enemies that had not been fought before whenever he rolled a 2 or higher. This has been fixed, and Grim now spawns the correct enemies consistently instead of choosing them at random.
Please let me know if you find any other bugs via Bug Report in the community page. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
