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Steam News26 December 20241y ago

Grimshire Development Progress Update

Hello, I wanted to post a dev update since we haven't posted any updates on Steam in awhile. Here are a few highlights of progress on the game over the past few months.

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Full Grimshire update

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Repeated intro

Hello, I wanted to post a dev update since we haven't posted any updates on Steam in awhile. Here are a few highlights of progress on the game over the past few months.

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
changedCharacter Portraits: Updated character portraits are in the works, it will be awhile until they're completed but here is a sneak peak at some compared to the previous version.
addedCritters: 2 new critters have been added to the game. There are 4 critters types you can ranch/keep in the game, the Alpheep, Bluggy, Chikree and Girtle. Each type has 5 visual variations.
addedInventory Items: We've done a big inventory item update and added over 140 new items to the game. Now when you process a food item it turns into a processed version of it, in other words, apple on dry rack = dried apple instead of "dried fruit" and apple on press = apple juice.
changedEnvironment Visuals: A lot of work has been done to improve the visuals of the world and environment art. Here is a comparison picture showing the before and after updates to the water shader. On the left side of the purple line in this image you can see that the water looks kinda flat, without much depth and on the right side hopefully you can see how it has much more depth and color range.

Character Portraits: Updated character portraits are in the works, it will be awhile until they're completed but here is a sneak peak at some compared to the previous version.

Critters: 2 new critters have been added to the game. There are 4 critters types you can ranch/keep in the game, the Alpheep, Bluggy, Chikree and Girtle. Each type has 5 visual variations.

Inventory Items: We've done a big inventory item update and added over 140 new items to the game. Now when you process a food item it turns into a processed version of it, in other words, apple on dry rack = dried apple instead of "dried fruit" and apple on press = apple juice.

Environment Visuals: A lot of work has been done to improve the visuals of the world and environment art. Here is a comparison picture showing the before and after updates to the water shader. On the left side of the purple line in this image you can see that the water looks kinda flat, without much depth and on the right side hopefully you can see how it has much more depth and color range.

Music: 45 minutes of original music has been completed and there are quite a few banger tracks in there! I can't wait to share it with y'all.

Release Date: We're still not sure when we'll be able to release the game in early access, our goal is to do so sometime during 2025. There is still a lot of work to be done and we don't want to release a buggy low quality experience.

Thanks for all the support, kind words, and feedback so far!

Source

Steam News / 26 December 2024

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