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Steam News28 January 20206y ago

New Ships

Updates Added Raider Ship Class does 150 Damage per hit to Stations Added Hunter Killer Class ship does 250 damage per hit plus Area of Effect Damage with Damage over Time.

Full notes

Full Grimalkin: Solar Defense Force update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions1 change1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedAdded Raider Ship Class does 150 Damage per hit to Stations
addedAdded Hunter Killer Class ship does 250 damage per hit plus Area of Effect Damage with Damage over Time.
addedAdded Attack Probe that attacks inbetween waves so be prepared to fend off on-coming waves of attack probes after the 3rd wave.
addedCritical Damage Tabled Added ships roll on the table to deal bonus damage if the weapon is the correct choice. This also applies against the player so getting the correct defense is vital.
addedGeneral Bug Fixes with weaponry Hit Zones all ships now have hitzones so ships will not have a variation of shots fired instead of static firing at the center of ships.
changedUI Clean Ups

Grimalkin: Solar Defense Force changes

addedAdded Raider Ship Class does 150 Damage per hit to Stations
addedAdded Hunter Killer Class ship does 250 damage per hit plus Area of Effect Damage with Damage over Time.
addedAdded Attack Probe that attacks inbetween waves so be prepared to fend off on-coming waves of attack probes after the 3rd wave.
addedCritical Damage Tabled Added ships roll on the table to deal bonus damage if the weapon is the correct choice. This also applies against the player so getting the correct defense is vital.
addedGeneral Bug Fixes with weaponry Hit Zones all ships now have hitzones so ships will not have a variation of shots fired instead of static firing at the center of ships.

Updates

  1. Added Raider Ship Class does 150 Damage per hit to Stations

  2. Added Hunter Killer Class ship does 250 damage per hit plus Area of Effect Damage with Damage over Time.

  3. Added Attack Probe that attacks inbetween waves so be prepared to fend off on-coming waves of attack probes after the 3rd wave.

  4. Critical Damage Tabled Added ships roll on the table to deal bonus damage if the weapon is the correct choice. This also applies against the player so getting the correct defense is vital.

Fixes

  1. General Bug Fixes with weaponry Hit Zones all ships now have hitzones so ships will not have a variation of shots fired instead of static firing at the center of ships.

  2. UI Clean Ups

  3. Fixed issue with attack probes instantly killing units / bases

  4. Fixed more Sound Issues on other scenes units Voices would be louder.

  5. Fixed Resource Spawner to always spawn at least 1 gas node per level.

  6. Removed punishment for retreating as users would lose 1/2 their resources per retreat and this would dead-lock the game if user had low resources.

  7. Added a cool down when user's retreat to the next zone of 2 minutes as to give user more of chance to build up.

Source

Steam News / 28 January 2020

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