HomeGamesUpdatesPricingMethodology
Steam News11 February 20264mo ago

Horses and fixes

Today, we are introducing horses to Grim. They will spawn with one of the 10 color/pattern (breed) available. Make sure to equip the new cowboy hat and secure your horse as soon as possible! Don't forget to feed them.

Full notes

Full Grim update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions9 changes1 removal
  • Gameplay
  • Server
  • Performance
  • Fixes
  • UI and audio
changedThey will spawn with one of the 10 color/pattern (breed) available.
addedMake sure to equip the new cowboy hat and secure your horse as soon as possible! Don't forget to feed them.
fixedBuild (1.0.40)Fixed non local clients being detached from seated mode when coming into network relevancy
addedBuild (1.0.40)Medical Syringes can now be used to heal a horse
addedBuild (1.0.40)Added Hitch & Trough to item database
addedBuild (1.0.40)Added Cowboy Hat to item database

Today, we are introducing horses to Grim.

They will spawn with one of the 10 color/pattern (breed) available.

Make sure to equip the new cowboy hat and secure your horse as soon as possible! Don't forget to feed them.

Build (1.0.40)

  • World Manager now spawns horses

  • Setup vehicle/horse saving and loading

  • Setup vehicle/horse decay

  • Setup randomized horse breeds

  • Fixed non local clients being detached from seated mode when coming into network relevancy

  • Medical Syringes can now be used to heal a horse

  • Added Hitch & Trough to item database

  • Added Cowboy Hat to item database

  • Fixed consumables ticking one frame behind player causing consuming/bandaging/healing interacts to be inconsistent

  • Fixed tone mapper gamma when using Steam Link/Steam Frame

  • Fixed AI/Horses spawning inside rocks

  • Fixed patrol helicopter not loading its crashed state changes for late joining clients

  • Navigation tweaks for AI

  • Added animations for vehicle seated mode based on the object you are sitting on

  • Height calibration button will now recenter you when in a vehicle

  • Added the horse to the main menu level

  • Horse can now consume certain food items from players hand or the ground in front of them

  • Horse can now eat out of the Hitch & Trough to counter decay

  • Hitch & Trough has a max horse limit of two

  • Fixed an issue when swapping from one vehicle to another would lock the seat

  • Added vehicle exit point validations to prevent clients from exiting if an exit point is blocked

  • Implemented world audio manager

  • Increased sound attenuation for resource harvesting

  • Increased audio range of ranged weapons and explosions

  • Added distance audio sounds for all range weapons and explosions

  • Increased audio range of Silencer

  • Decreased durability of Silencer

  • Silencer can no longer be crafted

The buggy is not ready yet, but it will come in a future update

Source

Steam News / 11 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.