Full notes
Full Grim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- Fixes
- UI and audio
Today, we are introducing horses to Grim.
They will spawn with one of the 10 color/pattern (breed) available.
Make sure to equip the new cowboy hat and secure your horse as soon as possible! Don't forget to feed them.
Build (1.0.40)
World Manager now spawns horses
Setup vehicle/horse saving and loading
Setup vehicle/horse decay
Setup randomized horse breeds
Fixed non local clients being detached from seated mode when coming into network relevancy
Medical Syringes can now be used to heal a horse
Added Hitch & Trough to item database
Added Cowboy Hat to item database
Fixed consumables ticking one frame behind player causing consuming/bandaging/healing interacts to be inconsistent
Fixed tone mapper gamma when using Steam Link/Steam Frame
Fixed AI/Horses spawning inside rocks
Fixed patrol helicopter not loading its crashed state changes for late joining clients
Navigation tweaks for AI
Added animations for vehicle seated mode based on the object you are sitting on
Height calibration button will now recenter you when in a vehicle
Added the horse to the main menu level
Horse can now consume certain food items from players hand or the ground in front of them
Horse can now eat out of the Hitch & Trough to counter decay
Hitch & Trough has a max horse limit of two
Fixed an issue when swapping from one vehicle to another would lock the seat
Added vehicle exit point validations to prevent clients from exiting if an exit point is blocked
Implemented world audio manager
Increased sound attenuation for resource harvesting
Increased audio range of ranged weapons and explosions
Added distance audio sounds for all range weapons and explosions
Increased audio range of Silencer
Decreased durability of Silencer
Silencer can no longer be crafted
The buggy is not ready yet, but it will come in a future update
Source
Changelog.gg summarizes and formats this update. How we read updates.
