Full notes
Full Grim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- Server
Experience a new main menu island!
Grim had been updated to feature an improved main menu map along with crash and bug fixes!
Make sure to explore the island and experiment before joining the online experience.
Build (1.0.28)
Fixed a client crash with footsteps returning an invalid surface
Fixed a client crash with the cable tool
Fixed a client crash with VOIP
Fixed an issue where a player could get locked into a non-movement state
Fixed an issue with ammo attachments
Fixed an issue where rockets and arrows would not do damage if the weapon they were fired from no longer exists in the world
Fixed a tutorial crash during the crafting task
Fixed a tutorial crash during the interaction task
Fixed a tutorial crash during the harvesting task
Fixed furniture build parts being able to be placed through objects
Fixed collisions on Wood and Metal Wall not allowing wall frame placement
Fixed being able to stack clothing under certain conditions
Fixed server saving locking up the game thread while saving player blueprint data
Fixed rocket damage output against twig
Fixed being able to stack wall frames under certain conditions
Fixed an issue where support checks would not pass under certain conditions leading to floating build parts
Revamped Main Menu level a bit
Source
Changelog.gg summarizes and formats this update. How we read updates.
