Full notes
Full Grim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Fixes
- Performance
- Server
- Store
Build (1.0.7)
Chainsaw & Jackhammer!
We added two new tools along with many quality of life updates.
Updated EOS
Updated EAC
Fixed the death screen not showing when dying while in the loading screen
Fixed not being able to use consumables until dying or relogging under certain conditions
Fixed foliage respawn radius around build parts being too high
Fixed a rock near military tunnels that could leave players stuck
Fixed a hole in a cliff near Research Station
Fixed an issue where grip logic continued running when it shouldn't under certain conditions
Fixed collisions on elevator at Airfield
Fixed stashes decay not resetting when interacting with them
Fixed a crash on quest 2 with variable rate shading
Fixed max players not being overridden from the ServerSettings.ini file
Fixed the collisions on roads
Fixed an issue where EOS was hiding full servers by default
Fixed loot respawning not scaling to player counts correctly
Added networked finger tracking for all platforms
Added the Jackhammer to the item database
Added the Chainsaw to the item database
Jackhammer and Chainsaw can now be purchased from outpost
Refactored splash damage to sort by distance and not apply damage through walls
Mushrooms max stack changed from 5 to 10
Disabled lights in convert build parts on standalone to improve performance
Refactored hit indicators to include playing indicator sounds with explosive damage
Refactored dropping items over the shoulder to be more consistent when adding items to inventory
Refactored OpenXR finger tracking for the valve index/future devices
Complete refactor of build part decay and loot respawning to use a unified scheduler instead of timers per build part/loot spawner
Up-keep refactored to use the new world scheduler instead of calculating per tool cupboard
Loot respawning adjustments
Source
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