Full notes
Full Gridfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
Hello everyone!
It's finally here!
December 16th has arrived and, with it, comes Gridfall 1.0 --- the Full Version! :D
You can now purchase the game and get access to all the Non-Demo content. For reference, the Demo has about 50% of content, at the moment, but as the Full Game will get content updates, the Demo will stay as it is now.
Gridfall will have a 25% discount for the first few release days, and then there will be another sale period over Christmas, for those that want to try it out during the holidays :)
What a journey it has been! I will now take a few days to rest, fix bugs and implement feedback, and then we're back on content updates (and new projects!)
Thank you all for following along this far, hope you stick around for the remainder! <3
I will shut up now! Here are the change logs, and I will see you all soon :)
Change Logs
Major Changes
+ Animal Kingdom is now unlockable and with it come brand new Units, Tactics and Upgrades!
+ UNIT: Bear;
+ UNIT: Gnoll;
+ UNIT: Harpoon Fish;
+ UNIT: Paddle Fish;
+ UNIT: Panda;
+ UNIT: Snake;
+ UNIT: Turtle;
+ UNIT: Minotaur;
+ BATTLE TACTIC: Territorial Roar (Animal Kingdom Only);
+ BATTLE TACTIC: Alpha Howl (Animal Kingdom Only);
+ BATTLE TACTIC: Stampede (Animal Kingdom Only);
+ BATTLE TACTIC: Scavenger's Feast (Animal Kingdom Only);
+ BATTLE TACTIC: Misunderstood (Animal Kingdom Only);
+ BATTLE TACTIC: Legends of Old (Animal Kingdom Only);
+ BATTLE TACTIC: Herd Control (Animal Kingdom Only);
+ BATTLE TACTIC: Predator's Rhythm (Animal Kingdom Only);
+ BATTLE TACTIC: Murky Depths (Animal Kingdom Only);
+ BATTLE TACTIC: Fang & Claw (Animal Kingdom Only);
+ BATTLE TACTIC: Bloodtrail (Animal Kingdom Only);
+ BATTLE TACTIC: Trample Rush (Animal Kingdom Only);
+ BATTLE TACTIC: Beastlord Banner (Animal Kingdom Only);
+ BATTLE TACTIC: Vantage Point;
+ BATTLE TACTIC: Frenzy Fever;
+ BATTLE TACTIC: Primal Thrash;
+ BATTLE TACTIC: Blood Scent;
+ BATTLE TACTIC: Killer Instinct;
+ BATTLE TACTIC: Brutal Simplicity;
+ BATTLE TACTIC: Hard-Hide Formation;
+ BATTLE TACTIC: Cheating;
+ BATTLE TACTIC: Head Start;
+ TRAINING REGIME: Evolution (Animal Kingdom Only);
+ TRAINING REGIME: Time-Skip (Animal Kingdom Only);
+ TILE TYPE: Repeater;
+ TILE TYPE: Haste;
+ TILE TYPE: Slow;
+ TILE TYPE: Fog;
+ TILE TYPE: Heal;
+ TILE TYPE: Poison;
+ TILE TYPE: Bleed;
+ UNIT EFFECT: Bolstered +3;
+ UNIT EFFECT: Bolstered +5;
+ UNIT EFFECT: Strength +10;
+ UNIT EFFECT: Strength +30;
+ UNIT EFFECT: Strength +50;
+ UNIT EFFECT: Sharp;
+ UNIT EFFECT: Poisonous;
+ UNIT EFFECT: Uncanny Speed;
+ UNIT EFFECT: Divine Protection;
+ UNIT EFFECT: Banner Bearer;
+ UNIT EFFECT: Pickpocket +1;
+ UNIT EFFECT: Pickpocket +2;
+ UNIT EFFECT: Treasurer +2;
+ UNIT EFFECT: Treasurer +4;
+ UNIT EFFECT: Reserve;
+ UNIT EFFECT: Reckless;
+ UNIT EFFECT: Joker;
+ TRAINING REGIME: Basic Training;
+ TRAINING REGIME: Strengthen +10;
+ TRAINING REGIME: Strengthen +30;
+ TRAINING REGIME: Strengthen +50;
+ TRAINING REGIME: Hard Work;
+ TRAINING REGIME: Efficiency;
+ TRAINING REGIME: Rotation Practice;
+ TRAINING REGIME: Training Arc;
+ TRAINING REGIME: Weapon Exchange;
+ TRAINING REGIME: Knowledge Exchange;
+ FORTUNE: Bolster +3;
+ FORTUNE: Bolster +5;
+ FORTUNE: Finance +2;
+ FORTUNE: Finance +4;
+ FORTUNE: Footwork Practice;
+ FORTUNE: Good Luck;
+ FORTUNE: Underground Training +1;
+ FORTUNE: Underground Training +2;
+ FORTUNE: Poison Vial;
+ FORTUNE: Wetstone;
+ FORTUNE: Prayer;
+ FORTUNE: Raise Banners;
+ FORTUNE: Reserve;
+ FORTUNE: Court Training;
+ FORTUNE: Enrage;
+ EVENT: Retired General (King's Court Only);
+ EVENT: Alchemist;
+ EVENT: Bloodletter;
+ EVENT: Lost Stash;
+ EVENT: Genie Lamp;
+ EVENT: Book Keeping (King's Court Only);
+ EVENT: Feast of the Fallen (Foul Company Only);
+ EVENT: Echoes of Hatred (Foul Company Only);
+ EVENT: Cannibal Clan (Foul Company Only);
+ EVENT: Quest of Darkness (Foul Company Only);
+ EVENT: Dark Findings (Foul Company Only);
+ EVENT: Alpha's Challenge (Animal Kingdom Only);
+ EVENT: Totem of Claws (Animal Kingdom Only);
+ EVENT: Totem of Hide (Animal Kingdom Only);
+ EVENT: Distant Thunder (Animal Kingdom Only);
+ EVENT: When Earth Shatters (Animal Kingdom Only);
+ ENEMY ABILITY: Armor;
+ ENEMY ABILITY: Big Health;
+ Implement Foul Company Promotions;
+ Implemented Leaderboards;
+ Implemented Collection Window;
Minor Changes
Burning Village Event: +2 Peasants -> +2 Bolstered Peasants;
Necromancer: "Cursed" Class -> "Magic" Class;
Promote Evil Bonus: +30 -> +10;
Lancer Bonus: +2 -> +1
Gnome Bonus: +3 -> +1
Unit Values UI now gets updated as soon as a change happens (i.e. +Permanent Mult from Unstable Dualite);
Bomber III Bonus: 25% Chance of friendly fire -> No Bonus;
Improved Gold Icon;
Unstable Dualite can no longer be found if one is already owned;
Unstable Dualite now only lasts 5 turns;
Updated Intense Training TR's Icon and logic: Promote a Unit -> Promote a Unit to Lvl.3;
x2 Tile Upgrade: 5 gold -> 10 gold;
x3 Tile Upgrade: 6 gold -> 12 gold;
Lancer: +1 Mult -> +1 Bleed;
Thief II: Now deals +1 Poison Damage;
Thief III: Now deals +3 Poison Damage;
Fortunes and TRs now have Rarity Glows;
Improved Algorithm for Unit/Unit Effect Odds in Shops/Reward Menus;
Each Army now has their own set of enemies;
1 Turn Only Boss Ability -> Boss now has 50% health with this ability;
Bug Fixes
Damage Calculations are now cancelled if "Quit to Main Menu" or "Restart Run" are triggered mid-calculations;
Fixed bug that would cause Gold UI to go in the middle of the screen sometimes;
Fixed bug where "Re-roll Button" would not show if the store was empty;
Fixed bug where leaving the game mid-Camp Store would lead to unexpected results;
Fixed bug where a new Grid Upgrade would not spawn after Unlocking a Tile in the Loot Menu;
Fixed bugs that were causing Mage II/III to not provide the right bonus;
Fixed bug where "Restart Run" wouldn't use the same seed for map generation;
Fixed bug where Tutorial Sign would re-appear every turn;
Fixed Bug where army wouldn't update properly when receiving Units from events;
Events are now Army & Kingdom Specific;
Source
Changelog.gg summarizes and formats this update. How we read updates.
