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Steam News2 October 20259mo ago

V0.4.3 Update

Hey everyone! Thank you so much for trying out Gridfall! We had a great first Demo day full of nice feedback and bug reports ahah! This is a small update that addresses some of that feedback, especially on the UI side.

Full notes

Full Gridfall update

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Repeated intro

Hey everyone!

What changed

2 fixes0 additions2 changes0 removals
  • UI and audio
  • Balance
  • Events
changedThis is a small update that addresses some of that feedback, especially on the UI side. There was a general consensus that the game was hard to read in general.
fixedUI Changes: Damage Sum and Mult now have colours associated to them; Game text is now more spaced out; Tweaked text colours in general to make things easier to read and recognize; Fixed some edge cases where text would wrap and make it hard to read; Cleared up some ambiguous wording throughout the game; Changed "Resources" and "Reserves" into "Turns" and "Discards", respectively; Eventually, it would be nice to bring back "Resources" and "Reserves" for immersion purposes, but for now I want to make it more obvious;
changedBalancing: Peasant: +40 damage per adjacent Peasant -> +20 damage per adjacent Peasant;
fixedBug Fixing: Fixed bug that was causing "reward value" under Enemy information to always display as a 5G reward;

Thank you so much for trying out Gridfall! We had a great first Demo day full of nice feedback and bug reports ahah!

This is a small update that addresses some of that feedback, especially on the UI side. There was a general consensus that the game was hard to read in general.

Here's a list of the changes made to fix this:

  • UI Changes:

    • Damage Sum and Mult now have colours associated to them;

    • Game text is now more spaced out;

    • Tweaked text colours in general to make things easier to read and recognize;

    • Fixed some edge cases where text would wrap and make it hard to read;

    • Cleared up some ambiguous wording throughout the game;

    • Changed "Resources" and "Reserves" into "Turns" and "Discards", respectively; Eventually, it would be nice to bring back "Resources" and "Reserves" for immersion purposes, but for now I want to make it more obvious;

  • Balancing:

    • Peasant: +40 damage per adjacent Peasant -> +20 damage per adjacent Peasant;

  • Bug Fixing:

    • Fixed bug that was causing "reward value" under Enemy information to always display as a 5G reward;

That is all for this update!

Thank you.

Source

Steam News / 2 October 2025

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