Full notes
Full Gridfall update
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Repeated intro
Hey everyone!
What changed
- UI and audio
- Balance
- Events
Thank you so much for trying out Gridfall! We had a great first Demo day full of nice feedback and bug reports ahah!
This is a small update that addresses some of that feedback, especially on the UI side. There was a general consensus that the game was hard to read in general.
Here's a list of the changes made to fix this:
UI Changes:
Damage Sum and Mult now have colours associated to them;
Game text is now more spaced out;
Tweaked text colours in general to make things easier to read and recognize;
Fixed some edge cases where text would wrap and make it hard to read;
Cleared up some ambiguous wording throughout the game;
Changed "Resources" and "Reserves" into "Turns" and "Discards", respectively; Eventually, it would be nice to bring back "Resources" and "Reserves" for immersion purposes, but for now I want to make it more obvious;
Balancing:
Peasant: +40 damage per adjacent Peasant -> +20 damage per adjacent Peasant;
Bug Fixing:
Fixed bug that was causing "reward value" under Enemy information to always display as a 5G reward;
That is all for this update!
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
