Full notes
Full Green Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Events
- UI and audio
- Gameplay
- Fixes
Ever since coming back from Gamescom we’ve been working on the next batch of changes to Green Again. With Sproutlings are going to Tokyo Game Show soon as part of our publisher Slug Disco, I think this is a good time to polish the game a bit more for our next event appearance.
The focus of this update is to make the gameplay more fluid and intuitive, with a variety of optimizations and changes to the UI and game flow. There’s also a number of fixes implemented. See below for the full changelog:
Added "no materials" icon for buildings which are missing materials to finish construction
Growing seasons of current crop are shown in the crop switch panel
Reduced power consumption of some buildings
Update season changed tooltip when changing language
Made faster and fastest game speed settings a bit faster
Improved tutorial item pacing, changed tutorial order so panning tutorial is not skipped
Fixed loreleaf monolith spawning in a ring of cliffs occasionally
Fixed some localization bugs
Fixed pods tutorial message icons
Fixed construction costs being added to worker inventories twice
Fixed bug causing crops to be shown as harvestable when they aren't yet
Fixed a bug in quest generation timing
Source
Changelog.gg summarizes and formats this update. How we read updates.
