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Steam News17 July 202511mo ago

TactiCon Update ♟️

Green Again is taking part in TactiCon from July 17-21! To prepare the Sproutlings for this big event, here's a new update!

Full notes

Full Green Again update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions3 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
addedGreen Again is taking part in TactiCon from July 17-21! To prepare the Sproutlings for this big event, here's a new update! The Lore Tree is a major new feature to our demo, so this update mostly focuses on polishing it, with numerous bug fixes, visual improvements and QoL changes to the Lore Tree alongside optimizations on other aspects of the game as well.
changedAnother highlight for the update is the reintroduction of building visual changes with higher tech levels. Certain buildings, including base structures, wells, farms and outposts, will have a more advanced-looking sprites as you unlock more of the tech tree. This feature has been in the game for a while, but it was previously linked to specific upgrades. It was temporarily removed in recent versions due to the Lore Tree changes and has now been reimplemented in a more straightforward and noticeable format.
addedAdded sound and VFX indicating finished Loreleaf objective
changedToggled (minimized) UI panels remember their last state
addedLoreleaf icon is displayed as a resource on monolith when gather tool is enabled
changedBuildings are visibly upgraded when tech level increases (via unlocking tech tree items)

Green Again is taking part in TactiCon from July 17-21! To prepare the Sproutlings for this big event, here's a new update! The Lore Tree is a major new feature to our demo, so this update mostly focuses on polishing it, with numerous bug fixes, visual improvements and QoL changes to the Lore Tree alongside optimizations on other aspects of the game as well.

Another highlight for the update is the reintroduction of building visual changes with higher tech levels. Certain buildings, including base structures, wells, farms and outposts, will have a more advanced-looking sprites as you unlock more of the tech tree. This feature has been in the game for a while, but it was previously linked to specific upgrades. It was temporarily removed in recent versions due to the Lore Tree changes and has now been reimplemented in a more straightforward and noticeable format.

For the full change log, you can see below:

  • Added sound and VFX indicating finished Loreleaf objective

  • Exposed foundry core is indicated by lightning effects

  • Toggled (minimized) UI panels remember their last state

  • Progress is shown in the description of terraform Loreleaf objective

  • Loreleaf icon is displayed as a resource on monolith when gather tool is enabled

  • Buildings are visibly upgraded when tech level increases (via unlocking tech tree items)

  • Added extra juice to Loreleaf unlock visuals

  • Appended missions are cleaned up after restarting a zone

  • Fixed monoliths spawning too close to base

  • Fixed stuck monolith particles when zone is restarted

  • Fixed save/load enabling Loreleaf objectives in a finished zone without restarting the zone

  • Fixed Loreleaf monolith being buildable and farmable

  • Fixed monolith cleared by placing farm next to it

  • Fixed drones spawning in town zone after creative mode is enabled

  • Fixed flipped mushroom shadows when leaving winter

  • Fixed potential nullref exception in worker despawn logic

  • Added old save version warning message

Source

Steam News / 17 July 2025

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