What changed
0 fixes1 addition3 changes0 removals
addedFor anyone new here, Grease Trap ’99 is a retro horror game set during a late shift in a Scottish fish and chip shop. It’s part work-sim, part slow-burn nightmare. You’ll be cooking orders, keeping customers happy, dealing with the pressure of service, and slowly discovering that something is very wrong beneath the surface. The game is fully voiced in Scottish Gaelic, with English and Gaelic subtitle options, and I want it to feel like a nostalgic little slice of Scotland.
changedOver the last month, I’ve been focused almost entirely on the demo. A lot of that work has been on the core chip shop systems: taking orders, preparing food, wrapping meals, serving customers, and making sure the flow of the shift feels clear and satisfying. There’s been a lot of tuning around how much pressure the player should feel, and how quickly things should go from “busy night at work” to “chan eil seo ceart” this is not right .
changedI’ve also been working on the atmosphere around the shop itself. The lighting, sound, character voices, customer behaviour, and little horror beats all need to work together to create that feeling of being somewhere familiar, but slightly wrong. That’s really the heart of the game for me: taking a normal, everyday place and letting it slowly turn uncanny.
changedThe big goal right now is getting the demo ready for upcoming festivals and events. There’s still plenty to polish, but it’s exciting to finally see the shape of the game come together. The demo should give you a proper taste of the shift: the cooking, the Gaelic dialogue, the pressure, the humor, and the horror waiting just out of sight.
Grease Trap '99 changes
addedFor anyone new here, Grease Trap ’99 is a retro horror game set during a late shift in a Scottish fish and chip shop. It’s part work-sim, part slow-burn nightmare. You’ll be cooking orders, keeping customers happy, dealing with the pressure of service, and slowly discovering that something is very wrong beneath the surface. The game is fully voiced in Scottish Gaelic, with English and Gaelic subtitle options, and I want it to feel like a nostalgic little slice of Scotland.
changedOver the last month, I’ve been focused almost entirely on the demo. A lot of that work has been on the core chip shop systems: taking orders, preparing food, wrapping meals, serving customers, and making sure the flow of the shift feels clear and satisfying. There’s been a lot of tuning around how much pressure the player should feel, and how quickly things should go from “busy night at work” to “chan eil seo ceart” this is not right .
changedI’ve also been working on the atmosphere around the shop itself. The lighting, sound, character voices, customer behaviour, and little horror beats all need to work together to create that feeling of being somewhere familiar, but slightly wrong. That’s really the heart of the game for me: taking a normal, everyday place and letting it slowly turn uncanny.
changedThe big goal right now is getting the demo ready for upcoming festivals and events. There’s still plenty to polish, but it’s exciting to finally see the shape of the game come together. The demo should give you a proper taste of the shift: the cooking, the Gaelic dialogue, the pressure, the humor, and the horror waiting just out of sight.
Feasgar math!
Welcome to the first Friday Takeaway, a semi-regular development blog for Grease Trap ’99. I’m hoping to use these posts to share what I’ve been working on, what’s changing, what’s breaking, and what strange things are crawling out from under the fryer.
For anyone new here, Grease Trap ’99 is a retro horror game set during a late shift in a Scottish fish and chip shop. It’s part work-sim, part slow-burn nightmare. You’ll be cooking orders, keeping customers happy, dealing with the pressure of service, and slowly discovering that something is very wrong beneath the surface. The game is fully voiced in Scottish Gaelic, with English and Gaelic subtitle options, and I want it to feel like a nostalgic little slice of Scotland.
Over the last month, I’ve been focused almost entirely on the demo. A lot of that work has been on the core chip shop systems: taking orders, preparing food, wrapping meals, serving customers, and making sure the flow of the shift feels clear and satisfying. There’s been a lot of tuning around how much pressure the player should feel, and how quickly things should go from “busy night at work” to “chan eil seo ceart” this is not right.
I’ve also been working on the atmosphere around the shop itself. The lighting, sound, character voices, customer behaviour, and little horror beats all need to work together to create that feeling of being somewhere familiar, but slightly wrong. That’s really the heart of the game for me: taking a normal, everyday place and letting it slowly turn uncanny.
The big goal right now is getting the demo ready for upcoming festivals and events. There’s still plenty to polish, but it’s exciting to finally see the shape of the game come together. The demo should give you a proper taste of the shift: the cooking, the Gaelic dialogue, the pressure, the humor, and the horror waiting just out of sight.
Tapadh leibh for following along. More updates soon.
— James