Full notes
Full Gray Zone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Hello to you all! It’s been a month since we last updated you on what we’re working on. To sum it up, we devoted a lot of time to the behavior of the enemy while the alarm is going down. We’re successfully working on the 7th mission of the first chapter and there are many small changes that were implemented. There is a big testing and bug fixing period ahead of us for May. We also believe that there will be a new major update available on steam next month.
To jump right in, this is what we’ve been working on!
Catching the eye of your enemy by simple stone throw.
If the player prefers sneaking, there is a slight chance that in some moments the enemy will need to be distracted in order to look the other way. That’s the most secure way for players to sneak unseen. But pay attention to this warning, we do not recommend throwing more stones one after another, this will cause the enemy to spot the player.
Unsuccessful stone throw is now impossible.
You guessed it right! In the current version, there was a slight bug. When the player threw the stone, it sometimes did not word properly but in the new one the problem doesn’t exist! Unit calculates the throw and each one becomes successful. Amazing, isn’t it?
New items which can be claimed by looting or found in treasures.
We’re adding new tokens which give looting better sense. They can be used by players as equipment of troops or can be sold in shops.
New graphics of items and icons.
The old graphics of items were not so pleasing, at least for us. We devoted some time and now they look even better.
Skills menu.
In the new update, there will be Skills for Valern. New menu will contain unique skills. We have 5 occupations for heroes.
Ingame GUI improvements.
There is much work on GUI in our game in general but even in this case we made some improvements and we added some brand new commands and functions to Order but even in the Info Panel. For example, in the Info Panel the player can find info about Skill Points and Experience Levels. We added new functions like Stealthing to the Order panel.
Community testing.
We’re planning community testing in May through the Seam Playtest feature. We’re gonna inform you on our social media about the possibility to test our newest update. We are happy to hear your opinion/feedback.
https://store.steampowered.com/app/1207320/
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Source
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