In this update7
Full notes
Full Gray Zone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
- Store
Gray Zone changes
Hello everyone,
Thanks to the great feedback we received from you we are bringing a new update with fixes and new features requested by players.
Improvements:
Shopping with multiple player units
Automatic healing is activated at 33% of unit health or is used as an extension to amount of health a unit has - thus it can withstand blows that would kill it before
Optimisation and proper spawning of enemies in Mission 01
Optimisation and improved behavior of enemies in Mission 02
Improved overall gameplay and enemy behavior in Mission 05
Inter-level transferring limits for guns and ammo fixed and optimized
Improved gun and properties of Assault vehicle
Vehicles don`t slow down when damaged. Although reasonable, in fact, it harms gameplay
Improved Anika`s paralyzation particle effects
Highlighting control desks of city gates in Skirmish Mission 02
Rebaked lightmaps for Mission 04
Fixed bugs:
Missing health bar of Mobile refinery
Missing health-bars of city gates in Skirmish Mission 02
Incorrect navigations and collisions in Mission 03 and 04
Units with a mobile gun were missing "Enter the vehicle" button
Unit dropping a mobile gun after reviving companion
Shortcut Alt+F9 causing crash
Removing mines issue in Mission 06
https://store.steampowered.com/app/1207320/
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Source
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