In this update5
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Full Gray Haven : Witch's Garden update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Residents!
What changed
- Compatibility
- Gameplay
- Performance
- Maps
- Events
- Balance
Gray Haven : Witch's Garden changes
This is NINEHECTARE.
Thank you for your patience.
Following the numerous feedback and bug reports from the 4.0 Open Beta, we have used your insights as fuel to finally release the 4.0 Update to everyone!
This 4.0 version goes beyond simple adjustments; we have completely overhauled the foundational dungeon structures and trimmed unnecessary content to focus on the 'Core Fun.' Most importantly, we have established a structure that allows for easy content expansion, ensuring steady support in the future!
1. Total Overhaul of Dungeon Structure & Content
The ultimate goal of this update is "Core Fun."
We have boldly removed elements that hindered the play experience and increased the density of the dungeons.
Dungeon Reconstruction & Visual Enhancement
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Route Optimization: Dungeon structures that were excessively long or confusing, such as 'Stein Camp' and the 'Entrance to the Realm of Death,' have been intuitively redesigned. Unnecessary travel time is reduced, and the tempo of combat is now faster.
Improved Map Quality: We have enhanced the lighting, prop density, and resources across all maps to strengthen the bleak and immersive atmosphere unique to GRAY HAVEN.
Removal of Unnecessary Content: Inefficient sub-content that broke the flow of play or offered minimal rewards has been removed. Instead, we focused our energy on the unique mechanics of each dungeon and the inherent fun of combat.
Introduction of Schema (Rift) Dungeons
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'Schema Portals' will now appear randomly while moving through maps.
Achieve extreme missions, such as escaping or defeating enemies within a time limit, to earn special rewards.
Even if you fail, you return to your original location without penalty, so we encourage you to take the challenge!
2. Game Balance & Combat Difficulty Adjustments
For our experienced residents, we have significantly increased the tension of combat.
Increased Elite Monster Difficulty
Elite grade monsters and above are now stronger and smarter. Not only have their HP and attack power been increased, but their patterns have also been made more threatening, transforming them from simple 'sandbags' into enemies that require a tactical approach.
Monster AI Fixes: Fixed an issue where some monsters would stand idle, creating a more organic combat environment.
Altar System & Difficulty Integration
Streamlined Difficulty System: The 'Nightmare Level 5' and 'Curse' systems, which had similar effects, have been integrated into one to provide a more intuitive difficulty progression.
Enhanced Rogue-like Elements: When choosing the 'Altar of Pride,' debuffs will change randomly with each dungeon move, requiring a new strategy every time.
New 'Altar of Greed': Added strategic options where you can pay Souls to receive powerful rewards or increase your number of revivals.
3. Major System Additions & Quality of Life Improvements
Ending Revert
We have removed the burden of having to restart from the beginning after a Normal or Bad ending. Immediately after an ending, you can return to the last branching point to explore other choices. (Excluding the Happy Ending, which is the conclusion of the story.)
Dungeon Lost Property System
While you lose some items upon death in a dungeon, we have implemented a safety net where you can retrieve them through the NPC 'Dayna.'
However, they will disappear completely if you close the game!
Relic (Formerly Ornament) System Overhaul
Ornaments have been renamed to 'Relics,' and we have added a feature that allows you to preview the list of major items obtainable before entering a dungeon.
4. NSFW Content Expansion & Channel Info
From now on, defeat cutscenes will appear when the protagonist loses, and victory cutscenes will appear when they win.
Of course, these are Adult-only!
While the review is still in progress, they will soon be posted on Patreon and other platforms, and new cutscenes are planned to be added with every update!
Additionally, you can follow our development process through the channels below.
NSFW Content Expansion:
We release 2-3 new NSFW illustrations every month via Patreon (US), Fanbox (Japan), and Postype (Korea).
Differentiation: Artbooks will be released immediately through external channels, and for in-game DLC or updates, we plan to provide a differentiated experience including voices and exclusive interaction content.
5. Artbook DLC Released!
The Artbook DLC is finally here!
This isn't just a DLC release; new resident outfits will be unlocked for Artbook purchasers!
This is also to test if the interactions between the game DLC and the main game are functioning correctly.
We will continue to release even more diverse content sequentially~!!!
Since November 22nd, many of you have helped us complete the 4.0 update for about a month!
In particular, we focused on the essence of GRAY HAVEN and overhauled the old interface and content to match modern trends.
Also, as this update focused on stability and new feature implementation, defeat cutscenes and new memories were unfortunately not included. However, they will be added in the upcoming 4.1 update!
All of this is thanks to your support and interest!
Thank you once again for enjoying our game, and we will work even harder.
Thank you.
Source
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