In this update15
Full notes
Full Gravity Assist: Initiative update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Server
- Performance
Gravity Assist: Initiative changes
Change Log
Large update 23, Modules
New
- Visuals/Sounds upgrade
Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more.
- Background upgrades
Upgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with reworked systems for generating mood colors, background star population, effects etc.
- Menu UI changes
Updated menu UI across the board.
- Refit, and modules
Implemented a whole new system of modules, refitting your ship, module damage and more!
To access these features, go into your "Fleet/Profile" panel in main menu, and follow the guides to learn all about it! Note, whenever you do not have a valid "flyable" ship available, you will be provided with a "Loaner" ship with default and basic stats. It doesn't cost anything and wont effect anything if you lose it, so it is perfect for practice.
- Added key-binds for weapon cycle
Press "Z" for weapon and "X" for sub-type.
- Added player markers
Players can now use r-click - hold to access a list of static markers to place on the map. r-click on marker to remove.
- PD logic and presentation rework
PD are now missiles, with limited racks launched at once. You can now overwhelm via larger amount of missiles/nodes launched.
- Reworked Shooting UI and controls
Removed the angle dial from the controls panel, and implemented a mouse on point, and L-click-Hold-Drag for aim, as well as visual/presentation rework.
- Added Tech degrading
You now have the ability to degrade higher grade tech down at the rate of 1>2. check your inventory.
This is especially handy for if you destroyed a higher tier target but still need some lower tier equipment or hull.
Beware though, you cannot reverse it.
- Performance optimizations
A large variety of performance optimizations mainly focused at AI and network.
- Implemented Icons
Icons are now used to greatly reduce amount of text used in stats, data, etc throughout the game.
This includes icons for things like "energy", "ammo", etc. there is still more work to be done here, but for starters we used placeholder icons.
- Large UI overhaul
Did some serious rework and optimization of the UI and presentation throughout the game.
- Main menu hints update
Updated hints shown in main menu to reflect current state of the game features and mechanics.
Bug Fixes
fog of war overlay glitches/removed
framerate drop on multiplayer join in progress
framerate drop on dnode/missile shotpreviewlines
dozens of bugs fixed related to the new features!
Source
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