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Steam News4 August 202612d ago

Large Update 23 Modules

Change Log Large update 23, Modules New - Visuals/Sounds upgrade Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jum

In this update15

Full notes

Full Gravity Assist: Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions5 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Server
  • Performance
added- Visuals/Sounds upgradeUpgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more.
added- Background upgradesUpgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with reworked systems for generating mood colors, background star population, effects etc.
changed- Menu UI changesUpdated menu UI across the board.
added- Refit, and modulesImplemented a whole new system of modules, refitting your ship, module damage and more!
changed- Added key-binds for weapon cyclePress "Z" for weapon and "X" for sub-type.
added- Added player markersPlayers can now use r-click - hold to access a list of static markers to place on the map. r-click on marker to remove.

Gravity Assist: Initiative changes

addedUpgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more.
addedUpgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with reworked systems for generating mood colors, background star population, effects etc.
changedUpdated menu UI across the board.
addedImplemented a whole new system of modules, refitting your ship, module damage and more!
changedPress "Z" for weapon and "X" for sub-type.

Change Log

Large update 23, Modules

New

- Visuals/Sounds upgrade

Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more.

- Background upgrades

Upgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with reworked systems for generating mood colors, background star population, effects etc.

- Menu UI changes

Updated menu UI across the board.

- Refit, and modules

Implemented a whole new system of modules, refitting your ship, module damage and more!

To access these features, go into your "Fleet/Profile" panel in main menu, and follow the guides to learn all about it! Note, whenever you do not have a valid "flyable" ship available, you will be provided with a "Loaner" ship with default and basic stats. It doesn't cost anything and wont effect anything if you lose it, so it is perfect for practice.

- Added key-binds for weapon cycle

Press "Z" for weapon and "X" for sub-type.

- Added player markers

Players can now use r-click - hold to access a list of static markers to place on the map. r-click on marker to remove.

- PD logic and presentation rework

PD are now missiles, with limited racks launched at once. You can now overwhelm via larger amount of missiles/nodes launched.

- Reworked Shooting UI and controls

Removed the angle dial from the controls panel, and implemented a mouse on point, and L-click-Hold-Drag for aim, as well as visual/presentation rework.

- Added Tech degrading

You now have the ability to degrade higher grade tech down at the rate of 1>2. check your inventory.

This is especially handy for if you destroyed a higher tier target but still need some lower tier equipment or hull.

Beware though, you cannot reverse it.

- Performance optimizations

A large variety of performance optimizations mainly focused at AI and network.

- Implemented Icons

Icons are now used to greatly reduce amount of text used in stats, data, etc throughout the game.

This includes icons for things like "energy", "ammo", etc. there is still more work to be done here, but for starters we used placeholder icons.

- Large UI overhaul

Did some serious rework and optimization of the UI and presentation throughout the game.

- Main menu hints update

Updated hints shown in main menu to reflect current state of the game features and mechanics.

Bug Fixes

  • fog of war overlay glitches/removed

  • framerate drop on multiplayer join in progress

  • framerate drop on dnode/missile shotpreviewlines

  • dozens of bugs fixed related to the new features!

Source

Steam News / 4 August 2026

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