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Steam News3 June 20261mo ago

Update 22

Change Log New - Blackout Game mode New game mode, low intel. discover systems, and manage what you see and keep enemies from seeing you! Play it on any mission/difficulty.

In this update13

Full notes

Full Gravity Assist: Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Server
added- Blackout Game modeNew game mode, low intel. discover systems, and manage what you see and keep enemies from seeing you! Play it on any mission/difficulty.
added- Perk ScalingAdded perk scaling when upgrading. some perks will count all upgrades in that module, and others will only scale with upgrades after you get the perk.
changed- System Generator reworkReworked the system generator, stars, scaling, lighting, and more!
added- Remove ship featureAdded the option to delete your built/upgraded ship and get a % of spent tech back.
added- Sub-selectionsAdded buttons for selecting type of movement, type of canon ammo, and type of nodes to use when applicable. (when you get a perk for a special node (like missiles), you can choose what you want to fire and still use regular d-nodes).
added- MissilesLarge ship classes now have missiles as a default, and when you get the perk for it, it buffs them even more. Also reworked pathfinding for missiles, nodes, etc.

Gravity Assist: Initiative changes

addedNew game mode, low intel. discover systems, and manage what you see and keep enemies from seeing you! Play it on any mission/difficulty.
addedAdded perk scaling when upgrading. some perks will count all upgrades in that module, and others will only scale with upgrades after you get the perk.
changedReworked the system generator, stars, scaling, lighting, and more!
addedAdded the option to delete your built/upgraded ship and get a % of spent tech back.
addedAdded buttons for selecting type of movement, type of canon ammo, and type of nodes to use when applicable. (when you get a perk for a special node (like missiles), you can choose what you want to fire and still use regular d-nodes).

Change Log

New

- Blackout Game mode

New game mode, low intel. discover systems, and manage what you see and keep enemies from seeing you! Play it on any mission/difficulty.

- Perk Scaling

Added perk scaling when upgrading. some perks will count all upgrades in that module, and others will only scale with upgrades after you get the perk.

- System Generator rework

Reworked the system generator, stars, scaling, lighting, and more!

- Boss Grades

Bosses are now graded based on stats, upgrades, encounters, etc. Make sure to keep track of the really bad ones!

- Remove ship feature

Added the option to delete your built/upgraded ship and get a % of spent tech back.

- Sub-selections

Added buttons for selecting type of movement, type of canon ammo, and type of nodes to use when applicable. (when you get a perk for a special node (like missiles), you can choose what you want to fire and still use regular d-nodes).

- Missiles

Large ship classes now have missiles as a default, and when you get the perk for it, it buffs them even more. Also reworked pathfinding for missiles, nodes, etc.

- New premium Perks

Added a variety of premium perks!

- Armor and resistances

All weapon types now carry damage type, added armor rating that scales with class of ship and hull upgrades, made shields account for resistances, and made ricochet and penetration be directly related to the armor rating of a ship.

- Max enemy Count

Added a feature where enemies don't endlessly spawn. but after a bunch are in system, the light class ships will escape and heavier class ships will jump in.

- Upgrades UI rework

Remade the UI and menu flow for upgrades and perks.

Bug Fixes

  • Ai behavior and logic

  • Ricochet and penetration rework

  • Jump drive nerf, now being charged holds an energy cell in reserve unless you get a mitigating perk.

  • UI rework, especially upgrades and perk sections.

  • Beef up network communications

Source

Steam News / 3 June 2026

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