In this update13
Full notes
Full Gravity Assist: Initiative update
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What changed
- Gameplay
- Balance
- UI and audio
- Server
Gravity Assist: Initiative changes
Change Log
New
- Blackout Game mode
New game mode, low intel. discover systems, and manage what you see and keep enemies from seeing you! Play it on any mission/difficulty.
- Perk Scaling
Added perk scaling when upgrading. some perks will count all upgrades in that module, and others will only scale with upgrades after you get the perk.
- System Generator rework
Reworked the system generator, stars, scaling, lighting, and more!
- Boss Grades
Bosses are now graded based on stats, upgrades, encounters, etc. Make sure to keep track of the really bad ones!
- Remove ship feature
Added the option to delete your built/upgraded ship and get a % of spent tech back.
- Sub-selections
Added buttons for selecting type of movement, type of canon ammo, and type of nodes to use when applicable. (when you get a perk for a special node (like missiles), you can choose what you want to fire and still use regular d-nodes).
- Missiles
Large ship classes now have missiles as a default, and when you get the perk for it, it buffs them even more. Also reworked pathfinding for missiles, nodes, etc.
- New premium Perks
Added a variety of premium perks!
- Armor and resistances
All weapon types now carry damage type, added armor rating that scales with class of ship and hull upgrades, made shields account for resistances, and made ricochet and penetration be directly related to the armor rating of a ship.
- Max enemy Count
Added a feature where enemies don't endlessly spawn. but after a bunch are in system, the light class ships will escape and heavier class ships will jump in.
- Upgrades UI rework
Remade the UI and menu flow for upgrades and perks.
Bug Fixes
Ai behavior and logic
Ricochet and penetration rework
Jump drive nerf, now being charged holds an energy cell in reserve unless you get a mitigating perk.
UI rework, especially upgrades and perk sections.
Beef up network communications
Source
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