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Steam News14 May 20261mo ago

Large Update 20

Changelog New - Save wipe due to major balancing changes Regrettably, we had to do a save reset due to major changes to progression, balancing, and boss systems and saves.

In this update11

Full notes

Full Gravity Assist: Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions5 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Performance
added- Guides/PopupsAdded guide popups to help players figure out the game. made 3 separate close functions - 1. ok-closes for now but will show again on next gate. 2. hide this-closes this prompt permanently. 3. hide all-disables all guides.
changed- Guides/PopupsNOTE - gameplay and menu disable are separate.
added- Ping functionAdded a ping function to multiplayer. press "P" to ping your current cursor location to all players in your match.
added- Updated "DIG" animationMade a new animation for "digging" in archeology mission.
added- DropshipsAdded a new (In development) feature, dropships. Only used in Archeology missions for now. dropships are used for digging and bringing things up to your ship. they are mostly an animation that isn't tied to real events, but they ARE a real stat that influences your reward count for digs completed.
changed- New Mission "Battlefield Salvage"Created ne mission. Investigate wreckage zones, recover salvage, and extract. More to it, so go try it out!

Gravity Assist: Initiative changes

addedAdded guide popups to help players figure out the game. made 3 separate close functions - 1. ok-closes for now but will show again on next gate. 2. hide this-closes this prompt permanently. 3. hide all-disables all guides.
changedNOTE - gameplay and menu disable are separate.
addedAdded a ping function to multiplayer. press "P" to ping your current cursor location to all players in your match.
addedMade a new animation for "digging" in archeology mission.
addedAdded a new (In development) feature, dropships. Only used in Archeology missions for now. dropships are used for digging and bringing things up to your ship. they are mostly an animation that isn't tied to real events, but they ARE a real stat that influences your reward count for digs completed.

Changelog

New

- Save wipe due to major balancing changes

Regrettably, we had to do a save reset due to major changes to progression, balancing, and boss systems and saves.

This is not a regular thing by any means, and I will do my best to commit to something like this only when absolutely necessary and only while in early access.

- Guides/Popups

Added guide popups to help players figure out the game. made 3 separate close functions - 1. ok-closes for now but will show again on next gate. 2. hide this-closes this prompt permanently. 3. hide all-disables all guides.

NOTE- you can reenable again in settings.

NOTE - gameplay and menu disable are separate.

- Ping function

Added a ping function to multiplayer. press "P" to ping your current cursor location to all players in your match.

- Updated "DIG" animation

Made a new animation for "digging" in archeology mission.

- Dropships

Added a new (In development) feature, dropships. Only used in Archeology missions for now. dropships are used for digging and bringing things up to your ship. they are mostly an animation that isn't tied to real events, but they ARE a real stat that influences your reward count for digs completed.

- New Mission "Battlefield Salvage"

Created ne mission. Investigate wreckage zones, recover salvage, and extract. More to it, so go try it out!

- Perk system

For upgrading ships, now after the 10th upgrade, players get to choose 1 of 3 perks for a permanent boost to their ship in each upgrade category.

- Point Defense

Ships can have a PD with limited ammo and range. currently used for destroying deployed and undeployed Dnodes.

will be upgraded along with the weapon upgrade for the range and with the hull upgrade for the ammo.

- Dnode explosion falloff

Dnode explosions now have a damage falloff. Inside the center 20% of the radius deals 100% damage, and at the outer edge deals 25%.

Bug fixes

  • Ship balancing.

  • Reward balancing.

  • Save wipe reset.

  • Point blank shots didn't register and ghosted.

  • Archeology mission now has class based rewards.

  • Minicam logs and cargo hold overlap.

  • Ai optimization and dnode logic.

Source

Steam News / 14 May 2026

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