In this update2
Full notes
Full Gravity Assist: Initiative update
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What changed
- UI and audio
- Gameplay
- Fixes
- Server
Gravity Assist: Initiative changes
New
Tooltip for moving, when choosing destination it will show energy cost.
Toggle for auto focus on turn start in settings.
added ai ally ships in missions, now consume actual hulls and also obey perma-death rules
When all players extract in missions, ally ai will auto force extract as well.
in tutorial added a note/hint how to move camera
added a nametag and highlighter for asteroid in tutorial for easier visibility.
controls now pulse to show what is where in tutorial when objective reaches that milestone
Bug fixes
fixed - Won't let client join after a previous multiplayer game
fixed - Ai skips turn and doesn't act sometimes, either team
fixed - Gameoverpanel word spacing/overlapping/etc
fixed - If host sets ship hulls for ai allies in missions, it uses client hulls as well.
fixed - In multiplayer, clients cannot see dead ship ui
fixed - some ai would fire extra shots above what its ship energy permits
fixed - if entire team dies but mission success, ships would not count as dead, and instead would count as recovered anyway.
fixed - reworked mission launch and maintenance host
fixed - Tutorial lore logs and instructions moved to a dedicated log window and off the center to the right.
fixed - in tutorial added a note/hint how to move camera
fixed - in tutorial, logs unclear on what the objective and instructions are
fixed - in missions gameoverpanel if client leaves before host, it triggers "reconnecting" state and prevents host from quitting.
Source
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