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Steam News21 March 20263mo ago

Update

New Tooltip for moving, when choosing destination it will show energy cost. Toggle for auto focus on turn start in settings.

In this update2

Full notes

Full Gravity Assist: Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Server
changedNewTooltip for moving, when choosing destination it will show energy cost.
addedNewadded ai ally ships in missions, now consume actual hulls and also obey perma-death rules
changedNewWhen all players extract in missions, ally ai will auto force extract as well.
addedNewin tutorial added a note/hint how to move camera
addedNewadded a nametag and highlighter for asteroid in tutorial for easier visibility.
fixedBug fixesfixed - Won't let client join after a previous multiplayer game

Gravity Assist: Initiative changes

changedTooltip for moving, when choosing destination it will show energy cost.
addedadded ai ally ships in missions, now consume actual hulls and also obey perma-death rules
changedWhen all players extract in missions, ally ai will auto force extract as well.
addedin tutorial added a note/hint how to move camera
addedadded a nametag and highlighter for asteroid in tutorial for easier visibility.

New

  • Tooltip for moving, when choosing destination it will show energy cost.

  • Toggle for auto focus on turn start in settings.

  • added ai ally ships in missions, now consume actual hulls and also obey perma-death rules

  • When all players extract in missions, ally ai will auto force extract as well.

  • in tutorial added a note/hint how to move camera

  • added a nametag and highlighter for asteroid in tutorial for easier visibility.

  • controls now pulse to show what is where in tutorial when objective reaches that milestone

Bug fixes

  • fixed - Won't let client join after a previous multiplayer game

  • fixed - Ai skips turn and doesn't act sometimes, either team

  • fixed - Gameoverpanel word spacing/overlapping/etc

  • fixed - If host sets ship hulls for ai allies in missions, it uses client hulls as well.

  • fixed - In multiplayer, clients cannot see dead ship ui

  • fixed - some ai would fire extra shots above what its ship energy permits

  • fixed - if entire team dies but mission success, ships would not count as dead, and instead would count as recovered anyway.

  • fixed - reworked mission launch and maintenance host

  • fixed - Tutorial lore logs and instructions moved to a dedicated log window and off the center to the right.

  • fixed - in tutorial added a note/hint how to move camera

  • fixed - in tutorial, logs unclear on what the objective and instructions are

  • fixed - in missions gameoverpanel if client leaves before host, it triggers "reconnecting" state and prevents host from quitting.

Source

Steam News / 21 March 2026

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