In this update3
Full notes
Full Gravepact update
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What changed
- Gameplay
- UI and audio
- Events
- Balance
- Maps
- Compatibility
Gravepact changes
This update is mostly focused around increasing the gameplay variety during a run.
Additions
Status Effects VIsuals On hit DOT effects like Burn and Plague now have a visual effect when first applied
SFX reduction option Check this to reduce the chance of sound effect to play on an attack if you find them too annoying. I don't really like how this function works but if there are attack sounds that you find too annoying they won't play as often.
Enemy summon events Occasionally enemy summonings (telegraphed by red pentagram summoning circles) will spawn in
Elite enemies On occasion some enemies will spawn as elite versions of themselves. Elite enemies are bigger than normal enemies and all of their stats are better: they have much higher health, more attack, more defense, more damage, smaller cooldown for attacks and abilities, and are tagged as bosses (which means KO abilities will just reduce their health by a small % instead of killing them instantly). They drop more XP than a normal enemy, and when the forge update drops they will have guaranteed gem drops as well
Map Events Random map events added. They can be found by wandering around. Right now it's just stat boost structures. Stand near them to charge them and get a small stat boost for the rest of that run.
Changes
*Changed levelup visual effect *Shield will now decay much quicker if your shield value is larger than your aura range *Wizard's Sight Beyond Sight skill now provides +1atk/levelup for every point you have in the skill. *Skills you have no points in will appear dimmed on the levelup screen, to make it easier to identify which skills you've put points in without having to hover the mouse over them.
Bug Fixes
*Fixed Salt Alchemy description to accurately reflect how much shield you actually get. *Fixed issue with Forgemaster skill not boosting defense. *Changed weapon code for Gravekeeper & her associated classes, and reduced the number of particles that spawn when enemies appear. Hopefully this will eliminate any lag associated with destroying large numbers of enemies at once.
Next update will focus on the forge and if I have time, controller support and updated tooltips.
Source
Changelog.gg summarizes and formats this update. How we read updates.
