Full notes
Full GraveDiggers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
GraveDiggers changes
This patch is all about improving stability, giving more feedback to players, and making the game look better. There might be another small patch later this morning. for some minor issues. In parallel, we are reworking the player controller and working on the faction system. Expect a first pawtch on Monday and a first feature update on Wednesday. Improvements :
Better lighting during customization
Add the progress percentage of the burial
Reworked the feedback of the coffin getting filled with a body
Better postprocess for the lobby
Lobby discovery is now auto-refreshing
Player Locomotion Colliders are a bit bigger (to avoid clipping when running)
The running animation has been reworked a notch
Improvements on the camera during the customization
Cleaner street lights
The text prompting to put the body in the coffin is reworked
Fixies :
Fixed a bug where the coffin was falling through the ground during burial
You get the right player name in the session info panel of the ESCAPE menu
The kill sphere is now visible once again
Feature
Player RagDoll V1 but this is not satisfying yet. You can test it with the cars and the magic sphere.
Street lights now go off during the day
Lanterns get turned off when leaving hands
The coffin now disappears when the burial fails
The coffin is now deleted when the day restarts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
