Full notes
Full GraveDiggers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
- Maps
GraveDiggers changes
Fixes:
Performances are 30% better now (yeah, we managed to push that a bit further than in the beta branch)
Build is now only 1 GB (50% less than last patch)
You can't get too close to the customization anymore
You can't get stuck anymore on the customization panel
We reordered the project, removing unused files (it took so much time, but man, it feels so great to dev GraveDiggers now)
Curses now don't bug out and correctly wear off from players
Curses UI is now correctly updated
When entering the car with an item in hand, the item is correctly hidden
Fixed an issue where the loading was stuck at 10% on some configurations
Improved performances of main menu
Fixed a rare desync when bumping cars into each other
Fixed an issue where the networking was crashing when joining a lobby
Fixed an issue where some functionalities would not initialize on launch
Features:
New skybox (it looks really way better)
Customizable Meow (15 of them, made thanks to our talent in voice acting!)
Added a way to report bugs directly from in-game
Known Issues:
There is an issue when exiting the car as a passenger (not totally fixed)
Performance can still be improved
The car can't transport a player in the trunk
The lighting is still not perfect
Kill sphere is no longer visible (side effect of the optimization)
The curse Slippery Hands makes items fall under the map
Coffin can fall through the ground when burying
There is a memory leak when a car is destroyed
Source
Changelog.gg summarizes and formats this update. How we read updates.
