Full notes
Full Grapple Force Rena update
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What changed
- Gameplay
- Events
- UI and audio
Grapple Force Rena changes
The holidays are over, and PAX South is about to begin - time to sneak in a new update! Unlike all the other updates so far, this update includes new major game features instead of just minor tweaks and bugfixes. New in this update:
- Boss RushAfter completing the game, you'll be able to take on a new challenge - run a gauntlet through all the game's bosses and minibosses, with only limited healing opportunity between each fight.
- Color EditAnother post-game extra, this fun feature allows you to change parts of Rena's color palette - her hair, tunic, scarf, and bracelets can all be changed, with a variety of different hues available for each. This affects Rena's colors throughout the entire game, including her health bar, text box portraits, and appearances on the course select - even on the title screen! Just something fun to spice up your achievement hunting or help personalize your speedrun ILs.
Boss Health Bars: All bosses now have visible health bars in the upper right corner of the screen. This is very useful for gauging your progress in a tough battle! Right now, only the health is displayed, but a future update will bring animated portraits just like Rena's.
- Timer DisplayA new selection on the Options screen allows you to replace the score display with a timer, for those more interested in getting good times than good scores!
Rebalancing: A few more changes made to bosses, particularly to the final boss's final phase.
If you encounter any bugs or have any suggestions for other improvements, please post them on the GalaxyTrail bug tracker on GitHub!
Source
Changelog.gg summarizes and formats this update. How we read updates.
