Full notes
Full Grapple Force Rena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
Grapple Force Rena changes
Lots of bugfixes and QoL changes in this one! Including:
Auto-aim now also applies to thrown objects
Difficulty balance adjustments to final boss
Minor layout errors corrected
"Regrab" bug - when you sometimes shoot out a new grapple beam with an enemy pinned to it right after catching them - has been fixed
Offscreen enemies in 3-5 now have an indicator
Easier to talk to NPCs on Keyboard Only or Gamepad controls
Control scheme no longer resets to Keyboard & Mouse on layout change
This also fixes the annoying issue where the cursor won't show up on the main menu right away if you click past the title screen
Issue making crystals in 2-5 sometimes difficult to grab and pull corrected
Animation bug for guards & wizards corrected
If you ever encounter any bugs or other issues, feel free to post them on the GalaxyTrail bugtracker on GitHub! Fun new post-game features are coming soon, too - keep your eyes open for v1.1!
Source
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