In this update4
Full notes
Full Granvir update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Events
- Maps
Granvir changes
This week's update rounds out the thrown weapon options with a new set of throwing spears. The new spears work similarly to throwing axes but have a no-heat standard attack and can be thrown further with slightly reduced damage.
A big wave of adjustments have also been made to the Millennium Eclipse campaign. These adjustments are focused on smoothing out aspects of difficulty and resources management. Many of these adjustments are not complete in their goal and their systems will continue to be refined with future adjustments and new features.
2.32.0
Major Features
Added 4 new throwing spears across the tiers. Throwing spears are a no heat melee weapon with a weaker but faster and longer ranged throw than a handaxe.
Minor Features
Added a handful of important ship stats to the mech builder interface.
Replaced all biped and quadruped footstep audio with new clips.
Removed the ambient chainsaw weapon audio so it only plays when landing attacks.
Disabled the crosshair rings and pips by default.
Fixes
Fixed a cause of desync that could occur if players in the same session have different CPU architectures.
Millennium Eclipse Adjustments
Enemy waves will spawn over a longer period of time the larger they are. Later waves will spawn faster per unit.
Slightly reduced the spawn budget of wave 2 and 3.
Adjusted the baseline unit pool of wave 2 and 3 to include more powerful enemy Granvir builds.
Added Millennium Front squadron builds to the wave 2 spawn pool with a limit of 3 per wave.
Increase the project production stockpile scaling from 200>400 to 200>600.
Increased the production cost of manufacturing Granvir parts in tier 3 to 400 and tier 4 to 600.
Decreased the production cost of manufacturing prefab turrets tier 2 and higher.
Added a general parts market unlocked by default.
Sorted free picks higher than other picks in wave rewards.
Increased the durability of ace and squadron spawns and increased their spawn cost.
Decreased the wave budget threshold to spawn squadron Granvirs.
Removed one 50% ammo stack from the wave drops and added an additional stack for each extra player.
Added two extra turrets to the scavenger starting loadout.
Added turret parts to the scavenger loot pool.
Added a per player multiplier to manpower from wave rewards.
Added a rally manpower gain multiplier to custom difficulty.
Fixed the Hero not having access to drop pod loot specification.
Fixed the scavenger rewards never dropping.
Fixed some meshes sometimes being hidden on settlement maps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
