Full notes
Full Granvir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Granvir changes
Improved the ability of handheld weapons to aim at the target point. This error was a fixed offset depending on the grip style and was highest when aiming down at close range. For a highly accurate weapon like the Scout, this offset was roughly 5% of spread at the effective range.
Reduced the cooling penalty of hover mode on the ETX01 Daumenfittich so active cooling can have a greater effect on hover sustainability.
Added a 100 cooling rate boost to the Daumenfittich's quadruped mode.
Reduced the loot band of Millennium Front from 200 to 100 matching other campaigns.
Removed hour cost from projects in Millennium Front.
Removed the project resource cost reduction from Millennium Front pilot descriptions as they no longer have an hour cost to reduce.
Increased the harshness of hybrid movement transitioning so spamming the transition leaves you with reduced mobility over either form.
Fixed a lake tile being solid instead of liquid.
Source
Changelog.gg summarizes and formats this update. How we read updates.
