Update log
Full Granvir update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
This week's update adds a full Granvir's worth of parts with the new mobility oriented FJ series. The new FJ01 Turbulence legs feature a continuous boost that applies less heat after a brief amount of activation. The FJ01 Surveyor complements it with low weight and a short range radar to watch your back in a melee. Finally, the FJ01 Wing arms reduce dashing heat cost and support 3 wrist mounted laser blade variants.
The new wrist blade armatures cover a variety of different approaches to melee. The Dragon Tooth is extremely long but comes with a high heat cost to activate. The Dragon Claw launches energy waves with each attack and incurs a moderate heat cost with each shot. The Dragon Tail rapidly spins dealing damage and parrying melee attacks while contact is maintained and incurs the lowest heat cost.
2.28.0
Major Features
Added the HC04 Dazzle, a T4 heavy one-handed firearm that rapidly fires disruptor shots. Landing 9 shots will disrupt enemy targeting.
Added the FJ01 Surveyor, a light T4 torso with a built in radar.
Added the FJ01 Turbulence, a T4 leg set with continuous boost. The heat cost of the continuous boost is significantly reduced after sustaining the boost for 0.6 seconds.
Added the FJ01 Wing, a T4 armature that reduces dash cost while reducing max heat and cooling rate.
Added the FJ01lb Dragon Tooth, a T4 armature based on the FJ01 Wing with a large wrist mounted laser blade.
Added the FJ01sb Dragon Tail, a T4 armature based on the FJ01 Wing with a spinning wrist mounted laser blade. Making contact with the blade allows it to keep dealing damage and parry melee attacks.
Added the FJ01mb Dragon Claw, a T4 armature based on the FJ01 Wing with an unstable wrist mounted laser blade. Attacks with the wrist blade will launch a damaging energy wave that passes through enemies.
Minor Features
Added target point tracking to all melee attacks so more attacks can be aimed low or high.
Added a small heat cost to firing the Deadstar projectile and Sunburst explosion and greatly increased the damage of the tier 3 and 4 shots.
Added an icon to distinguish lethal vitals from others.
Fixes
Fixed the SH01 Mantis struggling to connect with attacks.
Fixed armature melee damage multiplier and enhancements to it not applying to unarmed attacks.
Fixed the LS02 Stinger two-handed overhead not requiring heat and not discharging the extra electric damage.
Fixed parts acquired through modifying an equipped part not showing as unlocked in the part codex.
Fixed Fast Dash, Damage Boost and Speed part enhancements not being available at the part enhancer.
Fixed the rest area camera snapping when exiting a rest feature category.
Fixed the loot level going down when Groundbreaker reputation exceeds 900 and their loot table is rolled on.
Source
