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Steam News28 March 20264mo ago

Update 2.24.0: New Beam Sword

This update adds a commonly requested melee weapon along with a wave of QoL features.

In this update3

Full notes

Full Granvir update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedThis update adds a commonly requested melee weapon along with a wave of QoL features. The new laser blade is a large T4 one-handed weapon whose laser blade can uniquely be turned off and on to control the cooling cost and speed boost from an empty hand.
changedA new repair cost mechanic has also been added for arms, legs and torsos to help ease the cost of supporting a durability oriented build. Certain parts will now cost as low as 40% of their original repair cost while certain sophisticated parts more aligned with preventing damage will cost up to 150% more.
addedMajor FeaturesAdded the LS03 Light Ray, a T4 one-handed laser blade. The laser blade can be toggled off to remove the cooling cost and increase mobility as if the hand was empty.
addedMajor FeaturesAdded a repair cost stat to arms, torsos and legs. Parts now vary in repair cost from 40% to 150%. Parts offering greater functionality tend to cost more to repair while simpler and durability oriented parts cost less. Repair cost is listed as a +/- modifier and parts with no modifier list no additional stats.
addedMajor FeaturesAdded additional ammunition to munitions vendors based on the number of players. Each player beyond the first will add 1 50% ammo of each type. Every two players including the first will add 1 100% ammo of each type.
addedMinor FeaturesAdded the ability to adjust the grip on weapons holdable in one or two hands from within the builder.
Parts now vary in repair cost40%150%Parts now vary in repair cost increased, buff

Granvir changes

addedThis update adds a commonly requested melee weapon along with a wave of QoL features. The new laser blade is a large T4 one-handed weapon whose laser blade can uniquely be turned off and on to control the cooling cost and speed boost from an empty hand.
changedA new repair cost mechanic has also been added for arms, legs and torsos to help ease the cost of supporting a durability oriented build. Certain parts will now cost as low as 40% of their original repair cost while certain sophisticated parts more aligned with preventing damage will cost up to 150% more.
addedAdded the LS03 Light Ray, a T4 one-handed laser blade. The laser blade can be toggled off to remove the cooling cost and increase mobility as if the hand was empty.
addedAdded a repair cost stat to arms, torsos and legs. Parts now vary in repair cost from 40% to 150%. Parts offering greater functionality tend to cost more to repair while simpler and durability oriented parts cost less. Repair cost is listed as a +/- modifier and parts with no modifier list no additional stats.
addedAdded additional ammunition to munitions vendors based on the number of players. Each player beyond the first will add 1 50% ammo of each type. Every two players including the first will add 1 100% ammo of each type.

This update adds a commonly requested melee weapon along with a wave of QoL features. The new laser blade is a large T4 one-handed weapon whose laser blade can uniquely be turned off and on to control the cooling cost and speed boost from an empty hand.

A new repair cost mechanic has also been added for arms, legs and torsos to help ease the cost of supporting a durability oriented build. Certain parts will now cost as low as 40% of their original repair cost while certain sophisticated parts more aligned with preventing damage will cost up to 150% more.

2.24.0

Major Features

  • Added the LS03 Light Ray, a T4 one-handed laser blade. The laser blade can be toggled off to remove the cooling cost and increase mobility as if the hand was empty.

  • Added a repair cost stat to arms, torsos and legs. Parts now vary in repair cost from 40% to 150%. Parts offering greater functionality tend to cost more to repair while simpler and durability oriented parts cost less. Repair cost is listed as a +/- modifier and parts with no modifier list no additional stats.

  • Added additional ammunition to munitions vendors based on the number of players. Each player beyond the first will add 1 50% ammo of each type. Every two players including the first will add 1 100% ammo of each type.

Minor Features

  • Added the ability to adjust the grip on weapons holdable in one or two hands from within the builder.

  • Added energy cells to the munitions vendors in Zero Front and Millennium Front on Campaign+.

  • Added a manpower tracker to the mission HUD.

Fixes

  • Fixed the rest area camera centering on the wrong location after exiting the testing grounds.

  • Fixed the cost of certain torsos being too low.

  • Fixed Groundbreaker mechs rewarding credits when destroyed.

  • Fixed errors caused by equipping certain back mounted weapons on controller.

  • Fixed fake duplicate items appearing in the depot when an item is transferred into the extra hidden slots.

  • Fixed desync caused by adjusting the grip of a weapon in the testing grounds.

Source

Steam News / 28 March 2026

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