In this update5
Full notes
Full GrandChase update
Read the full published notes in a cleaner layout. The original post stays linked below.
Part 2
7) Amy
■ Siren (3rd Job)
| Command Name | Changes |
|---|---|
| [Command] [Dance] Combo Attack 1 (Z) | Reduced the horizontal attack range by about 40%. |
| [Command] [Dance] Combo Attack 1 (Z) | Slightly adjusted the attack spawn position inward toward Amy. |
| [Command] [Dance] Combo Attack 1 (Z) | Adjusted so that it can no longer hit targets above or behind Amy. |
| [Command] [Dance] Dash Attack 1 (Z during Dash) | Reduced the horizontal attack range by about 50%. |
| [Command] [Dance] Dash Attack 1 (Z during Dash) | Slightly adjusted the attack spawn position inward toward Amy. |
| [Command] [Dance] Dash Attack 1 (Z during Dash) | Changed so that targets hit by the final hit are knocked back while remaining in a knocked down state. |
| [Command] [Dance] Jump Attack 1 (Z during Jump) | Slightly adjusted the attack spawn position inward toward Amy. |
| [Command] [Fight] Combo Attack 1 - 2 (Z Z) | Reduced the horizontal attack range by about 50%. |
| [Command] [Fight] Combo Attack 1 - 2 (Z Z) | Slightly adjusted the attack spawn position inward toward Amy. |
| [Command] [Fight] Dash Attack (Z during Dash) | Reduced the horizontal attack range by about 50%. |
| [Command] [Fight] Dash Attack (Z during Dash) | Slightly adjusted the attack spawn position inward toward Amy. |
| [Command] [Fight] Dash Attack (Z during Dash) | Changed so that the first and second hits no longer knock targets down. |
| [Command] [Fight] Dash Attack (Z during Dash) | Changed so that targets hit by the final hit are knocked back while remaining in a knocked down state. |
| [Command] [Dance] Jump Attack (Z during Jump) | Slightly adjusted the attack spawn position inward toward Amy. |
■ Starlet (4th Job)
| Command Name | Changes |
|---|---|
| [Command] [Mellow] Combo Attack (Z Z Z Z Z) | Reduced the horizontal attack range by about 25%. |
| [Command] [Mellow] Combo Attack (Z Z Z Z Z) | Reduced the vertical attack range by about 10%. |
| [Command] [Mellow] Combo Attack (Z Z Z Z Z) | Slightly adjusted the attack spawn position inward toward Amy. |
| [Command] [Mellow] Dash Attack 2 (Z Z) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] [Action] Dash Attack 2 (Z Z during Dash) | Reduced knockback distance by about 5%. |
| [Command] [Mellow] Critical/Double Attack (→→ during Combo) | Reduced the horizontal attack range by about 25%. |
| [Command] [Mellow] Critical/Double Attack (→→ during Combo) | Slightly adjusted the attack spawn position inward toward Amy. |
| [Command] [Action] Combo Attack 1 (Z) | Reduced the horizontal attack range by about 25%. |
| [Command] [Action] Combo Attack 1 (Z) | Slightly adjusted the attack spawn position inward toward Amy. |
| [Command] [Action] Dash Attack 2 (Z Z during Dash) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] [Mellow] Jump Attack (Z during Jump) | Reduced the horizontal attack range by about 25%. |
| [Command] [Mellow] Jump Attack (Z during Jump) | Reduced the vertical attack range by about 25%. |
| [Command] [Mellow] Jump Attack (Z during Jump) | Slightly adjusted the attack hitbox inward toward Amy. |
| [Command] [Mellow] Jump Attack (Z during Jump) | Increased the attack duration by about 0.14 seconds. |
| [Command] [Action] Dash Attack 1 (Z Z during Dash) | Increased the knockback power of the first hit by about 50% and the launch height by about 50%. |
| [Command] [Action] Dash Attack 1 (Z Z during Dash) | Reduced the knockback power of the second hit by about 32% and increased the launch height by about 15%. |
8) Jin
■ Fighter (1st Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack Lv.1 (Z Z Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Combo Attack Lv.2_1 (Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Combo Attack Lv.2_1 (Z) | Reduced the vertical attack range by about 30%. |
| [Command] Combo Attack Lv.2_1 (Z) | Slightly adjusted the attack spawn position inward and downward. |
| [Command] Combo Attack Lv.2_1 (Z) | Adjusted so that it can no longer hit targets on upper platforms. |
| [Command] Combo Attack Lv.2_2 (Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Combo Attack Lv.2_2 (Z Z) | Reduced the vertical attack range by about 30%. |
| [Command] Combo Attack Lv.2_2 (Z Z) | Slightly adjusted the attack spawn position inward and downward. |
| [Command] Combo Attack Lv.2_2 (Z Z) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Combo Attack Lv.2_3 - 4 (Z Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Combo Attack Lv.2_3 - 4 (Z Z Z Z) | Reduced the vertical attack range by about 30%. |
| [Command] Combo Attack Lv.2_3 - 4 (Z Z Z Z) | Slightly adjusted the attack spawn position inward. |
| [Command] Combo Attack Lv.2_5 (Z Z Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Dash Attack Lv.1 (Z during Dash) | Reduced the vertical attack range by about 30%. |
| [Command] Combo Attack Lv.2_5 (Z Z Z Z Z) | Slightly adjusted the attack spawn position outward and upward. |
| [Command] Dash Attack Lv.1 (Z Z during Dash) | Reduced the horizontal attack range by about 20%. |
| [Command] Dash Attack Lv.1 (Z Z during Dash) | Changed so that the first hit lightly pushes targets and knocks them down while airborne. |
| [Command] Dash Attack Lv.1 (Z Z during Dash) | Increased the knockback distance of the second hit by about 50% and changed so that it knocks targets down while airborne. |
| [Command] Dash Attack Lv.1 (Z Z during Dash) | Removed the stun applied to Jin on hit. |
| [Command] Dash Attack Lv.2 (Z during Dash) | Changed so that the first hit lightly pushes targets and knocks them down while airborne. |
| [Command] Dash Attack Lv.2 (Z during Dash) | Changed so that the first hit stuns targets for about 0.04 seconds. |
| [Command] Dash Combo Lv.2 (Z↑ during Combo) | Reduced the horizontal attack range of the first hit by about 40%. |
| [Command] Dash Combo Lv.2 (Z↑ during Combo) | Reduced the horizontal attack range of the first hit by about 40%. |
| [Command] Dash Combo Lv.2 (Z↑ during Combo) | Reduced the horizontal attack range of subsequent hits by about 60%. |
| [Command] Dash Combo Lv.2 (Z↑ during Combo) | Reduced the horizontal attack range of subsequent hits by about 52%. |
| [Command] Dash Combo Lv.2 (Z↑ during Combo) | Slightly adjusted the attack hitbox inward. |
| [Command] Gatling Chi (← Z during Dash) | Reduced the horizontal attack range by about 20%. |
| [Command] Gatling Chi (← Z during Dash) | Reduced the vertical attack range by about 44%. |
| [Command] Gatling Chi (← Z during Dash) | Slightly adjusted the attack spawn position downward. |
| [Command] Gatling Chi (← Z during Dash) | Increased knockback distance by about 21% on hit. |
| [Command] Jump Attack Lv.1 (Z during Jump) | Reduced the horizontal attack range by about 30%. |
| [Command] Jump Attack Lv.1 (Z during Jump) | Reduced the vertical attack range by about 30%. |
| [Command] Jump Attack Lv.1 (Z during Jump) | Slightly adjusted the attack spawn position upward. |
| [Command] Jump Attack Lv.1 (Z during Jump) | Reduced the horizontal attack range by about 5%. |
| [Command] Jump Attack Lv.1 (Z during Jump) | Slightly adjusted the attack spawn position upward. |
| [Command] Critical Attack Lv.1 (→→ during Combo) | Reduced the horizontal attack range by about 20%. |
| [Command] Critical Attack Lv.1 (→→ during Combo) | Reduced the vertical attack range by about 12%. |
| [Command] Critical Attack Lv.1 (→→ during Combo) | Slightly adjusted the attack spawn position outward and upward. |
| [Command] Critical Attack Lv.1 (→→ during Combo) | Adjusted so that it can no longer hit targets on lower platforms. |
■ Shisa (2nd Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack 1 - 3 (Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Combo Attack 4 (Z Z Z Z) | Reduced the horizontal attack range by about 20%. |
| [Command] Combo Attack 4 (Z Z Z Z) | Slightly adjusted the attack spawn position upward toward Jin. |
| [Command] Combo Attack 4 (Z Z Z Z) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Combo Attack 5 (Z Z Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Combo Attack 5 (Z Z Z Z Z) | Reduced the vertical attack range by about 40%. |
| [Command] Combo Attack 5 (Z Z Z Z Z) | Increased knockback power by about 20% on hit. |
| [Command] Combo Attack 5 (Z Z Z Z Z) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Rising Jab during Combo 1 (Z Z ↑) | Reduced the horizontal attack range by about 40%. |
| [Command] Rising Jab during Combo 1 (Z Z ↑) | Reduced the vertical attack range by about 33.5%. |
| [Command] Rising Jab during Combo 1 (Z Z ↑) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Rising Jab during Combo 2 (Z Z ↑Z) | Reduced the horizontal attack range by about 45%. |
| [Command] Rising Jab during Combo 2 (Z Z ↑Z) | Reduced the vertical attack range by about 45%. |
| [Command] Rising Jab during Combo 2 (Z Z ↑Z) | Slightly adjusted the attack spawn position inward and downward toward Jin. |
| [Command] Rising Jab during Combo 2 (Z Z ↑Z) | Reduced launch height by about 22% on hit. |
| [Command] Rising Jab during Combo 2 (Z Z ↑Z) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Rising Jab during Combo 3 (Z Z ↑Z Z) | Reduced the horizontal attack range by about 45%. |
| [Command] Dash Attack 1 (Z during Dash) | Reduced the horizontal attack range by about 40%. |
| [Command] Dash Attack 1 (Z during Dash) | Reduced the vertical attack range by about 20%. |
| [Command] Dash Attack 1 (Z during Dash) | Changed so that the first hit knocks targets down while airborne. |
| [Command] Dash Attack 1 (Z during Dash) | Changed so that the second hit knocks targets down while airborne. |
| [Command] Dash Attack 1 (Z during Dash) | Removed the stun applied to Jin on hit, and changed the stun applied to targets to last about 0.04 seconds. |
| [Command] Dash Attack 1 (Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack 2 (Z Z during Dash) | Reduced the horizontal attack range by about 40%. |
| [Command] Dash Attack 2 (Z Z during Dash) | Reduced the vertical attack range by about 20%. |
| [Command] Dash Attack 2 (Z Z during Dash) | Increased knockback distance by about 20% on hit and changed so that it no longer launches targets. |
| [Command] Dash Attack 2 (Z Z during Dash) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] Critical/Double Attack (→→ during Combo) | Reduced the horizontal attack range by about 40%. |
| [Command] Critical/Double Attack (→→ during Combo) | Reduced the vertical attack range by about 20%. |
| [Command] Iron Mountain (Z ↑) | Reduced the vertical attack range by about 30%. |
| [Command] Iron Mountain (Z ↑) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Iron Mountain (Burning) (Z ↑) | Reduced the vertical attack range by about 30% for close-range attacks. |
| [Command] Iron Mountain (Burning) (Z ↑) | Reduced the vertical attack range by about 50% for long-range attacks. |
| [Command] Iron Mountain (Burning) (Z ↑) | Slightly adjusted the attack spawn position upward toward Jin. |
| [Command] Iron Mountain (Burning) (Z ↑) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Dash Attack Up (↑Z during Dash) | Increased knockback power by about 38% and reduced launch height by about 14%. |
■ Asura (3rd Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack 1 (Z) | Reduced the horizontal attack range by about 30%. |
| [Command] Combo Attack 1 (Z) | Reduced the vertical attack range by about 30%. |
| [Command] Combo Attack 1 (Z) | Slightly adjusted the attack spawn position inward toward Jin. |
| [Command] Combo Attack 2 (Z Z) | Reduced the horizontal attack range by about 32.5%. |
| [Command] Combo Attack 2 (Z Z) | Reduced the vertical attack range by about 30%. |
| [Command] Combo Attack 2 (Z Z) | Slightly adjusted the attack spawn position outward toward Jin. |
| [Command] Combo Attack 2 (Z Z) | Adjusted so that it can no longer hit targets behind Jin. |
| [Command] Combo Attack 3 (Z Z Z) | Reduced the horizontal attack range by about 10%. |
| [Command] Combo Attack 3 (Z Z Z) | Slightly adjusted the attack spawn position outward toward Jin. |
| [Command] Combo Attack 3 (Z Z Z) | Adjusted so that it can no longer hit targets behind Jin. |
| [Command] Combo Attack 3 (Z Z Z) | Reduced the horizontal attack range by about 30%. |
| [Command] Combo Attack 3 (Z Z Z) | Slightly adjusted the attack spawn position inward toward Jin. |
| [Command] Combo Attack 4_1 (Z Z Z Z) | Reduced the horizontal attack range by about 30%. |
| [Command] Combo Attack 4_1 (Z Z Z Z) | Slightly adjusted the attack spawn position inward toward Jin. |
| [Command] Combo Attack 4_2 (Z Z Z Z) | Reduced the horizontal attack range by about 20%. |
| [Command] Combo Attack 4_2 (Z Z Z Z) | Reduced the vertical attack range by about 20%. |
| [Command] Combo Attack 4_2 (Z Z Z Z) | Slightly adjusted the attack spawn position inward toward Jin. |
| [Command] Rising Jab during Combo (Z Z Z Z) | Reduced the horizontal attack range by about 20%. |
| [Command] Rising Jab during Combo (Z Z Z Z) | Reduced the vertical attack range by about 20%. |
| [Command] Rising Jab during Combo (Z Z Z Z) | Slightly adjusted the attack spawn position inward and upward toward Jin. |
| [Command] Dash Attack (Z during Dash) | Reduced the horizontal attack range by about 20%. |
| [Command] Dash Attack (Z during Dash) | Increased the vertical attack range by about 4%. |
| [Command] Dash Attack (Z during Dash) | Changed so that the first hit knocks targets down while airborne. |
| [Command] Dash Attack (Z during Dash) | Reduced the knockback distance of the second hit by about 22% and changed so that it no longer launches targets. |
| [Command] Dash Attack (Z during Dash) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] Dash Attack (Z during Dash) | Removed the stun applied to Jin on hit. |
| [Command] Jump Attack (Z during Jump) | Reduced the horizontal attack range by about 25%. |
| [Command] Critical/Double Attack (→→ during Combo) | Reduced the horizontal attack range by about 33%. |
| [Command] Critical/Double Attack (→→ during Combo) | Increased the vertical attack range by about 16%. |
| [Command] Critical/Double Attack (→→ during Combo) | Slightly adjusted the attack spawn position inward and downward toward Jin. |
| [Command] Punch Combo 1 - 3 (XX Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Punch Combo 4 (XX Z Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Punch Combo 4 (XX Z Z Z Z) | Increased the vertical attack range by about 36%. |
| [Command] Punch Combo 4 (XX Z Z Z Z) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Punch Combo 4 (XX Z Z Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Punch Combo 4 (XX Z Z Z Z Z) | Slightly adjusted the attack spawn position upward toward Jin. |
| [Command] Punch Dash Attack 1 (After XX, Z during Dash) | Reduced the horizontal attack range by about 20%. |
| [Command] Punch Dash Attack 1 (After XX, Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Punch Dash Attack 1 (After XX, Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
■ Rama (4th Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack 1 (Z) | Reduced the horizontal attack range by about 25%. |
| [Command] Combo Attack 1 (Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Combo Attack 1 (Z) | Slightly adjusted the attack spawn position downward toward Jin. |
| [Command] Combo Attack 1 (Z) | Adjusted so that it can no longer hit targets on upper platforms. |
| [Command] Combo Attack 2 (Z Z) | Reduced the horizontal attack range by about 20%. |
| [Command] Combo Attack 2 (Z Z) | Adjusted so that it can no longer hit targets on upper platforms. |
| [Command] Combo Attack 3 (Z Z Z) | Reduced the horizontal attack range by about 50%. |
| [Command] Combo Attack 3 (Z Z Z) | Reduced the vertical attack range by about 50%. |
| [Command] Combo Attack 4 (Z Z Z Z) | Reduced the attack duration by about 0.1 seconds. |
| [Command] Combo Attack 4 (Z Z Z Z) | Reduced the vertical attack range by about 42%. |
| [Command] Combo Attack 4 (Z Z Z Z) | Slightly adjusted the attack spawn position downward toward Jin. |
| [Command] Combo Attack 4 (Z Z Z Z) | Adjusted so that it can no longer hit targets on upper platforms. |
| [Command] Dash Attack 1 (Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack 1 (Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack 2 (Z Z during Dash) | Reduced the horizontal attack range by about 20%. |
| [Command] Dash Attack 2 (Z Z during Dash) | Reduced knockback distance by about 5% on hit. |
| [Command] Dash Attack 2 (Z Z during Dash) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] Jump Attack (Z Z during Jump) | Reduced the horizontal attack range by about 20%. |
| [Command] Jump Attack (Z Z during Jump) | Reduced the vertical attack range by about 20%. |
| [Command] Rapid Fire (XX Z) | Slightly adjusted the attack spawn position inward toward Jin. |
| [Command] Falling Sky (XX ↑) | Reduced the horizontal attack range by about 30%. |
| [Command] Falling Sky (XX ↑) | Reduced the vertical attack range by about 30%. |
| [Command] Falling Sky (XX ↑) | Slightly adjusted the attack spawn position inward toward Jin. |
9) Sieghart
■ Gladiator (1st Job)
| Command Name | Changes |
|---|---|
| [Command] Dash Attack Lv.1_1 (Z during Dash) | Reduced the knockback distance of the first hit by about 46%. |
| [Command] Dash Attack Lv.1_1 (Z during Dash) | Increased the launch height of the second hit by about 50%. |
| [Command] Dash Attack Lv.1_1 (Z during Dash) | Removed the stun applied to targets on hit. |
| [Command] Dash Attack Lv.1_1 (Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack Lv.1_1 (Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack Lv.1_2 (Z Z during Dash) | Reduced the knockback distance of the first hit by about 50%. |
| [Command] Dash Attack Lv.1_2 (Z Z during Dash) | Increased the launch height of the second hit by about 66% and reduced knockback distance by about 33%. |
| [Command] Dash Attack Lv.1_2 (Z Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack Lv.1_2 (Z Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack Lv.1_3 (Z Z Z during Dash) | Increased knockback distance by about 38% on hit and changed so that it no longer launches targets. |
| [Command] Dash Attack Lv.1_3 (Z Z Z during Dash) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] Dash Attack Lv.2_1 (Z during Dash) | Reduced knockback distance by about 33% on hit. |
| [Command] Dash Attack Lv.2_1 (Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack Lv.2_1 (Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack Lv.2_2 (Z Z during Dash) | Reduced the knockback distance of the first hit by about 50%. |
| [Command] Dash Attack Lv.2_2 (Z Z during Dash) | Changed so that the first hit knocks targets down. |
| [Command] Dash Attack Lv.2_2 (Z Z during Dash) | Changed so that the second hit no longer launches targets. |
| [Command] Dash Attack Lv.2_2 (Z Z during Dash) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] Jump Attack Lv.1_1 (Z during Jump) | Reduced the horizontal and vertical attack range by about 12 - 32%, depending on the elapsed time after hitbox generation. |
| [Command] Jump Attack Lv.1_1 (Z during Jump) | Slightly adjusted the attack hitbox outward toward Sieghart. |
| [Command] Jump Attack Lv.1_1 (Z during Jump) | Changed so that the attack persists until Sieghart's motion changes. |
| [Command] Jump Attack Lv.1_2 (Z during Jump) | Reduced the horizontal and vertical attack range by about 12 - 32%, depending on the elapsed time after hitbox generation. |
| [Command] Jump Attack Lv.1_2 (Z during Jump) | Slightly adjusted the attack hitbox outward toward Sieghart. |
| [Command] Jump Attack Lv.1_2 (Z during Jump) | Reduced the duration of the additional hit from Mad Rage Lv.3 by 50%. |
| [Command] Jump Attack Lv.1_2 (Z during Jump) | Adjusted the additional hit from Mad Rage Lv.3 to use the same hitbox. |
| [Command] Jump Attack Lv.2_1 (Z during Jump) | Reduced the horizontal and vertical attack range by about 12 - 32%, depending on the elapsed time after hitbox generation. |
| [Command] Jump Attack Lv.2_1 (Z during Jump) | Slightly adjusted the attack hitbox outward toward Sieghart. |
| [Command] Jump Attack Lv.2_2 (Z Z during Jump) | Reduced the horizontal and vertical attack range by about 12 - 32%, depending on the elapsed time after hitbox generation. |
| [Command] Jump Attack Lv.2_2 (Z Z during Jump) | Slightly adjusted the attack hitbox outward toward Sieghart. |
| [Command] Critical Lv.1 (→→ during Combo) | Increased the knockback distance of the final hit by about 20% and changed so that it no longer launches targets. |
| [Command] Critical Lv.1 (→→ during Combo) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] Critical Lv.2 (→→ during Combo) | Increased the knockback distance of the final hit by about 5% and changed so that it no longer launches targets. |
| [Command] Double Attack Lv.1 (→→ during Final Combo) | Reduced the knockback distance of the first hit by about 50% and launch height by about 30%. |
| [Command] Double Attack Lv.1 (→→ during Final Combo) | Reduced the knockback distance of the second hit by about 19% and changed so that it no longer launches targets. |
| [Command] Double Attack Lv.1 (→→ during Final Combo) | Changed so that targets are knocked back farther when hit by the final hit. |
| [Command] Double Attack Lv.2 (→→ during Final Combo) | Reduced the knockback distance of the first through third hits by about 62.5% and increased launch height by about 60%. |
| [Command] Double Attack Lv.2 (→→ during Final Combo) | Increased the knockback distance of the final hit by about 53% and knockback power by about 11%. |
| [Command] Double Attack Lv.2 (→→ during Final Combo) | Changed so that the final hit knocks targets farther away. |
■ Warlord (2nd Job)
| Command Name | Changes |
|---|---|
| [Command] Dash Attack (Z during Dash) | Reduced the knockback distance of the first hit by about 33% and changed so that it knocks targets down while airborne. |
| [Command] Dash Attack (Z during Dash) | Increased the knockback distance of the second hit by about 20%. |
| [Command] Dash Attack (Z during Dash) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] Dash Attack Up (Z ↑ during Dash) | Reduced the movement speed of the damage box by about 20%. |
| [Command] Dash Attack Up (Z ↑ during Dash) | Reduced launch height by about 48% on hit. |
| [Command] Dash Attack Up (Z ↑ during Dash) | Slightly adjusted the attack hitbox inward toward Sieghart. |
| [Command] Dash Attack Down 1 (Z ↓ during Dash) | Reduced the horizontal attack range by about 40%. |
| [Command] Dash Attack Down 1 (Z ↓ during Dash) | Slightly adjusted the attack hitbox upward toward Sieghart. |
| [Command] Dash Attack Down 1 (Z ↓ during Dash) | Changed so that the attack is generated at a fixed position instead of following the caster. |
| [Command] Dash Attack Down 1 (Z ↓ during Dash) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Dash Attack Down 2_1 (Z ↓ Z during Dash) | Reduced the horizontal attack range by about 50%. |
| [Command] Dash Attack Down 2_1 (Z ↓ Z during Dash) | Reduced the vertical attack range by about 37.5%. |
| [Command] Dash Attack Down 2_1 (Z ↓ Z during Dash) | Slightly adjusted the attack hitbox downward and outward toward Sieghart. |
| [Command] Dash Attack Down 2_1 (Z ↓ Z during Dash) | Reduced the movement speed of the attack hitbox by about 46%. |
| [Command] Dash Attack Down 2_1 (Z ↓ Z during Dash) | Increased knockback distance by about 80% on hit. |
| [Command] Dash Attack Down 2_1 (Z ↓ Z during Dash) | Changed so that targets are knocked back while remaining in a knocked down state on hit. |
| [Command] Dash Attack Down 2_2 (Z ↓ Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack Down 2_2 (Z ↓ Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack Down 3 (Z ↓ Z Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack Down 3 (Z ↓ Z Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Jump Attack (Z during Jump) | Reduced the horizontal attack range by about 37.5%. |
| [Command] Jump Attack (Z during Jump) | Slightly adjusted the attack hitbox upward toward Sieghart. |
| [Command] Critical Attack (→→ during Combo) | Reduced the vertical attack range of all hits by about 40%. |
| [Command] Critical Attack (→→ during Combo) | Slightly adjusted the attack hitbox inward toward Sieghart. |
| [Command] Critical Attack (→→ during Combo) | Reduced the vertical attack range of all hits by about 40%. |
| [Command] Critical Attack (→→ during Combo) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Double Attack (→→ during Final Combo) | Reduced the horizontal attack range of all hits by about 40%. |
| [Command] Double Attack (→→ during Final Combo) | Slightly adjusted the attack hitbox inward toward Sieghart. |
| [Command] Down Attack during Jump (↓Z during Jump) | Reduced the vertical attack range of the ground explosion hit by about 40%. |
| [Command] Down Attack during Jump (↓Z during Jump) | Slightly adjusted the hitbox of the ground explosion hit outward toward Sieghart. |
■ Duelist (3rd Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack (Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Combo Attack (Z) | Slightly adjusted the attack hitbox inward toward Sieghart. |
| [Command] Combo Attack (Z Z) | Reduced the horizontal attack range by about 30%. |
| [Command] Combo Attack (Z Z) | Slightly adjusted the attack hitbox inward toward Sieghart. |
| [Command] Dash Attack 1 (Z during Dash) | Reduced the horizontal and vertical attack range by about 50%, depending on the elapsed time after hitbox generation. |
| [Command] Dash Attack 1 (Z during Dash) | Reduced the horizontal attack range by about 33%. |
| [Command] Dash Attack 1 (Z during Dash) | Reduced the vertical attack range by about 25%. |
| [Command] Dash Attack 1 (Z during Dash) | Adjusted so that it can no longer hit targets on upper or lower platforms. |
| [Command] Dash Attack 1 (Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack 1 (Z during Dash) | Removed the stun applied to Sieghart on hit. |
| [Command] Dash Attack 1 (Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack 2 (Z Z during Dash) | Reduced the knockback distance of the first hit by about 37.5% and increased launch height by about 38.5%. |
| [Command] Dash Attack 2 (Z Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack 2 (Z Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack 3 (Z Z Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack 3 (Z Z Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack 4 (Z Z Z Z during Dash) | Changed so that targets are knocked down while airborne. |
| [Command] Dash Attack 4 (Z Z Z Z during Dash) | Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state. |
| [Command] Dash Attack 5 (Z Z Z Z Z during Dash) | Increased the knockback distance of the first hit by about 50% and changed so that it knocks targets down while airborne. |
| [Command] Dash Attack 5 (Z Z Z Z Z during Dash) | Increased the knockback distance of the second hit by about 20% and changed so that targets are knocked back while remaining in a knocked down state. |
| [Command] Jump Attack 1 (Z during Jump) | Reduced the horizontal attack range by about 32%. |
| [Command] Jump Attack 1 (Z during Jump) | Slightly adjusted the attack hitbox inward toward Sieghart. |
| [Command] Jump Attack 1 (Z during Jump) | Fixed an issue where Jump Attack 2 would automatically activate while the input from a previous attack was still being held. (Including dungeons) |
| [Command] Jump Attack 2 (Z Z during Jump) | Reduced the horizontal attack range by about 32%. |
| [Command] Jump Attack 2 (Z Z during Jump) | Slightly adjusted the attack hitbox inward toward Sieghart. |
| [Command] Critical Attack (→→ during Combo) | Reduced the horizontal attack range of all hits by about 33%. |
| [Command] Critical Attack (→→ during Combo) | Changed so that the first hit knocks targets down while airborne. |
| [Command] Critical Attack (→→ during Combo) | Increased the knockback distance of the second and third hits by about 20% and changed so that targets are knocked back while remaining in a knocked down state. |
| [Command] Double Attack (→→ during Final Combo) | Reduced the horizontal attack range of all hits by about 33%. |
| [Command] Double Attack (→→ during Final Combo) | Changed so that the first hit knocks targets down while airborne. |
| [Command] Double Attack (→→ during Final Combo) | Increased the knockback distance of the second and third hits by about 20% and changed so that targets are knocked back while remaining in a knocked down state. |
■ Prime Knight (4th Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack (Z Z Z Z) | Reduced the horizontal attack range by about 25%. |
| [Command] (Rage) Combo Attack 1 - 4 (Z Z Z Z) | Reduced the horizontal attack range by about 25%. |
| [Command] (Rage) Combo Attack 6 (Z Z Z Z Z Z) | Reduced the horizontal attack range by about 30%. |
| [Command] Dash Attack (Z during Dash) | Changed so that the first hit knocks targets down. |
| [Command] Dash Attack (Z during Dash) | Changed so that the second hit knocks targets back while remaining in a knocked down state. |
| [Command] Dash Attack (Z during Dash) | Increased the knockback distance of the final hit by about 20%. |
| [Command] Jump Attack (Z during Jump) | Reduced the horizontal attack range by about 25%. |
| [Command] Jump Attack (Z during Jump) | Slightly adjusted the attack hitbox inward and upward toward Sieghart. |
| [Command] Special Attack (C →) | Reduced the horizontal attack range by about 25%. |
| [Command] (Rage) Special Attack (C →) | Reduced the horizontal attack range by about 25%. |
10) Mari
■ Rune Caster (1st Job)
| Command Name | Changes |
|---|---|
| [Command] Basic Combo Lv.1 1 - 2 (Z Z) | Reduced the horizontal attack range by about 28%. |
| [Command] Basic Combo 3 (Z Z Z) | Reduced the horizontal attack range by about 40%. |
| [Command] Basic Combo 3 (Z Z Z) | Slightly adjusted the attack hitbox inward toward Mari. |
| [Command] Basic Combo Lv.2_1 (Z) | Reduced the horizontal attack range by about 12.5%. |
| [Command] Basic Combo Lv.2_2 (Z Z) | Changed so that targets are lightly pulled in on hit. |
| [Command] Dash Attack (Z during Dash) | Reduced the horizontal attack range by about 17%. |
| [Command] Dash Attack (Z during Dash) | Slightly adjusted the attack hitbox upward toward Mari. |
| [Command] Jump Attack Lv.1 (Z during Jump) | Reduced the horizontal attack range by about 40%. |
| [Command] Jump Attack Lv.1 (Z during Jump) | Slightly adjusted the attack hitbox upward toward Mari. |
| [Command] Jump Attack Lv.1 (Z during Jump) | Changed so that the final hit launches targets. |
| [Command] Jump Attack Lv.2 (Z during Jump) | Reduced the horizontal attack range by about 20%. |
| [Command] Jump Attack Lv.2 (Z during Jump) | Reduced the vertical attack range by about 20%. |
| [Command] Jump Attack Lv.2 (Z during Jump) | Slightly adjusted the attack hitbox inward toward Mari. |
| [Command] Ready Arcane Mode (XX) | Reduced the horizontal attack range by about 25%. |
| [Command] Ready Arcane Mode (XX) | Reduced the vertical attack range by about 47.5%. |
| [Command] Ready Arcane Mode (XX) | Slightly adjusted the attack hitbox outward toward Mari. |
| [Command] Ready Arcane Mode (XX) | Adjusted so that it can no longer hit targets on upper or lower platforms. |
| [Command] Arcane Mode (XX →) | Reduced the horizontal attack range by about 40%. |
| [Command] Arcane Mode (XX →) | Reduced the vertical attack range by about 58%. |
| [Command] Arcane Mode (XX →) | Adjusted so that it can no longer hit targets on upper or lower platforms. |
| [Command] Arcane Mode (XX ↓) | Reduced the horizontal attack range by about 25%. |
| [Command] Arcane Mode (XX ↓) | Reduced the vertical attack range by about 25%. |
| [Command] Combo Attack (Z Z Z) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Combo Attack (Z Z Z) | Reduced the vertical attack range by about 16.7%. |
| [Command] W.D.W Combo Attack (After C↑, Z Z Z) | Reduced the horizontal attack range by about 16.7%. |
| [Command] W.D.W Combo Attack (After C↑, Z Z Z) | Reduced the vertical attack range by about 16.7%. |
■ Gunslinger (2nd Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack (Up) ( Z ↑ + Hold ↑ +Z) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Combo Attack (Up) ( Z ↑ + Hold ↑ +Z) | Reduced the vertical attack range by about 16.7%. |
| [Command] W.D.W Combo Attack (Up) (After C↑, Hold ↑, Z Z Z) | Reduced the horizontal attack range by about 16.7%. |
| [Command] W.D.W Combo Attack (Up) (After C↑, Hold ↑, Z Z Z) | Reduced the vertical attack range by about 16.7%. |
| [Command] Combo Attack (Down) ( Z ↑ +↓ 유지 +Z) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Combo Attack (Down) ( Z ↑ +↓ 유지 +Z) | Reduced the vertical attack range by about 16.7%. |
| [Command] W.D.W Combo Attack (Down) (After C↓, Hold ↓, Z Z Z) | Reduced the horizontal attack range by about 16.7%. |
| [Command] W.D.W Combo Attack (Down) (After C↓, Hold ↓, Z Z Z) | Reduced the vertical attack range by about 16.7%. |
| [Command] Dash Attack (Z during Dash) | Removed the stun applied to Mari on hit. |
| [Command] W.D.W Dash Attack (Down) (After C↑, Z during Dash) | Slightly adjusted the attack hitbox inward toward Mari. |
| [Command] W.D.W Dash Attack (Down) (After C↑, Z during Dash) | Removed the stun applied to Mari on hit. |
| [Command] Dash Back Attack (←Z during Dash) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Dash Back Attack (←Z during Dash) | Reduced the vertical attack range by about 16.7%. |
| [Command] Dash Back Attack (←Z during Dash) | Reduced the time the bullet's airtime by about 40%. |
| [Command] Critical Attack (After 2nd Combo, →→) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Critical Attack (After 2nd Combo, →→) | Reduced the vertical attack range by about 16.7%. |
| [Command] Critical Attack (Up) (After 2nd Up Combo, →→) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Critical Attack (Up) (After 2nd Up Combo, →→) | Reduced the vertical attack range by about 16.7%. |
| [Command] Critical Attack (Down) (After 2nd Down Combo, →→) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Critical Attack (Down) (After 2nd Down Combo, →→) | Reduced the vertical attack range by about 16.7%. |
| [Command] Double Attack (After 2nd Combo, →→) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Double Attack (After 2nd Combo, →→) | Reduced the vertical attack range by about 16.7%. |
| [Command] Double Attack (Up) (After 2nd Up Combo, →→) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Double Attack (Up) (After 2nd Up Combo, →→) | Reduced the vertical attack range by about 16.7%. |
| [Command] Double Attack (Down) (After 2nd Down Combo, →→) | Reduced the horizontal attack range by about 16.7%. |
| [Command] Double Attack (Down) (After 2nd Down Combo, →→) | Reduced the vertical attack range by about 16.7%. |
| [Command] Install Trap (C ←) | Fixed a bug where Push Board would not be deployed when summoning Triple Missile while facing left in the Entry skill. |
| [Command] Dash Attack (Z during Dash) | Increased the attack duration by about 0.06 seconds. |
■ Polaris (3rd Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack 1 - 2 (Z Z) | Reduced the horizontal attack range by about 33.3%. |
| [Command] KORMET Combo Attack (After C↑, Z Z Z) | Reduced the horizontal attack range by about 30%. |
| [Command] KORMET Combo Attack (After C↑, Z Z Z) | Reduced the vertical attack range by about 30%. |
| [Command] Dash Attack (Z during Dash) | Increased knockback distance by about 15% on hit and reduced launch height by about 20%. |
| [Command] KORMET Dash Attack 1 (After C↑, Dash Z) | Reduced the horizontal attack range by about 30%. |
| [Command] KORMET Dash Attack 1 (After C↑, Dash Z) | Reduced the vertical attack range by about 30%. |
| [Command] KORMET Dash Attack 2 (After C↑, Dash Z Z) | Reduced the horizontal attack range by about 30%. |
| [Command] KORMET Dash Attack 2 (After C↑, Dash Z Z) | Reduced the vertical attack range by about 30%. |
| [Command] KORMET Dash Attack 2 (After C↑, Dash Z Z) | Increased knockback distance by about 130% on hit and reduced launch height by about 48%. |
| [Command] Critical Attack (After 2nd Combo, →→) | Reduced the horizontal attack range by about 28%. |
| [Command] Critical Attack (After 2nd Combo, →→) | Reduced the vertical attack range by about 20%. |
| [Command] KORMET Critical Attack (→→ during Final Combo) | Reduced the horizontal attack range by about 20%. |
| [Command] KORMET Critical Attack (→→ during Final Combo) | Reduced the vertical attack range by about 40%. |
| [Command] KORMET Double Attack (→→ during Final Combo) | Reduced the horizontal attack range by about 20%. |
| [Command] KORMET Double Attack (→→ during Final Combo) | Reduced the vertical attack range by about 40%. |
■ Geas (4th Job)
| Command Name | Changes |
|---|---|
| [Command] Combo Attack 1 - 2 (Z Z) | Reduced the horizontal attack range by about 33.3%. |
| [Command] Combo Attack 1 - 2 (Z Z) | Slightly adjusted the attack hitbox upward toward Mari. |
| [Command] Combo Attack 1 - 2 (Z Z) | Adjusted so that it can no longer hit targets on upper or lower platforms. |
| [Command] Combo Attack 3 (Z Z Z) | Reduced the horizontal attack range by about 20%. |
| [Command] Combo Attack 3 (Z Z Z) | Increased knockback distance by about 47% on hit. |
| [Command] Combo Attack 4 (Z Z Z Z) | Reduced the horizontal attack range by about 15%. |
| [Command] Dash Attack (Z during Dash) | Reduced knockback distance by about 2% and launch height by about 11% on hit. |
| [Command] Dash Attack (Z during Dash) | Removed the stun applied to Mari on hit. |
| [Command] Jump Attack (Z during Jump) | Reduced the horizontal attack range by about 30%. |
| [Command] Jump Attack (Z during Jump) | Reduced the vertical attack range by about 30%. |
| [Command] Critical Attack (After 2nd Combo, →→) | Reduced the horizontal attack range by about 33.3%. |
| [Command] Critical Attack (After 2nd Combo, →→) | Slightly adjusted the attack hitbox upward toward Mari. |
| [Command] Critical Attack (After 2nd Combo, →→) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Critical Attack (After 2nd Combo, →→) | Adjusted so that it can no longer hit targets on upper or lower platforms. |
| [Command] Double Attack (→→ during Final Combo) | Reduced the horizontal attack range by about 33.3%. |
| [Command] Double Attack (→→ during Final Combo) | Slightly adjusted the attack hitbox upward toward Mari. |
| [Command] Double Attack (→→ during Final Combo) | Adjusted so that it can no longer hit targets on lower platforms. |
| [Command] Double Attack (→→ during Final Combo) | Adjusted so that it can no longer hit targets on upper or lower platforms. |
11) Dio
Source
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