HomeGamesUpdatesPricingMethodology
Steam News9 June 202628d ago

[Maintenance] Scheduled Maintenance Announcement - PVP Attack Hitbox/Range 2

Part 2 7) Amy ■ Siren (3rd Job) Command Name Changes [Command] [Dance] Combo Attack 1 (Z) Reduced the horizontal attack range by about 40%.

In this update5

Full notes

Full GrandChase update

Read the full published notes in a cleaner layout. The original post stays linked below.

Part 2

7) Amy

■ Siren (3rd Job)

Command NameChanges
[Command] [Dance] Combo Attack 1 (Z)Reduced the horizontal attack range by about 40%.
[Command] [Dance] Combo Attack 1 (Z)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Dance] Combo Attack 1 (Z)Adjusted so that it can no longer hit targets above or behind Amy.
[Command] [Dance] Dash Attack 1 (Z during Dash)Reduced the horizontal attack range by about 50%.
[Command] [Dance] Dash Attack 1 (Z during Dash)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Dance] Dash Attack 1 (Z during Dash)Changed so that targets hit by the final hit are knocked back while remaining in a knocked down state.
[Command] [Dance] Jump Attack 1 (Z during Jump)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Fight] Combo Attack 1 - 2 (Z Z)Reduced the horizontal attack range by about 50%.
[Command] [Fight] Combo Attack 1 - 2 (Z Z)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Fight] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 50%.
[Command] [Fight] Dash Attack (Z during Dash)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Fight] Dash Attack (Z during Dash)Changed so that the first and second hits no longer knock targets down.
[Command] [Fight] Dash Attack (Z during Dash)Changed so that targets hit by the final hit are knocked back while remaining in a knocked down state.
[Command] [Dance] Jump Attack (Z during Jump)Slightly adjusted the attack spawn position inward toward Amy.

■ Starlet (4th Job)

Command NameChanges
[Command] [Mellow] Combo Attack (Z Z Z Z Z)Reduced the horizontal attack range by about 25%.
[Command] [Mellow] Combo Attack (Z Z Z Z Z)Reduced the vertical attack range by about 10%.
[Command] [Mellow] Combo Attack (Z Z Z Z Z)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Mellow] Dash Attack 2 (Z Z)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] [Action] Dash Attack 2 (Z Z during Dash)Reduced knockback distance by about 5%.
[Command] [Mellow] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 25%.
[Command] [Mellow] Critical/Double Attack (→→ during Combo)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Action] Combo Attack 1 (Z)Reduced the horizontal attack range by about 25%.
[Command] [Action] Combo Attack 1 (Z)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Action] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] [Mellow] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 25%.
[Command] [Mellow] Jump Attack (Z during Jump)Reduced the vertical attack range by about 25%.
[Command] [Mellow] Jump Attack (Z during Jump)Slightly adjusted the attack hitbox inward toward Amy.
[Command] [Mellow] Jump Attack (Z during Jump)Increased the attack duration by about 0.14 seconds.
[Command] [Action] Dash Attack 1 (Z Z during Dash)Increased the knockback power of the first hit by about 50% and the launch height by about 50%.
[Command] [Action] Dash Attack 1 (Z Z during Dash)Reduced the knockback power of the second hit by about 32% and increased the launch height by about 15%.

8) Jin

■ Fighter (1st Job)

Command NameChanges
[Command] Combo Attack Lv.1 (Z Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack Lv.2_1 (Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack Lv.2_1 (Z)Reduced the vertical attack range by about 30%.
[Command] Combo Attack Lv.2_1 (Z)Slightly adjusted the attack spawn position inward and downward.
[Command] Combo Attack Lv.2_1 (Z)Adjusted so that it can no longer hit targets on upper platforms.
[Command] Combo Attack Lv.2_2 (Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack Lv.2_2 (Z Z)Reduced the vertical attack range by about 30%.
[Command] Combo Attack Lv.2_2 (Z Z)Slightly adjusted the attack spawn position inward and downward.
[Command] Combo Attack Lv.2_2 (Z Z)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Combo Attack Lv.2_3 - 4 (Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack Lv.2_3 - 4 (Z Z Z Z)Reduced the vertical attack range by about 30%.
[Command] Combo Attack Lv.2_3 - 4 (Z Z Z Z)Slightly adjusted the attack spawn position inward.
[Command] Combo Attack Lv.2_5 (Z Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Dash Attack Lv.1 (Z during Dash)Reduced the vertical attack range by about 30%.
[Command] Combo Attack Lv.2_5 (Z Z Z Z Z)Slightly adjusted the attack spawn position outward and upward.
[Command] Dash Attack Lv.1 (Z Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack Lv.1 (Z Z during Dash)Changed so that the first hit lightly pushes targets and knocks them down while airborne.
[Command] Dash Attack Lv.1 (Z Z during Dash)Increased the knockback distance of the second hit by about 50% and changed so that it knocks targets down while airborne.
[Command] Dash Attack Lv.1 (Z Z during Dash)Removed the stun applied to Jin on hit.
[Command] Dash Attack Lv.2 (Z during Dash)Changed so that the first hit lightly pushes targets and knocks them down while airborne.
[Command] Dash Attack Lv.2 (Z during Dash)Changed so that the first hit stuns targets for about 0.04 seconds.
[Command] Dash Combo Lv.2 (Z↑ during Combo)Reduced the horizontal attack range of the first hit by about 40%.
[Command] Dash Combo Lv.2 (Z↑ during Combo)Reduced the horizontal attack range of the first hit by about 40%.
[Command] Dash Combo Lv.2 (Z↑ during Combo)Reduced the horizontal attack range of subsequent hits by about 60%.
[Command] Dash Combo Lv.2 (Z↑ during Combo)Reduced the horizontal attack range of subsequent hits by about 52%.
[Command] Dash Combo Lv.2 (Z↑ during Combo)Slightly adjusted the attack hitbox inward.
[Command] Gatling Chi (← Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Gatling Chi (← Z during Dash)Reduced the vertical attack range by about 44%.
[Command] Gatling Chi (← Z during Dash)Slightly adjusted the attack spawn position downward.
[Command] Gatling Chi (← Z during Dash)Increased knockback distance by about 21% on hit.
[Command] Jump Attack Lv.1 (Z during Jump)Reduced the horizontal attack range by about 30%.
[Command] Jump Attack Lv.1 (Z during Jump)Reduced the vertical attack range by about 30%.
[Command] Jump Attack Lv.1 (Z during Jump)Slightly adjusted the attack spawn position upward.
[Command] Jump Attack Lv.1 (Z during Jump)Reduced the horizontal attack range by about 5%.
[Command] Jump Attack Lv.1 (Z during Jump)Slightly adjusted the attack spawn position upward.
[Command] Critical Attack Lv.1 (→→ during Combo)Reduced the horizontal attack range by about 20%.
[Command] Critical Attack Lv.1 (→→ during Combo)Reduced the vertical attack range by about 12%.
[Command] Critical Attack Lv.1 (→→ during Combo)Slightly adjusted the attack spawn position outward and upward.
[Command] Critical Attack Lv.1 (→→ during Combo)Adjusted so that it can no longer hit targets on lower platforms.

■ Shisa (2nd Job)

Command NameChanges
[Command] Combo Attack 1 - 3 (Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack 4 (Z Z Z Z)Reduced the horizontal attack range by about 20%.
[Command] Combo Attack 4 (Z Z Z Z)Slightly adjusted the attack spawn position upward toward Jin.
[Command] Combo Attack 4 (Z Z Z Z)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Combo Attack 5 (Z Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack 5 (Z Z Z Z Z)Reduced the vertical attack range by about 40%.
[Command] Combo Attack 5 (Z Z Z Z Z)Increased knockback power by about 20% on hit.
[Command] Combo Attack 5 (Z Z Z Z Z)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Rising Jab during Combo 1 (Z Z ↑)Reduced the horizontal attack range by about 40%.
[Command] Rising Jab during Combo 1 (Z Z ↑)Reduced the vertical attack range by about 33.5%.
[Command] Rising Jab during Combo 1 (Z Z ↑)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Rising Jab during Combo 2 (Z Z ↑Z)Reduced the horizontal attack range by about 45%.
[Command] Rising Jab during Combo 2 (Z Z ↑Z)Reduced the vertical attack range by about 45%.
[Command] Rising Jab during Combo 2 (Z Z ↑Z)Slightly adjusted the attack spawn position inward and downward toward Jin.
[Command] Rising Jab during Combo 2 (Z Z ↑Z)Reduced launch height by about 22% on hit.
[Command] Rising Jab during Combo 2 (Z Z ↑Z)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Rising Jab during Combo 3 (Z Z ↑Z Z)Reduced the horizontal attack range by about 45%.
[Command] Dash Attack 1 (Z during Dash)Reduced the horizontal attack range by about 40%.
[Command] Dash Attack 1 (Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Dash Attack 1 (Z during Dash)Changed so that the first hit knocks targets down while airborne.
[Command] Dash Attack 1 (Z during Dash)Changed so that the second hit knocks targets down while airborne.
[Command] Dash Attack 1 (Z during Dash)Removed the stun applied to Jin on hit, and changed the stun applied to targets to last about 0.04 seconds.
[Command] Dash Attack 1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack 2 (Z Z during Dash)Reduced the horizontal attack range by about 40%.
[Command] Dash Attack 2 (Z Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Dash Attack 2 (Z Z during Dash)Increased knockback distance by about 20% on hit and changed so that it no longer launches targets.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 40%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the vertical attack range by about 20%.
[Command] Iron Mountain (Z ↑)Reduced the vertical attack range by about 30%.
[Command] Iron Mountain (Z ↑)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Iron Mountain (Burning) (Z ↑)Reduced the vertical attack range by about 30% for close-range attacks.
[Command] Iron Mountain (Burning) (Z ↑)Reduced the vertical attack range by about 50% for long-range attacks.
[Command] Iron Mountain (Burning) (Z ↑)Slightly adjusted the attack spawn position upward toward Jin.
[Command] Iron Mountain (Burning) (Z ↑)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Dash Attack Up (↑Z during Dash)Increased knockback power by about 38% and reduced launch height by about 14%.

■ Asura (3rd Job)

Command NameChanges
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 30%.
[Command] Combo Attack 1 (Z)Reduced the vertical attack range by about 30%.
[Command] Combo Attack 1 (Z)Slightly adjusted the attack spawn position inward toward Jin.
[Command] Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 32.5%.
[Command] Combo Attack 2 (Z Z)Reduced the vertical attack range by about 30%.
[Command] Combo Attack 2 (Z Z)Slightly adjusted the attack spawn position outward toward Jin.
[Command] Combo Attack 2 (Z Z)Adjusted so that it can no longer hit targets behind Jin.
[Command] Combo Attack 3 (Z Z Z)Reduced the horizontal attack range by about 10%.
[Command] Combo Attack 3 (Z Z Z)Slightly adjusted the attack spawn position outward toward Jin.
[Command] Combo Attack 3 (Z Z Z)Adjusted so that it can no longer hit targets behind Jin.
[Command] Combo Attack 3 (Z Z Z)Reduced the horizontal attack range by about 30%.
[Command] Combo Attack 3 (Z Z Z)Slightly adjusted the attack spawn position inward toward Jin.
[Command] Combo Attack 4_1 (Z Z Z Z)Reduced the horizontal attack range by about 30%.
[Command] Combo Attack 4_1 (Z Z Z Z)Slightly adjusted the attack spawn position inward toward Jin.
[Command] Combo Attack 4_2 (Z Z Z Z)Reduced the horizontal attack range by about 20%.
[Command] Combo Attack 4_2 (Z Z Z Z)Reduced the vertical attack range by about 20%.
[Command] Combo Attack 4_2 (Z Z Z Z)Slightly adjusted the attack spawn position inward toward Jin.
[Command] Rising Jab during Combo (Z Z Z Z)Reduced the horizontal attack range by about 20%.
[Command] Rising Jab during Combo (Z Z Z Z)Reduced the vertical attack range by about 20%.
[Command] Rising Jab during Combo (Z Z Z Z)Slightly adjusted the attack spawn position inward and upward toward Jin.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack (Z during Dash)Increased the vertical attack range by about 4%.
[Command] Dash Attack (Z during Dash)Changed so that the first hit knocks targets down while airborne.
[Command] Dash Attack (Z during Dash)Reduced the knockback distance of the second hit by about 22% and changed so that it no longer launches targets.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack (Z during Dash)Removed the stun applied to Jin on hit.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 25%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 33%.
[Command] Critical/Double Attack (→→ during Combo)Increased the vertical attack range by about 16%.
[Command] Critical/Double Attack (→→ during Combo)Slightly adjusted the attack spawn position inward and downward toward Jin.
[Command] Punch Combo 1 - 3 (XX Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Punch Combo 4 (XX Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Punch Combo 4 (XX Z Z Z Z)Increased the vertical attack range by about 36%.
[Command] Punch Combo 4 (XX Z Z Z Z)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Punch Combo 4 (XX Z Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Punch Combo 4 (XX Z Z Z Z Z)Slightly adjusted the attack spawn position upward toward Jin.
[Command] Punch Dash Attack 1 (After XX, Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Punch Dash Attack 1 (After XX, Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Punch Dash Attack 1 (After XX, Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.

■ Rama (4th Job)

Command NameChanges
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 25%.
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack 1 (Z)Slightly adjusted the attack spawn position downward toward Jin.
[Command] Combo Attack 1 (Z)Adjusted so that it can no longer hit targets on upper platforms.
[Command] Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 20%.
[Command] Combo Attack 2 (Z Z)Adjusted so that it can no longer hit targets on upper platforms.
[Command] Combo Attack 3 (Z Z Z)Reduced the horizontal attack range by about 50%.
[Command] Combo Attack 3 (Z Z Z)Reduced the vertical attack range by about 50%.
[Command] Combo Attack 4 (Z Z Z Z)Reduced the attack duration by about 0.1 seconds.
[Command] Combo Attack 4 (Z Z Z Z)Reduced the vertical attack range by about 42%.
[Command] Combo Attack 4 (Z Z Z Z)Slightly adjusted the attack spawn position downward toward Jin.
[Command] Combo Attack 4 (Z Z Z Z)Adjusted so that it can no longer hit targets on upper platforms.
[Command] Dash Attack 1 (Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack 1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack 2 (Z Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack 2 (Z Z during Dash)Reduced knockback distance by about 5% on hit.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Jump Attack (Z Z during Jump)Reduced the horizontal attack range by about 20%.
[Command] Jump Attack (Z Z during Jump)Reduced the vertical attack range by about 20%.
[Command] Rapid Fire (XX Z)Slightly adjusted the attack spawn position inward toward Jin.
[Command] Falling Sky (XX ↑)Reduced the horizontal attack range by about 30%.
[Command] Falling Sky (XX ↑)Reduced the vertical attack range by about 30%.
[Command] Falling Sky (XX ↑)Slightly adjusted the attack spawn position inward toward Jin.

9) Sieghart

■ Gladiator (1st Job)

Command NameChanges
[Command] Dash Attack Lv.1_1 (Z during Dash)Reduced the knockback distance of the first hit by about 46%.
[Command] Dash Attack Lv.1_1 (Z during Dash)Increased the launch height of the second hit by about 50%.
[Command] Dash Attack Lv.1_1 (Z during Dash)Removed the stun applied to targets on hit.
[Command] Dash Attack Lv.1_1 (Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack Lv.1_1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Reduced the knockback distance of the first hit by about 50%.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Increased the launch height of the second hit by about 66% and reduced knockback distance by about 33%.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack Lv.1_3 (Z Z Z during Dash)Increased knockback distance by about 38% on hit and changed so that it no longer launches targets.
[Command] Dash Attack Lv.1_3 (Z Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack Lv.2_1 (Z during Dash)Reduced knockback distance by about 33% on hit.
[Command] Dash Attack Lv.2_1 (Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack Lv.2_1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack Lv.2_2 (Z Z during Dash)Reduced the knockback distance of the first hit by about 50%.
[Command] Dash Attack Lv.2_2 (Z Z during Dash)Changed so that the first hit knocks targets down.
[Command] Dash Attack Lv.2_2 (Z Z during Dash)Changed so that the second hit no longer launches targets.
[Command] Dash Attack Lv.2_2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Jump Attack Lv.1_1 (Z during Jump)Reduced the horizontal and vertical attack range by about 12 - 32%, depending on the elapsed time after hitbox generation.
[Command] Jump Attack Lv.1_1 (Z during Jump)Slightly adjusted the attack hitbox outward toward Sieghart.
[Command] Jump Attack Lv.1_1 (Z during Jump)Changed so that the attack persists until Sieghart's motion changes.
[Command] Jump Attack Lv.1_2 (Z during Jump)Reduced the horizontal and vertical attack range by about 12 - 32%, depending on the elapsed time after hitbox generation.
[Command] Jump Attack Lv.1_2 (Z during Jump)Slightly adjusted the attack hitbox outward toward Sieghart.
[Command] Jump Attack Lv.1_2 (Z during Jump)Reduced the duration of the additional hit from Mad Rage Lv.3 by 50%.
[Command] Jump Attack Lv.1_2 (Z during Jump)Adjusted the additional hit from Mad Rage Lv.3 to use the same hitbox.
[Command] Jump Attack Lv.2_1 (Z during Jump)Reduced the horizontal and vertical attack range by about 12 - 32%, depending on the elapsed time after hitbox generation.
[Command] Jump Attack Lv.2_1 (Z during Jump)Slightly adjusted the attack hitbox outward toward Sieghart.
[Command] Jump Attack Lv.2_2 (Z Z during Jump)Reduced the horizontal and vertical attack range by about 12 - 32%, depending on the elapsed time after hitbox generation.
[Command] Jump Attack Lv.2_2 (Z Z during Jump)Slightly adjusted the attack hitbox outward toward Sieghart.
[Command] Critical Lv.1 (→→ during Combo)Increased the knockback distance of the final hit by about 20% and changed so that it no longer launches targets.
[Command] Critical Lv.1 (→→ during Combo)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Critical Lv.2 (→→ during Combo)Increased the knockback distance of the final hit by about 5% and changed so that it no longer launches targets.
[Command] Double Attack Lv.1 (→→ during Final Combo)Reduced the knockback distance of the first hit by about 50% and launch height by about 30%.
[Command] Double Attack Lv.1 (→→ during Final Combo)Reduced the knockback distance of the second hit by about 19% and changed so that it no longer launches targets.
[Command] Double Attack Lv.1 (→→ during Final Combo)Changed so that targets are knocked back farther when hit by the final hit.
[Command] Double Attack Lv.2 (→→ during Final Combo)Reduced the knockback distance of the first through third hits by about 62.5% and increased launch height by about 60%.
[Command] Double Attack Lv.2 (→→ during Final Combo)Increased the knockback distance of the final hit by about 53% and knockback power by about 11%.
[Command] Double Attack Lv.2 (→→ during Final Combo)Changed so that the final hit knocks targets farther away.

■ Warlord (2nd Job)

Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced the knockback distance of the first hit by about 33% and changed so that it knocks targets down while airborne.
[Command] Dash Attack (Z during Dash)Increased the knockback distance of the second hit by about 20%.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack Up (Z ↑ during Dash)Reduced the movement speed of the damage box by about 20%.
[Command] Dash Attack Up (Z ↑ during Dash)Reduced launch height by about 48% on hit.
[Command] Dash Attack Up (Z ↑ during Dash)Slightly adjusted the attack hitbox inward toward Sieghart.
[Command] Dash Attack Down 1 (Z ↓ during Dash)Reduced the horizontal attack range by about 40%.
[Command] Dash Attack Down 1 (Z ↓ during Dash)Slightly adjusted the attack hitbox upward toward Sieghart.
[Command] Dash Attack Down 1 (Z ↓ during Dash)Changed so that the attack is generated at a fixed position instead of following the caster.
[Command] Dash Attack Down 1 (Z ↓ during Dash)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Dash Attack Down 2_1 (Z ↓ Z during Dash)Reduced the horizontal attack range by about 50%.
[Command] Dash Attack Down 2_1 (Z ↓ Z during Dash)Reduced the vertical attack range by about 37.5%.
[Command] Dash Attack Down 2_1 (Z ↓ Z during Dash)Slightly adjusted the attack hitbox downward and outward toward Sieghart.
[Command] Dash Attack Down 2_1 (Z ↓ Z during Dash)Reduced the movement speed of the attack hitbox by about 46%.
[Command] Dash Attack Down 2_1 (Z ↓ Z during Dash)Increased knockback distance by about 80% on hit.
[Command] Dash Attack Down 2_1 (Z ↓ Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack Down 2_2 (Z ↓ Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack Down 2_2 (Z ↓ Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack Down 3 (Z ↓ Z Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack Down 3 (Z ↓ Z Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 37.5%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack hitbox upward toward Sieghart.
[Command] Critical Attack (→→ during Combo)Reduced the vertical attack range of all hits by about 40%.
[Command] Critical Attack (→→ during Combo)Slightly adjusted the attack hitbox inward toward Sieghart.
[Command] Critical Attack (→→ during Combo)Reduced the vertical attack range of all hits by about 40%.
[Command] Critical Attack (→→ during Combo)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Double Attack (→→ during Final Combo)Reduced the horizontal attack range of all hits by about 40%.
[Command] Double Attack (→→ during Final Combo)Slightly adjusted the attack hitbox inward toward Sieghart.
[Command] Down Attack during Jump (↓Z during Jump)Reduced the vertical attack range of the ground explosion hit by about 40%.
[Command] Down Attack during Jump (↓Z during Jump)Slightly adjusted the hitbox of the ground explosion hit outward toward Sieghart.

■ Duelist (3rd Job)

Command NameChanges
[Command] Combo Attack (Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack (Z)Slightly adjusted the attack hitbox inward toward Sieghart.
[Command] Combo Attack (Z Z)Reduced the horizontal attack range by about 30%.
[Command] Combo Attack (Z Z)Slightly adjusted the attack hitbox inward toward Sieghart.
[Command] Dash Attack 1 (Z during Dash)Reduced the horizontal and vertical attack range by about 50%, depending on the elapsed time after hitbox generation.
[Command] Dash Attack 1 (Z during Dash)Reduced the horizontal attack range by about 33%.
[Command] Dash Attack 1 (Z during Dash)Reduced the vertical attack range by about 25%.
[Command] Dash Attack 1 (Z during Dash)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Dash Attack 1 (Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack 1 (Z during Dash)Removed the stun applied to Sieghart on hit.
[Command] Dash Attack 1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack 2 (Z Z during Dash)Reduced the knockback distance of the first hit by about 37.5% and increased launch height by about 38.5%.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack 2 (Z Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack 3 (Z Z Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack 3 (Z Z Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack 4 (Z Z Z Z during Dash)Changed so that targets are knocked down while airborne.
[Command] Dash Attack 4 (Z Z Z Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack 5 (Z Z Z Z Z during Dash)Increased the knockback distance of the first hit by about 50% and changed so that it knocks targets down while airborne.
[Command] Dash Attack 5 (Z Z Z Z Z during Dash)Increased the knockback distance of the second hit by about 20% and changed so that targets are knocked back while remaining in a knocked down state.
[Command] Jump Attack 1 (Z during Jump)Reduced the horizontal attack range by about 32%.
[Command] Jump Attack 1 (Z during Jump)Slightly adjusted the attack hitbox inward toward Sieghart.
[Command] Jump Attack 1 (Z during Jump)Fixed an issue where Jump Attack 2 would automatically activate while the input from a previous attack was still being held. (Including dungeons)
[Command] Jump Attack 2 (Z Z during Jump)Reduced the horizontal attack range by about 32%.
[Command] Jump Attack 2 (Z Z during Jump)Slightly adjusted the attack hitbox inward toward Sieghart.
[Command] Critical Attack (→→ during Combo)Reduced the horizontal attack range of all hits by about 33%.
[Command] Critical Attack (→→ during Combo)Changed so that the first hit knocks targets down while airborne.
[Command] Critical Attack (→→ during Combo)Increased the knockback distance of the second and third hits by about 20% and changed so that targets are knocked back while remaining in a knocked down state.
[Command] Double Attack (→→ during Final Combo)Reduced the horizontal attack range of all hits by about 33%.
[Command] Double Attack (→→ during Final Combo)Changed so that the first hit knocks targets down while airborne.
[Command] Double Attack (→→ during Final Combo)Increased the knockback distance of the second and third hits by about 20% and changed so that targets are knocked back while remaining in a knocked down state.

■ Prime Knight (4th Job)

Command NameChanges
[Command] Combo Attack (Z Z Z Z)Reduced the horizontal attack range by about 25%.
[Command] (Rage) Combo Attack 1 - 4 (Z Z Z Z)Reduced the horizontal attack range by about 25%.
[Command] (Rage) Combo Attack 6 (Z Z Z Z Z Z)Reduced the horizontal attack range by about 30%.
[Command] Dash Attack (Z during Dash)Changed so that the first hit knocks targets down.
[Command] Dash Attack (Z during Dash)Changed so that the second hit knocks targets back while remaining in a knocked down state.
[Command] Dash Attack (Z during Dash)Increased the knockback distance of the final hit by about 20%.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 25%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack hitbox inward and upward toward Sieghart.
[Command] Special Attack (C →)Reduced the horizontal attack range by about 25%.
[Command] (Rage) Special Attack (C →)Reduced the horizontal attack range by about 25%.

10) Mari

■ Rune Caster (1st Job)

Command NameChanges
[Command] Basic Combo Lv.1 1 - 2 (Z Z)Reduced the horizontal attack range by about 28%.
[Command] Basic Combo 3 (Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Basic Combo 3 (Z Z Z)Slightly adjusted the attack hitbox inward toward Mari.
[Command] Basic Combo Lv.2_1 (Z)Reduced the horizontal attack range by about 12.5%.
[Command] Basic Combo Lv.2_2 (Z Z)Changed so that targets are lightly pulled in on hit.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 17%.
[Command] Dash Attack (Z during Dash)Slightly adjusted the attack hitbox upward toward Mari.
[Command] Jump Attack Lv.1 (Z during Jump)Reduced the horizontal attack range by about 40%.
[Command] Jump Attack Lv.1 (Z during Jump)Slightly adjusted the attack hitbox upward toward Mari.
[Command] Jump Attack Lv.1 (Z during Jump)Changed so that the final hit launches targets.
[Command] Jump Attack Lv.2 (Z during Jump)Reduced the horizontal attack range by about 20%.
[Command] Jump Attack Lv.2 (Z during Jump)Reduced the vertical attack range by about 20%.
[Command] Jump Attack Lv.2 (Z during Jump)Slightly adjusted the attack hitbox inward toward Mari.
[Command] Ready Arcane Mode (XX)Reduced the horizontal attack range by about 25%.
[Command] Ready Arcane Mode (XX)Reduced the vertical attack range by about 47.5%.
[Command] Ready Arcane Mode (XX)Slightly adjusted the attack hitbox outward toward Mari.
[Command] Ready Arcane Mode (XX)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Arcane Mode (XX →)Reduced the horizontal attack range by about 40%.
[Command] Arcane Mode (XX →)Reduced the vertical attack range by about 58%.
[Command] Arcane Mode (XX →)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Arcane Mode (XX ↓)Reduced the horizontal attack range by about 25%.
[Command] Arcane Mode (XX ↓)Reduced the vertical attack range by about 25%.
[Command] Combo Attack (Z Z Z)Reduced the horizontal attack range by about 16.7%.
[Command] Combo Attack (Z Z Z)Reduced the vertical attack range by about 16.7%.
[Command] W.D.W Combo Attack (After C↑, Z Z Z)Reduced the horizontal attack range by about 16.7%.
[Command] W.D.W Combo Attack (After C↑, Z Z Z)Reduced the vertical attack range by about 16.7%.

■ Gunslinger (2nd Job)

Command NameChanges
[Command] Combo Attack (Up) ( Z ↑ + Hold ↑ +Z)Reduced the horizontal attack range by about 16.7%.
[Command] Combo Attack (Up) ( Z ↑ + Hold ↑ +Z)Reduced the vertical attack range by about 16.7%.
[Command] W.D.W Combo Attack (Up) (After C↑, Hold ↑, Z Z Z)Reduced the horizontal attack range by about 16.7%.
[Command] W.D.W Combo Attack (Up) (After C↑, Hold ↑, Z Z Z)Reduced the vertical attack range by about 16.7%.
[Command] Combo Attack (Down) ( Z ↑ +↓ 유지 +Z)Reduced the horizontal attack range by about 16.7%.
[Command] Combo Attack (Down) ( Z ↑ +↓ 유지 +Z)Reduced the vertical attack range by about 16.7%.
[Command] W.D.W Combo Attack (Down) (After C↓, Hold ↓, Z Z Z)Reduced the horizontal attack range by about 16.7%.
[Command] W.D.W Combo Attack (Down) (After C↓, Hold ↓, Z Z Z)Reduced the vertical attack range by about 16.7%.
[Command] Dash Attack (Z during Dash)Removed the stun applied to Mari on hit.
[Command] W.D.W Dash Attack (Down) (After C↑, Z during Dash)Slightly adjusted the attack hitbox inward toward Mari.
[Command] W.D.W Dash Attack (Down) (After C↑, Z during Dash)Removed the stun applied to Mari on hit.
[Command] Dash Back Attack (←Z during Dash)Reduced the horizontal attack range by about 16.7%.
[Command] Dash Back Attack (←Z during Dash)Reduced the vertical attack range by about 16.7%.
[Command] Dash Back Attack (←Z during Dash)Reduced the time the bullet's airtime by about 40%.
[Command] Critical Attack (After 2nd Combo, →→)Reduced the horizontal attack range by about 16.7%.
[Command] Critical Attack (After 2nd Combo, →→)Reduced the vertical attack range by about 16.7%.
[Command] Critical Attack (Up) (After 2nd Up Combo, →→)Reduced the horizontal attack range by about 16.7%.
[Command] Critical Attack (Up) (After 2nd Up Combo, →→)Reduced the vertical attack range by about 16.7%.
[Command] Critical Attack (Down) (After 2nd Down Combo, →→)Reduced the horizontal attack range by about 16.7%.
[Command] Critical Attack (Down) (After 2nd Down Combo, →→)Reduced the vertical attack range by about 16.7%.
[Command] Double Attack (After 2nd Combo, →→)Reduced the horizontal attack range by about 16.7%.
[Command] Double Attack (After 2nd Combo, →→)Reduced the vertical attack range by about 16.7%.
[Command] Double Attack (Up) (After 2nd Up Combo, →→)Reduced the horizontal attack range by about 16.7%.
[Command] Double Attack (Up) (After 2nd Up Combo, →→)Reduced the vertical attack range by about 16.7%.
[Command] Double Attack (Down) (After 2nd Down Combo, →→)Reduced the horizontal attack range by about 16.7%.
[Command] Double Attack (Down) (After 2nd Down Combo, →→)Reduced the vertical attack range by about 16.7%.
[Command] Install Trap (C ←)Fixed a bug where Push Board would not be deployed when summoning Triple Missile while facing left in the Entry skill.
[Command] Dash Attack (Z during Dash)Increased the attack duration by about 0.06 seconds.

■ Polaris (3rd Job)

Command NameChanges
[Command] Combo Attack 1 - 2 (Z Z)Reduced the horizontal attack range by about 33.3%.
[Command] KORMET Combo Attack (After C↑, Z Z Z)Reduced the horizontal attack range by about 30%.
[Command] KORMET Combo Attack (After C↑, Z Z Z)Reduced the vertical attack range by about 30%.
[Command] Dash Attack (Z during Dash)Increased knockback distance by about 15% on hit and reduced launch height by about 20%.
[Command] KORMET Dash Attack 1 (After C↑, Dash Z)Reduced the horizontal attack range by about 30%.
[Command] KORMET Dash Attack 1 (After C↑, Dash Z)Reduced the vertical attack range by about 30%.
[Command] KORMET Dash Attack 2 (After C↑, Dash Z Z)Reduced the horizontal attack range by about 30%.
[Command] KORMET Dash Attack 2 (After C↑, Dash Z Z)Reduced the vertical attack range by about 30%.
[Command] KORMET Dash Attack 2 (After C↑, Dash Z Z)Increased knockback distance by about 130% on hit and reduced launch height by about 48%.
[Command] Critical Attack (After 2nd Combo, →→)Reduced the horizontal attack range by about 28%.
[Command] Critical Attack (After 2nd Combo, →→)Reduced the vertical attack range by about 20%.
[Command] KORMET Critical Attack (→→ during Final Combo)Reduced the horizontal attack range by about 20%.
[Command] KORMET Critical Attack (→→ during Final Combo)Reduced the vertical attack range by about 40%.
[Command] KORMET Double Attack (→→ during Final Combo)Reduced the horizontal attack range by about 20%.
[Command] KORMET Double Attack (→→ during Final Combo)Reduced the vertical attack range by about 40%.

■ Geas (4th Job)

Command NameChanges
[Command] Combo Attack 1 - 2 (Z Z)Reduced the horizontal attack range by about 33.3%.
[Command] Combo Attack 1 - 2 (Z Z)Slightly adjusted the attack hitbox upward toward Mari.
[Command] Combo Attack 1 - 2 (Z Z)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Combo Attack 3 (Z Z Z)Reduced the horizontal attack range by about 20%.
[Command] Combo Attack 3 (Z Z Z)Increased knockback distance by about 47% on hit.
[Command] Combo Attack 4 (Z Z Z Z)Reduced the horizontal attack range by about 15%.
[Command] Dash Attack (Z during Dash)Reduced knockback distance by about 2% and launch height by about 11% on hit.
[Command] Dash Attack (Z during Dash)Removed the stun applied to Mari on hit.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 30%.
[Command] Jump Attack (Z during Jump)Reduced the vertical attack range by about 30%.
[Command] Critical Attack (After 2nd Combo, →→)Reduced the horizontal attack range by about 33.3%.
[Command] Critical Attack (After 2nd Combo, →→)Slightly adjusted the attack hitbox upward toward Mari.
[Command] Critical Attack (After 2nd Combo, →→)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Critical Attack (After 2nd Combo, →→)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Double Attack (→→ during Final Combo)Reduced the horizontal attack range by about 33.3%.
[Command] Double Attack (→→ during Final Combo)Slightly adjusted the attack hitbox upward toward Mari.
[Command] Double Attack (→→ during Final Combo)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Double Attack (→→ during Final Combo)Adjusted so that it can no longer hit targets on upper or lower platforms.

11) Dio

Source

Steam News / 9 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.