HomeGamesUpdatesPricingMethodology
Steam News9 June 202628d ago

[Maintenance] Scheduled Maintenance Announcement - PVP Attack Hitbox/Range 1

■ Update Overview In this update, changes to attack hitboxes, nerfs to dash attacks, and a combo down toggle option will be applied to PVP modes. These changes will only be applied to PVP modes.

In this update9

Full notes

Full GrandChase update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
changed■ Update OverviewIn this update, changes to attack hitboxes, nerfs to dash attacks, and a combo down toggle option will be applied to PVP modes. These changes will only be applied to PVP modes.
added■ Update Overview■ Shared Changed Rules • Adjusted the hitboxes so that the visible attack range matches with the actual attack hitboxes. ■ Dash Attacks • The launch effect of dash attacks will be changed to a knockdown effect. • Dash attacks will be adjusted so they can be used for purposes such as zoning and spacing control, rather than solely as an offensive tool. • However, if a dash attack is intended to launch enemies or serve as part of a combo sequence, it may be applied differently. ■ Combo Down Disable Option • A ‘Disable Combo Down’ option will be added to the PvP lobby settings. • When the ‘Disable Combo Down’ option is enabled in the lobby, matches can be played in a mode where the combo down system is not applied.
changed0) Shared RulesTo encourage the strategic use of dash attacks for zoning and spacing rather than as a purely offensive tool, jump attacks and the first hit of the basic combo (Z) now inflict heavy stun on hit. In addition, we will continue reviewing and gradually implementing changes to certain hit reactions that cause opponents to be knocked down when hit in midair.
changed6) Ronan■ Spell Knight (1st Job)

GrandChase changes

changedIn this update, changes to attack hitboxes, nerfs to dash attacks, and a combo down toggle option will be applied to PVP modes. These changes will only be applied to PVP modes.
added■ Shared Changed Rules • Adjusted the hitboxes so that the visible attack range matches with the actual attack hitboxes. ■ Dash Attacks • The launch effect of dash attacks will be changed to a knockdown effect. • Dash attacks will be adjusted so they can be used for purposes such as zoning and spacing control, rather than solely as an offensive tool. • However, if a dash attack is intended to launch enemies or serve as part of a combo sequence, it may be applied differently. ■ Combo Down Disable Option • A ‘Disable Combo Down’ option will be added to the PvP lobby settings. • When the ‘Disable Combo Down’ option is enabled in the lobby, matches can be played in a mode where the combo down system is not applied.
changedTo encourage the strategic use of dash attacks for zoning and spacing rather than as a purely offensive tool, jump attacks and the first hit of the basic combo (Z) now inflict heavy stun on hit. In addition, we will continue reviewing and gradually implementing changes to certain hit reactions that cause opponents to be knocked down when hit in midair.
changed■ Spell Knight (1st Job)

■ Update Overview

In this update, changes to attack hitboxes, nerfs to dash attacks, and a combo down toggle option will be applied to PVP modes. These changes will only be applied to PVP modes.

■ Shared Changed Rules • Adjusted the hitboxes so that the visible attack range matches with the actual attack hitboxes. ■ Dash Attacks • The launch effect of dash attacks will be changed to a knockdown effect. • Dash attacks will be adjusted so they can be used for purposes such as zoning and spacing control, rather than solely as an offensive tool. • However, if a dash attack is intended to launch enemies or serve as part of a combo sequence, it may be applied differently. ■ Combo Down Disable Option • A ‘Disable Combo Down’ option will be added to the PvP lobby settings. • When the ‘Disable Combo Down’ option is enabled in the lobby, matches can be played in a mode where the combo down system is not applied.

0) Shared Rules

To encourage the strategic use of dash attacks for zoning and spacing rather than as a purely offensive tool, jump attacks and the first hit of the basic combo (Z) now inflict heavy stun on hit. In addition, we will continue reviewing and gradually implementing changes to certain hit reactions that cause opponents to be knocked down when hit in midair.

1) Elesis

■ Knight (1st Job)

Command NameChanges
[Command] 5 Hit Combo Attack 1 (Z)Reduced the horizontal attack range by about 33%.
[Command] 5 Hit Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 33%.
[Command] 5 Hit Combo Attack 2 (Z Z)Fixed a bug where Elesis would automatically move on to the 3rd attack even if the target was not hit.
[Command] 5 Hit Combo Attack 3 (Z Z Z)Reduced the horizontal attack range by about 17%.
[Command] 4 Hit Combo Attack (Z Z Z Z)Reduced the horizontal attack range by about 17%.
[Command] Dash Attack Lv. 1 (Z during Dash)Reduced the horizontal attack range by about 17%.
[Command] Dash Attack Lv. 1 (Z during Dash)Reduced the vertical attack range by about 37.5%
[Command] Dash Attack Lv. 1 (Z during Dash)Removed the stun effect that was applied to Elesis upon hit.
[Command] Dash Attack Lv. 1 (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Dash Attack Lv. 2 (Z during Dash)Reduced the horizontal attack range by about 17%.
[Command] Dash Attack Lv. 2 (Z during Dash)Reduced the vertical attack range by about 37.5%.
[Command] Dash Attack Lv. 2 (Z during Dash)Removed the stun effect that was applied to Elesis upon hit.
[Command] Dash Attack Lv. 2 (Z during Dash)Reduced the first hit's knockback distance by about 70% and launch height by about 40%.
[Command] Dash Attack Lv. 2 (Z during Dash)Reduced the final hit's knockback distance by 10% and launch height by 55%.
[Command] Dash Attack Lv. 2 (Z during Dash)Removed the stun effect that was applied to Elesis upon the final hit.
[Command] Dash Attack Lv. 2 (Z during Dash)Changed so that the knocked down effect is applied from the first hit.
[Command] Dash Attack Lv. 2 (Z during Dash)Changed so that the last hit pushes the target back further.
[Command] Dash Attack Lv. 3 (Z during Dash)Reduced the horizontal attack range by about 40%.
[Command] Dash Attack Lv. 3 (Z during Dash)Reduced the vertical attack range by about 40%.
[Command] Dash Attack Lv. 3 (Z during Dash)Reduced the first hit's knockback distance by about 70% and launch height by about 40%.
[Command] Dash Attack Lv. 3 (Z during Dash)Increased the final hit's downward knockback distance by approximately 28%.
[Command] Dash Attack Lv. 3 (Z during Dash)Removed the stun applied to Elesis on hit and instead applies approximately 0.04 seconds of stun to the target.
[Command] Jump Attack, Dump Double Attack (Z during Jump)Reduced the horizontal attack range by about 20%.
[Command] Jump Attack, Dump Double Attack (Z during Jump)Adjusted the attack spawn position inward toward Elesis.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 20%.
[Command] Critical/Double Attack (→→ during Combo)Slightly adjusted the attack spawn position inward toward Elesis.

■ Spearman (2nd Job)

Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 4%.
[Command] Dash Attack (Z during Dash)Changed so that targets are launched into the air from the first hit.
[Command] Dash Attack (Z during Dash)Removed the stun applied to Elesis on hit.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Critical/Double Attack (→→ during Combo)Reduced the attack range so that the visible attack effect matches the actual attack range.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 20%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the vertical attack range by about 4%.
[Command] Critical/Double Attack (→→ during Combo)Changed so that targets are launched into the air from the first hit.
[Command] Critical/Double Attack (→→ during Combo)Removed the stun applied to Elesis on hit.
[Command] Critical/Double Attack (→→ during Combo)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Getup Attack (Z while Downed)Reduced the horizontal attack range by about 15%.
[Command] Getup Attack (Z while Downed)Reduced the vertical attack range by about 32%.
[Command] Getup Attack (Z while Downed)Adjusted the attack range upward so that it can no longer hit targets on lower platforms.

■ Sword Master (3rd Job)

Command NameChanges
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 20%.
[Command] Combo Attack 2 (Z Z)Slightly adjusted the attack spawn position inward toward Elesis.
[Command] Combo Attack 2 (Z Z)Adjusted the movement timing of the damage box.
[Command] Combo Attack 2 (Z Z)Increased the movement speed of the damage box by about 80%
[Command] Combo Attack 3 (Z Z Z)Reduced the vertical attack range by about 40%.
[Command] Combo Attack 3 (Z Z Z)Slightly adjusted the attack spawn position upwards from Elesis.
[Command] Combo Attack 3 (Z Z Z)Adjusted the attack hitbox movement timing.
[Command] Combo Attack 3 (Z Z Z)Increased the movement speed of the attack hitbox by about 80%
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 40%.
[Command] Dash Attack (Z during Dash)Reduced the stun on hit effect by about 66%
[Command] Dash Attack (Z during Dash)Adjusted the attack to prevent it from hitting targets on upper platforms.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Jump Attack (Z during Jump)Reduced the vertical attack range by about 31.25%.
[Command] Falling Attack during Jump (↓Z During Jump)Reduced the horizontal attack range by about 17%.

■ Savior (4th Job)

Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced the horizonal attack range by about 17%
[Command] Dash Attack (Z during Dash)Removed the stun applied to Elesis on hit.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Jump Attack 1 (Z during Jump)Reduced the horizontal attack range by about 33%.
[Command] Jump Attack 2 (Z Z during Jump)Reduced the horizontal attack range by about 33%.
[Command] Critical Attack (→→ during Combo)Reduced the horizontal attack range by about 20%.
[Command] Critical Attack (→→ during Combo)Reduced the vertical attack range by about 20%.
[Command] Critical Attack (→→ during Combo)Increased the movement speed of the attack hitbox by about 20%
[Command] Critical Attack (→→ during Combo)Reduced the knockback distance from the first hit by about 50%.

2) Lire

■ Archer (1st Job)

Command NameChanges
[Command] Double Jump Falling Attack (↓Z During Jump)Reduced the horizontal attack range by about 50%
[Command] Double Jump Falling Attack (↓Z During Jump)Reduced the vertical attack range by about 70%.
[Command] Double Jump Falling Attack (↓Z During Jump)Slightly adjusted the attack range upward so that it can no longer hit targets on lower platforms.

■ Crossbowman (2nd Job)

Command NameChanges
[Command] Rising Jab during Dash (↑Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Rising Jab during Dash (↑Z during Dash)Adjusted the hit detection so that a single hit can strike all targets within range when multiple targets are present.

■ Arch Ranger (3rd Job)

Command NameChanges
[Command] Rising Jab during Dash (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 33%.

■ Nova (4th Job)

Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 55%.
[Command] Dash Attack (Z during Dash)Slightly adjusted the attack spawn position inward and upward toward Lire.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Dash Attack (Z during Dash)Fixed a bug where attacks could hit targets on lower platforms.
[Command] Double Jump Attack (Z after Double Jump)Reduced the horizontal attack range by about 50%
[Command] Double Jump Attack (Z after Double Jump)Reduced the vertical attack range by about 70%.
[Command] Double Jump Attack (Z after Double Jump)Slightly adjusted the attack range upward so that it can no longer hit targets on lower platforms.

3) Arme

■ Magician (1st Job)

Command NameChanges
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 50%.
[Command] Combo Attack 1 (Z Z)Reduced the horizontal attack range by about 50%.

■ Alchemist (2nd Job)

Command NameChanges
[Command] Combo Attack 1, 2 (Z Z)Reduced the horizontal attack range by about 50%
[Command] Dash Attack (Z during Dash)Reduced the horizonal attack range by about 24%.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Critical Attack (→→ during Attack)Reduced the horizonal attack range by about 24%.
[Command] Critical Attack (→→ during Attack)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Critical Attack (→→ during Last Attack of Combo)Reduced the horizonal attack range by about 24%.
[Command] Critical Attack (→→ during Last Attack of Combo)Reduced the horizonal attack range by about 24%.
[Command] Critical Attack (→→ during Last Attack of Combo)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Critical Attack (→→ during Last Attack of Combo)Removed the stun applied to Arme on hit.

■ Warlock (3rd Job)

Command NameChanges
[Command] Ready Summon (Z Z)Reduced the horizontal attack range by about 30%
[Command] Ready Summon (Z Z)Reduced the vertical attack range by about 30%
[Command] Ready Summon (Z Z)Delayed the attack hit timing by about 0.1 seconds.
[Command] Dash Attack 2 (Z Z during Dash)Increased the knockback distance by about 38%.
[Command] Dash Attack 2 (Z Z during Dash)Reduced the launch height by about 14%.
[Command] Dash Attack 2 (Z Z during Dash)Improved so that it is easier to chain into Dash Attack 3.
[Command] Summon Undine (Ice Ball) (ZZ →→)Adjusted so that targets are knocked back on hit.
[Command] Dash Attack 1 (Z during Dash)Removed the stun applied to Arme on hit.
[Command] Dash Attack 2 (Z Z during Dash)Removed the stun applied to Arme on hit.
[Command] Dash Attack 2 (Z Z during Dash)Increased the knockback distance of the first but by about 38% and reduced the launch height by about 14%
[Command] Dash Attack 2 (Z Z during Dash)Removed the stun applied to Arme on hit.
[Command] Dash Attack 2 (Z Z during Dash)Improved so that it is easier to chain into Dash Attack 3.

■ Battle Mage (4th Job)

4) Lass

■ Thief (1st job)

Command NameChanges
[Command] Dash Attack Lv.1_1 (Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack Lv.1_1 (Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Dash Attack Lv.1_1 (Z during Dash)Increased the launch height by about 20%
[Command] Dash Attack Lv.1_1 (Z during Dash)Increased the attack duration by 0.06 seconds.
[Command] Dash Attack Lv.1_1 (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Dash Attack Lv.1_1 (Z during Dash)Removed the stun applied to Lass on hit.
[Command] Dash Attack Lv.1_1 (Z during Dash)Adjusted the hitbox so that rapidly chaining dash attacks allows the combo to continue while the target remains knocked down.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Increased the launch height by about 17%
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Changed so that targets are knocked down while remaining grounded on hit.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Removed the stun applied to Lass on hit.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Adjusted the hitbox so that dash attack combos can continue while keeping the target knocked down.
[Command] Dash Attack Lv.1_3 (Z Z Z during Dash)Reduced the horizontal attack range by about 15%.
[Command] Dash Attack Lv.1_3 (Z Z Z during Dash)Reduced the vertical attack range by about 40%.
[Command] Dash Attack Lv.1_3 (Z Z Z during Dash)Removed the stun applied to Lass on hit.
[Command] Dash Attack Lv.1_3 (Z Z Z during Dash)Changed so that targets are lightly knocked back and launched during the attack combo.
[Command] Dash Attack Lv.1_4 (Z Z Z Z during Dash)Reduced the horizontal attack range by about 27%.
[Command] Dash Attack Lv.1_4 (Z Z Z Z during Dash)Reduced the vertical attack range by about 17%.
[Command] Dash Attack Lv.1_4 (Z Z Z Z during Dash)Increased the knockback distance by about 30%.
[Command] Dash Attack Lv.1_4 (Z Z Z Z during Dash)Changed so that the final hit knocks targets farther away while keeping them knocked down.
[Command] Dash Attack Lv.2 (Z during Dash)Changed so that the first hit launches targets into the air before knocking them down.
[Command] Dash Attack Lv.3_1 (Z during Dash)Changed so that the first hit launches targets into the air before knocking them down.
[Command] Dash Attack Lv.3_1 (Z during Dash)Changed so that the second hit launches targets into the air before knocking them down and applies a stun for about 0.26 seconds.
[Command] Dash Attack Lv.3_1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue while the target remains knocked down.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 15%.
[Command] Jump Attack (Z during Jump)Reduced the vertical attack range by about 15%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack hitbox spawn position above Lass.
[Command] Combo Attack Lv.1_2 (Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack Lv.1_2 (Z Z)Reduced the vertical attack range by about 20%.
[Command] Combo Attack Lv.1_2 (Z Z)Reduced the horizontal attack range by about 40%.

■ Assassin (2nd Job)

Command NameChanges
[Command] Dash Attack 1 (Z during Dash)Changed so that targets are launched into the air before being knocked down on hit.
[Command] Dash Attack 3 (Z Z Z during Dash)Changed the stun applied to targets on hit to last 0.04 seconds.
[Command] Dash Attack 3 (Z Z Z during Dash)Removed the stun applied to targets on hit.
[Command] Dash Attack Lv.1 (Z during Jump Dash)Changed the stun applied to targets on hit to last 0.04 seconds.
[Command] Double Attack (→→ during the final hit of a combo)Reduced the horizontal attack range by about 50%
[Command] Double Attack (→→ during the final hit of a combo)Increased the knockback power by about 50%.
[Command] Double Attack (→→ during the final hit of a combo)Changed so that targets are pushed farther while remaining knocked down.
[Command] Combo Attack Lv.1_2 (Z Z)Reduced the horizontal attack range by about 46%.
[Command] Combo Attack Lv.1_2 (Z Z)Slightly adjusted the attack spawn position inward toward Lass.

■ Dark Assassin (3rd Job)

Command NameChanges
[Command] Dash Attack 1 (Z during Dash)Increased knockback power by about 60%.
[Command] Dash Attack 1 (Z during Dash)Removed the stun applied to Lass on hit.
[Command] Dash Attack 1 (Z during Dash)Changed the stun applied to targets on hit to last about 0.04 seconds.
[Command] Dash Attack 1 (Z during Dash)Changed so that targets are launched into the air before being knocked down on hit.
[Command] Dash Attack 1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue while the target remains knocked down.
[Command] Dash Attack 2 (Z Z during Dash)Increased knockback distance by about 60%.
[Command] Dash Attack 2 (Z Z during Dash)Removed the stun applied to Lass on hit.
[Command] Dash Attack 2 (Z Z during Dash)Changed the stun applied to targets on hit to last about 0.04 seconds.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are launched into the air before being knocked down on hit.
[Command] Dash Attack 2 (Z Z during Dash)Adjusted the hitbox to allow dash attack combos to continue while the target remains knocked down.
[Command] Dash Attack 3 (Z Z during Dash)Reduced knockback distance by about 28%.
[Command] Dash Attack 3 (Z Z during Dash)Removed the knock up effect.
[Command] Dash Attack 3 (Z Z during Dash)Removed the stun applied to Lass on hit.
[Command] Dash Attack 3 (Z Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Jump Attack (Z during Jump)Reduced the horizontal hitbox range by approximately 17% and the vertical hitbox range by approximately 40% during the 0.0 - 0.2 second interval immediately after the hitbox is generated.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by approximately 53% and the vertical attack range by approximately 40% from 0.2 seconds after hitbox generation until the attack ends.

■ Striker (4th Job)

Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced knockback distance by about 48% and launch height by about 36%.
[Command] Dash Attack (Z during Dash)Reduced the attack range so that the visible attack matches the actual hitbox.
[Command] Dash Attack (Z during Dash)Removed the stun applied to Lass on hit.
[Command] Dash Attack (Z during Dash)Changed the stun applied to targets on hit to last about 0.04 seconds.
[Command] Double Dash (After →→, →→)Reduced knockback distance by about 48% and launch height by about 20%.
[Command] Double Dash (After →→, →→)Removed the stun applied to Lass on hit.
[Command] Double Dash (After →→, →→)Changed the stun applied to targets on hit to last about 0.04 seconds.
[Command] Double Dash Attack (After Double Dash, Z)Reduced the launch height of the first hit by about 20% and changed it so that targets are lightly pushed back.
[Command] Double Dash Attack (After Double Dash, Z)Reduced the knockback distance of the second hit by about 28% and removed its launch effect.
[Command] Double Dash Attack (After Double Dash, Z)Removed the stun applied to Lass on hit.
[Command] Double Dash Attack (After Double Dash, Z)Changed so that the final dash attack pushes targets while keeping them knocked down instead of launching them.
[Command] Jump Attack (Z during Jump)Adjusted the attack range at different stages after the hitbox is generated.
[Command] Jump Attack (Z during Jump)0.0 - 0.1s: Reduced the attack range by about 29%.
[Command] Jump Attack (Z during Jump)0.1 - 0.2s: Reduced the attack range by about 23%.
[Command] Jump Attack (Z during Jump)0.2 - 0.3s: Reduced the attack range by about 29%.
[Command] Jump Attack (Z during Jump)0.3s - Attack End: Reduced the attack range by about 29%.
[Command] Combo Attack Lv.1 - 2 (Z Z)Reduced the horizontal attack range by about 17%.
[Command] Combo Attack Lv.1 - 2 (Z Z)Reduced the vertical attack range by about 48%.
[Command] Combo Attack Lv.1 - 2 (Z Z)Slightly adjusted the attack spawn position inward toward Lass.
[Command] Combo Attack Middle High Lv.1 - 2 (↑ during Combo)Reduced launch height on hit by about 45%.

5) Ryan

■ Druid (1st Job)

Command NameChanges
[Command] Dash Attack Lv.1_1 (Z during Dash)Reduced the horizontal attack range by about 23%.
[Command] Dash Attack Lv.1_1 (Z during Dash)Increased the launch height of the second hit by about 50%.
[Command] Dash Attack Lv.1_1 (Z during Dash)Changed so that targets are launched into the air before being knocked down on hit.
[Command] Dash Attack Lv.1_1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue while the target remains knocked down.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Reduced the vertical attack range by about 29%.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Slightly adjusted the attack spawn position upward.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Changed so that the first and second hits launch targets into the air.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Reduced the knockback distance of the final hit by about 25% and changed it so that it no longer launches targets.
[Command] Dash Attack Lv.1_2 (Z Z during Dash)Adjusted the hitbox so that dash attack combos launch knocked-down targets to a lower height.
[Command] Dash Attack Lv.2_2 (Z Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack Lv.2_2 (Z Z during Dash)Reduced the vertical attack range by about 60%.
[Command] Dash Attack Lv.2_2 (Z Z during Dash)Slightly adjusted the attack spawn position upward.
[Command] Jump Attack Lv.1 (Z during Jump)Reduced the attack range by about 23 - 37%, depending on hitbox timing.
[Command] Jump Attack Lv.1 (Z during Jump)Reduced the vertical attack range by about 29%.
[Command] Jump Attack Lv.1 (Z during Jump)Slightly adjusted the attack spawn position upward and changed it so that it can no longer hit targets on lower platforms.
[Command] Jump Attack Lv.2 (Z during Jump)Reduced the horizontal attack range by about 23%.
[Command] Jump Attack Lv.2 (Z during Jump)Increased the launch height of the second hit by about 50%.
[Command] Jump Attack Lv.2 (Z during Jump)Changed so that targets are launched into the air before being knocked down on hit.
[Command] Jump Attack Lv.2 (Z during Jump)Adjusted the hitbox to allow dash attack combos to continue while the target remains knocked down.
[Command] Critical Attack Lv.1 (→→ during Combo)Reduced the vertical attack range by about 29%.
[Command] Critical Attack Lv.1 (→→ during Combo)Slightly adjusted the attack spawn position upward.
[Command] Critical Attack Lv.1 (→→ during Combo)Changed so that the first and second hits launch targets slightly into the air.
[Command] Critical Attack Lv.1 (→→ during Combo)Increased the knockback distance of the final hit by about 6% and changed it so that it no longer launches targets.
[Command] Critical Attack Lv.1 (→→ during Combo)Changed so that targets are launched into the air before being knocked down on hit.

■ Sentinel (2nd Job)

Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Dash Attack (Z during Dash)Reduced the knockback distance of the first hit by about 33% and the launch height by about 57%.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back in a knocked down state when hit.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 30%.
[Command] Jump Attack (Z during Jump)Increased the attack duration by 0.04 seconds.
[Command] Jump Dash Attack (Z during Jump Dash)Reduced the vertical attack range by about 30%.
[Command] Jump Dash Attack (Z during Jump Dash)Reduced the launch height of the first hit by about 13%.
[Command] Jump Dash Attack (Z during Jump Dash)Increase the knockback power of the final hit by about 80% and changed it so that it no longer launches targets.
[Command] Falling Axe Lv.1Reduced the horizontal attack range of the descending attack by about 23 - 37%, depending on hit timing.
[Command] Falling Axe Lv.1Slightly adjusted the spawn position of the descending attack upward toward Ryan.
[Command] Falling Axe Lv.1Slightly adjusted the spawn position of the landing attack upward toward Ryan.

■ Viken (3rd Job)

Command NameChanges
[Command] Dash Attack Additional Hit (Z during Dash Attack)Increased vertical attack range by about 8%.
[Command] Dash Attack Additional Hit (Z during Dash Attack)Slightly adjusted the attack spawn position inward and upward toward Ryan.
[Command] Dash Attack Additional Hit (Z during Dash Attack)Reduced the knockback distance of the first through third hits by about 33%.
[Command] Dash Attack Additional Hit (Z during Dash Attack)Increased the knockback distance of the final hit by about 18%.
[Command] Dash Attack Additional Hit (Z during Dash Attack)Changed so that targets are knocked down starting from the first hit.
[Command] Jump Attack (Z during Jump)Reduced the vertical attack range by about 30%.
[Command] Up Attack during Jump (↑Z during Jump)Reduced the vertical attack range by about 30%.
[Command] Jump Dash Attack (Z during Jump Dash)Increased vertical attack range by about 8%.
[Command] Jump Dash Attack (Z during Jump Dash)Slightly adjusted the attack spawn position inward and upward toward Ryan.
[Command] Jump Dash Attack (Z during Jump Dash)Reduced the knockback distance of the first through third hits by about 33%.
[Command] Jump Dash Attack (Z during Jump Dash)Increased the knockback distance of the final hit by about 18%.
[Command] Jump Dash Attack (Z during Jump Dash)Changed so that targets are knocked down starting from the first hit.

■ Vanquisher (4th Job)

Command NameChanges
[Command] Detach Storm Blades Dash Attack 1 (Z during Dash)Increased launch height by about 38% on hit.
[Command] Detach Storm Blades Dash Attack 1 (Z during Dash)Removed the stun applied to Ryan on hit.
[Command] Detach Storm Blades Dash Attack 1 (Z during Dash)Changed so that the attack knocks targets down.
[Command] Detach Storm Blades Dash Attack 1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Detach Storm Blades Dash Attack 2 (Z Z during Dash)Changed so that targets are lightly launched on hit.
[Command] Detach Storm Blades Dash Attack 2 (Z Z during Dash)Changed so that the attack knocks targets down.
[Command] Detach Storm Blades Dash Attack 2 (Z Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Detach Storm Blades Dash Attack 3 (Z Z Z during Dash)Changed so that targets are lightly launched on hit.
[Command] Detach Storm Blades Dash Attack 3 (Z Z Z during Dash)Changed so that the attack knocks targets down.
[Command] Detach Storm Blades Dash Attack 3 (Z Z Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Detach Storm Blades Dash Down Attack (↓Z during Dash)Changed so that the attack knocks targets down.
[Command] Combine Storm Blades Dash Attack (Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Combine Storm Blades Dash Attack (Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Combine Storm Blades Dash Attack (Z during Dash)Changed so that the first hit knocks targets down and lightly launches them.
[Command] Combine Storm Blades Dash Attack (Z during Dash)Reduced the knockback distance of the final hit by about 28% and changed it so that it no longer launches targets.
[Command] Combine Storm Blades Dash Attack (Z during Dash)Changed so that targets are knocked back and remain in a knocked down state on hit.
[Command] Combine Storm Blades Jump Attack (Z during Jump)Adjusted the movement speed of the damage box to be about 40% slower.

■ Wolf Transformation

Command NameChanges
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack 1 (Z)Reduced the vertical attack range by about 40%.
[Command] Combo Attack 1 (Z)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack 2 (Z Z)Reduced the vertical attack range by about 40%.
[Command] Combo Attack 2 (Z Z)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Combo Attack 3 (Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack 3 (Z Z Z)Reduced the vertical attack range by about 40%.
[Command] Combo Attack 3 (Z Z Z)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Combo Attack 3 (Z Z Z)Fixed a bug that caused the attack duration to be longer than intended and reduced the attack duration by about 90%.
[Command] Combo Attack 4 (Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack 4 (Z Z Z Z)Reduced the vertical attack range by about 40%.
[Command] Combo Attack 4 (Z Z Z Z)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 40%.
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 40%.
[Command] Dash Attack (Z during Dash)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Dash Attack (Z during Dash)Changed so that the first hit knocks targets down and lightly launches them.
[Command] Dash Attack (Z during Dash)Removed the stun applied to Ryan on hit, and changed the stun applied to targets on hit to last 0.04 seconds.
[Command] Dash Attack (Z during Dash)Increased the travel distance of the final hit by about 260% and changed so that it knocks targets down.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 49%.
[Command] Jump Attack (Z during Jump)Reduced the vertical attack range by about 13%.

■ Nephilim

Command NameChanges
[Command] Combo Attack (Z Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Combo Attack (Z Z Z Z Z)Reduced the vertical attack range by about 40%.
[Command] Combo Attack (Z Z Z Z Z)Adjusted so that it can no longer hit targets on upper or lower platforms.
[Command] Dash Attack (Z during Dash)Removed the stun applied to Nephilim on hit, and changed the stun applied to targets on hit to last 0.04 seconds.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Jump Dash Attack (Z during Jump Dash)Slightly adjusted the attack spawn position upward.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 20%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the vertical attack range by about 20%.
[Command] Critical/Double Attack (→→ during Combo)Adjusted so that it can no longer hit targets on upper or lower platforms.

■ Magnus Dan

Command NameChanges
[Command] Combo Attack (Z Z Z Z)Reduced the horizontal attack range by about 20%.
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked down and lightly launched on hit.
[Command] Dash Attack (Z during Dash)Removed the stun applied to Magnus on hit, and changed the stun applied to targets on hit to last 0.04 seconds.
[Command] Dash Attack Thrust (Z → Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Dash Rising Strike (Z → Z Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Dash Rising Strike (Z → Z Z during Dash)Increased knockback distance by about 33% and reduced launch height by about 33% on hit.
[Command] Dash Rising Strike (Z → Z Z during Dash)Changed so that the final hit knocks targets down and pushes them farther away.
[Command] Dash Rising Strike (Z → Z Z during Dash)Reduced the horizontal attack range by about 10%.
[Command] Dash Reverse Strike (Z ← Z during Dash)Reduced the vertical attack range by about 20%.
[Command] Dash Reverse Strike (Z ← Z during Dash)Reduced the horizontal attack range by about 20%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack spawn position inward toward Magnus during the 0.0s - 0.1s interval after hitbox generation.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 20%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the vertical attack range by about 20%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the vertical attack range by about 20%.

6) Ronan

■ Spell Knight (1st Job)

Command NameChanges
[Command] Combo Attack 4 (Z Z Z Z)Reduced the horizontal attack range by about 35%.
[Command] Combo Attack 4 (Z Z Z Z)Reduced the vertical attack range by about 8%.
[Command] Combo Attack 5 (Z Z Z Z Z)Reduced the horizontal attack range by about 35%.
[Command] Combo Attack 5 (Z Z Z Z Z)Reduced the vertical attack range by about 8%.
[Command] Rune Magic 1 (X)Reduced the horizontal attack range by about 33%.
[Command] Rune Magic 1 (X)Reduced the vertical attack range by about 42%.
[Command] Rune Magic 1 (X)Slightly adjusted the attack spawn position inward and downward toward Ronan.
[Command] Rune Magic 2 (X X)Reduced the horizontal attack range by about 33%.
[Command] Rune Magic 2 (X X)Reduced the vertical attack range by about 42%.
[Command] Rune Magic 2 (X X)Slightly adjusted the attack spawn position inward and downward toward Ronan.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 40%.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Midair Combo (Z ↑ during Dash)Reduced the horizontal attack range by about 32%.
[Command] Dash Midair Combo (Z ↑ during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 50%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack spawn position inward toward Ronan.
[Command] Getup Attack (Z while Downed)Reduced the vertical attack range by about 32%.
[Command] Getup Attack (Z while Downed)Reduced the vertical attack range by about 20%.
[Command] Getup Attack (Z while Downed)Reduced the attack duration by about 0.2 seconds.
[Command] Critical Attack (→→ during Combo)Reduced the horizontal attack range by about 20%.
[Command] Critical Attack (→→ during Combo)Reduced the vertical attack range by about 20%.
[Command] Critical Attack (→→ during Combo)Changed so that the attack begins 0.1 seconds after hitbox generation. (Including dungeons)

■ Dragon Knight (2nd Job)

Command NameChanges
[Command] Getup Attack (Z while Downed)Slightly adjusted the attack spawn position inward toward Ronan.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are lightly launched on hit.
[Command] Dash Attack 3 (Z Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.

■ Aegis Knight (3rd Job)

Command NameChanges
[Command] Dash Attack 1 (Z during Dash)Changed so that targets are lightly pushed back on hit and are knocked down while airborne.
[Command] Dash Attack 1 (Z during Dash)Adjusted the hitbox to allow dash attack combos to continue against targets in a knocked down state.
[Command] Dash Attack 2 (Z Z during Dash)Reduced the horizontal attack range by about 28.5%.
[Command] Dash Attack 2 (Z Z during Dash)Slightly adjusted the attack spawn position inward toward Ronan.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 43%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack spawn position inward toward Ronan.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 28.5%.
[Command] Critical/Double Attack (→→ during Combo)Slightly adjusted the attack spawn position inward toward Ronan.
[Command] Getup Attack (Z while Downed)Slightly adjusted the attack spawn position inward toward Ronan.
[Command] Combo Attack Lv.1 (Z)Reduced the horizontal attack range by about 17%.
[Command] Combo Attack Lv.1 (Z)Reduced the vertical attack range by about 25%.
[Command] Combo Attack Lv.1 (Z)Slightly adjusted the attack hitbox upward toward Ronan.
[Command] (Erudon) Jump AttackReduced the horizontal attack range by about 17%, depending on hit timing.
[Command] (Erudon) Jump AttackSlightly adjusted the attack hitbox upward toward Ronan.

■ Abyss Knight (4th job)

Command NameChanges
[Command] Combo Attack 1 - 2 (Z Z Z Z)Reduced the horizontal attack range by about 20%.
[Command] Combo Attack 1 - 2 (Z Z Z Z)Reduced the vertical attack range by about 20%.
[Command] Combo Attack 1 - 2 (Z Z Z Z)Slightly adjusted the attack spawn position inward and upward toward Ronan.
[Command] Combo Attack 3 - 4 (Z Z Z Z)Reduced the horizontal attack range by about 20%.
[Command] Combo Attack 3 - 4 (Z Z Z Z)Reduced the vertical attack range by about 60%.
[Command] Combo Attack 3 - 4 (Z Z Z Z)Slightly adjusted the attack hitbox inward and upward toward Ronan.
[Command] Dash Attack 1 (Z during Dash)Changed so that targets are no longer launched on hit.
[Command] Dash Attack 1 (Z during Dash)Slightly adjusted the attack spawn position downward toward Ronan.
[Command] Dash Attack 2 (Z Z during Dash)Reduced the vertical attack range by about 75%.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack 2 (Z Z during Dash)Slightly adjusted the attack spawn position downward toward Ronan.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 27%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack spawn position inward toward Ronan.
[Command] Downward Strike during Combo 1 (↓Z during Combo)Reduced the horizontal attack range by about 29%.
[Command] Downward Strike during Combo 2 (↓Z during Combo)Reduced the horizontal attack range by about 25%.
[Command] Downward Strike during Combo 2 (↓Z during Combo)Reduced the vertical attack range by about 41%.
[Command] Downward Strike during Combo 2 (↓Z during Combo)Slightly adjusted the attack hitbox outward toward Ronan.
[Command] Downward Strike during Combo 2 (↓Z during Combo)Adjusted so that it can no longer hit targets on upper or lower platforms.

7) Amy

Command NameChanges
[Command] [Dance] Combo Attack Lv.1 (Z Z Z)Reduced the horizontal attack range by about 50%.
[Command] [Dance] Combo Attack Lv.1 (Z Z Z)Reduced the vertical attack range by about 50%.
[Command] [Dance] Combo Attack Lv.1 (Z Z Z)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Dance] Combo Attack Lv.2 (Z Z Z Z)Reduced the horizontal attack range by about 50%.
[Command] [Dance] Combo Attack Lv.2 (Z Z Z Z)Reduced the vertical attack range by about 50%.
[Command] [Dance] Combo Attack Lv.2 (Z Z Z Z)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Dance] Dash Attack Lv.1 (Z Z during Dash)Reduced the horizontal attack range by about 50%.
[Command] [Dance] Dash Attack Lv.1 (Z Z during Dash)Reduced the vertical attack range by about 50%.
[Command] [Dance] Dash Attack Lv.1 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] [Dance] Dash Attack Lv.1 (Z Z during Dash)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Dance] Dash Attack Lv.2 (Z Z during Dash)Reduced the horizontal attack range by about 50%.
[Command] [Dance] Dash Attack Lv.2 (Z Z during Dash)Reduced the vertical attack range by about 28%.
[Command] [Dance] Dash Attack Lv.2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] [Dance] Dash Attack Lv.2 (Z Z during Dash)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Fight] Combo Attack Lv.1_1 - 3 (Z Z Z)Reduced the horizontal attack range by about 35%.
[Command] [Fight] Combo Attack Lv.1_1 - 3 (Z Z Z)Reduced the vertical attack range by about 45.8%.
[Command] [Fight] Combo Attack Lv.1_1 - 3 (Z Z Z)Slightly adjusted the attack spawn position inward and upward toward Amy.
[Command] [Fight] Combo Attack Lv.1_1 - 3 (Z Z Z)Reduced the vertical attack range by about 45.8%.
[Command] [Fight] Combo Attack Lv.1_1 - 3 (Z Z Z)Slightly adjusted the attack spawn position inward and upward toward Amy.
[Command] [Fight] Combo Attack Lv.1_5 - 7 (Z Z Z Z Z Z Z)Reduced the horizontal attack range by about 35%.
[Command] [Fight] Combo Attack Lv.1_5 - 7 (Z Z Z Z Z Z Z)Reduced the vertical attack range by about 45.8%.
[Command] [Fight] Combo Attack Lv.1_5 - 7 (Z Z Z Z Z Z Z)Slightly adjusted the attack spawn position inward and upward toward Amy.
[Command] [Fight] Combo Attack Lv.2_4 - 5 (Z Z Z Z Z)Reduced the horizontal attack range by about 35%.
[Command] [Fight] Combo Attack Lv.2_4 - 5 (Z Z Z Z Z)Reduced the vertical attack range by about 45.8%.
[Command] [Fight] Combo Attack Lv.2_4 - 5 (Z Z Z Z Z)Slightly adjusted the attack spawn position inward and upward toward Amy.
[Command] [Fight] Combo Attack Lv.3_1 - 4 (Z Z Z Z)Reduced the horizontal attack range by about 30%.
[Command] [Fight] Combo Attack Lv.3_1 - 4 (Z Z Z Z)Reduced the vertical attack range by about 15%.
[Command] [Fight] Combo Attack Lv.3_1 - 4 (Z Z Z Z)Slightly adjusted the attack spawn position inward and downward toward Amy.
[Command] [Fight] Combo Attack Lv.3_5 (Z Z Z Z Z)Reduced the horizontal attack range by about 50%.
[Command] [Fight] Combo Attack Lv.3_5 (Z Z Z Z Z)Reduced the vertical attack range by about 50%.
[Command] [Fight] Combo Attack Lv.3_5 (Z Z Z Z Z)Slightly adjusted the attack spawn position inward and downward toward Amy.
[Command] [Fight] Dash Attack Lv.1 (Z Z during Dash)Reduced the horizontal attack range by about 40%.
[Command] [Fight] Dash Attack Lv.1 (Z Z during Dash)Reduced the vertical attack range by about 15%.
[Command] [Fight] Dash Attack Lv.1 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] [Fight] Dash Attack Lv.1 (Z Z during Dash)Slightly adjusted the attack spawn position inward and downward toward Amy.
[Command] [Fight] Dash Attack Lv.1 (Z Z during Dash)Changed so that the first hit knocks targets down and lightly launches them.
[Command] [Fight] Dash Attack Lv.2 (Z during Dash)Reduced the horizontal attack range by about 40%.
[Command] [Fight] Dash Attack Lv.2 (Z during Dash)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Fight] Dash Attack Lv.2 (Z during Dash)Changed so that the first hit no longer launches targets and stuns them instead.

■ Muse (2nd Job)

Command NameChanges
[Command] [Fight] Combo Attack (Z Z Z Z)Reduced the horizontal attack range by about 50%.
[Command] [Fight] Combo Attack (Z Z Z Z)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Fight] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 10%.
[Command] [Fight] Dash Attack (Z during Dash)Slightly adjusted the attack spawn position inward toward Amy.
[Command] [Fight] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 40%.
[Command] [Fight] Dash Attack (Z during Dash)Changed so that the first and second hits apply stun.
[Command] [Fight] Dash Attack (Z during Dash)Changed so that targets hit by the final hit are knocked back while remaining in a knocked down state.
[Command] [Fight] Jump Attack (Z Z during Jump)Reduced the horizontal attack range by about 25%.
[Command] [Fight] Jump Attack (Z Z during Jump)Slightly adjusted the attack spawn position inward toward Amy.

Source

Steam News / 9 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.