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Steam News10 June 202627d ago

[Maintenance] Scheduled Maintenance Announcement - PVP Attack Hitbox/Range 3

Part 3 12) Zero Command Name Changes [Command] Dash Attack (Z during Dash) Reduced the horizontal attack range by about 25%.

In this update13

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Part 3

12) Zero

Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 25%.
[Command] Dash Attack (Z during Dash)Increased the knockback distance of the first and second hits by about 25% and reduced launch height by about 23%.
[Command] Dash Attack (Z during Dash)Reduced the knockback distance of the final hit by about 10% and changed so that it no longer launches targets.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Jump Attack (Z during Jump)Fixed an issue where the horizontal attack range of the right-facing attack differed from the left-facing attack. (Including dungeons)
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range of the right-facing attack by about 15%.
[Command] Jump Attack (Z during Jump)Reduced the vertical attack range of the right-facing attack by about 15%.
[Command] Jump Attack (Z during Jump)Reduced the movement speed of the attack hitbox by about 25%.
[Command] Jump Attack (Z during Jump)Increased the movement speed of the attack hitbox by about 33%.
[Command] Jump Attack (Z during Jump)Reduced the knockback distance by about 20% on hit and changed so that it no longer launches targets.
[Command] Jump Attack (Z during Jump)Changed so that targets are not knocked down during sustained hits, and are instead knocked down while airborne when hit in the air.
[Command] Jump Attack (Z during Jump)Changed the first attack hitbox to a forceful hitbox.
[Command] Critical Attack (After 2nd Combo, →→)Reduced the horizontal attack range by about 25%.
[Command] Critical Attack (After 2nd Combo, →→)Slightly adjusted the attack hitbox upward toward Zero.
[Command] Critical Attack (After 2nd Combo, →→)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Double Attack (During final combo, →→)Reduced the horizontal attack range by about 25%.
[Command] Double Attack (During final combo, →→)Slightly adjusted the attack hitbox upward toward Zero.
[Command] Double Attack (During final combo, →→)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Sword Stance : Dash Attack (Sword Stance Z →)Increased the knockback distance by about 20% on hit and changed so that it no longer launches targets.
[Command] Sword Stance : Dash Attack (Sword Stance Z →)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Sword Stance : Thrust (Sword Stance Z →)Reduced the horizontal attack range by about 12.5%.
[Command] Sword Stance : Thrust (Sword Stance Z →)Slightly adjusted the attack hitbox inward toward Zero.
[Command] Sword Stance : Thrust (Sword Stance Z →)Adjusted so that it can no longer hit targets on lower platforms.
[Command] Sword Stance : Jump Slice (Sword Stance Z ↑)Reduced the horizontal attack range by about 32%.
[Command] Sword Stance : Jump Slice (Sword Stance Z ↑)Adjusted so that it can no longer hit targets on lower platforms.
[Special Command] Sword Stance : Rude Pressure (X →)Fixed an issue where the effect would not be hit by Zero's attacks. (Including dungeons)
[Special Command] Sword Stance : Rude Pressure (X →)Reduced the horizontal attack range by about 32%.
[Special Command] Sword Stance : Rude Pressure (X →)Slightly adjusted the attack hitbox inward toward Zero.
[Command] Getup Attack (Z while Downed)Increased the horizontal attack range by about 40%.
[Command] Getup Attack (Z while Downed)Slightly adjusted the attack hitbox upward toward Zero.
[Command] Offensive Stance : Combo Attack 1 (Offensive Stance Z)Delayed the hit timing by about 0.1 seconds. (Including dungeons)
[Command] Offensive Stance : Combo Attack 1 (Offensive Stance Z)Changed the first attack hitbox to a forceful hitbox.
[Command] Offensive Stance : Combo Attack 2 (Offensive Stance Z Z)Reduced the knockback distance by about 50% on hit.
[Command] Offensive Stance : Combo Attack 2 (Offensive Stance Z Z)[Command] Offensive Stance: Combo Attack 3 (Offensive Stance Z Z Z)
[Command] Offensive Stance : Combo Attack 2 (Offensive Stance Z Z)Reduced the horizontal attack range by about 40%.
[Command] Offensive Stance : Combo Attack 2 (Offensive Stance Z Z)Slightly adjusted the attack hitbox inward toward Zero.
[Command] Offensive Stance : Combo Attack 2 (Offensive Stance Z Z)Improved an issue where the target's hit reaction would not end during combo chains.
[Command] Offensive Stance : Combo Attack 3 (Offensive Stance Z Z Z Z)Reduced the horizontal attack range by about 40%.
[Command] Offensive Stance : Combo Attack 3 (Offensive Stance Z Z Z Z)Slightly adjusted the attack hitbox inward toward Zero.

13) Ley

Command NameChanges
[Command] Dash Attack Lv.1 (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack Lv.1 (Z during Dash)Reduced the horizontal attack range by about 13%.
[Command] Jump Attack Lv.2 (Z during Jump)Reduced the vertical attack range by about 13%.
[Command] Jump Attack Lv.2 (Z during Jump)Reduced the horizontal attack range by about 16.7%.
[Command] Combo Attack TYPE 2_1 (Z)Reduced the vertical attack range by about 30.5%.
[Command] Combo Attack TYPE 2_1 (Z)Slightly adjusted the attack hitbox inward toward Ley.
[Command] Combo Attack TYPE 2_1 (Z)Slightly adjusted the attack hitbox inward toward Ley.
[Command] Combo Attack TYPE 2_2(Z Z)Reduced launch height by about 33% on hit.

14) Rufus

Command NameChanges
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 15%.
[Special Command] Rupture (X X X X)Reduced the vertical attack range by about 25.5%.
[Special Command] Rupture (X X X X)Reduced the horizontal attack range by about 35%.
[Special Command] Nether Blade (X ↓)Reduced the vertical attack range by about 35%.
[Special Command] Nether Blade (X ↓)Slightly adjusted the attack range inward toward Rufus.
[Special Command] Nether Blade (X ↓)Reduced the horizontal attack range by about 15%.
[Special Command] Trample (X ↑)Reduced the vertical attack range by about 25.5%.
[Special Command] Trample (X ↑)Reduced the horizontal attack range by about 15%.
[Special Command] Impale (X →)Reduced the vertical attack range by about 25.5%.
[Special Command] Impale (X →)Increased the horizontal attack range by about 20%.
[Special Command] Soul Arbiter (C →)Reduced launch height by about 23% on hit.

15) Rin

Command NameChanges
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 46.5%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack range inward toward Rin.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 23%.
[Command] Dash Combo Attack (Light) (Z ↑ during Jump)Slightly adjusted the attack range inward and downward toward Rin.
[Command] Dash Combo Attack (Light) (Z ↑ during Jump)Reduced the horizontal attack range by about 13%.
[Command] Vertical Falling (Light) (Z ↓↑ during Jump)Reduced the horizontal attack range by about 10 - 24%.
[Technique] Transformation / Basic Attack (Light) (Z)Reduced the vertical attack range by about 39 - 56%.
[Technique] Transformation / Basic Attack (Light) (Z)Slightly adjusted the attack range inward toward Rin.
[Technique] Transformation / Basic Attack (Light) (Z)Reduced the horizontal attack range by about 54.2%.
[Technique] Transformed Defense TYPE.1 - 2 (Light) (X)Reduced the vertical attack range by about 11.7%.
[Technique] Transformed Defense TYPE.1 - 2 (Light) (X)Reduced the horizontal attack range by about 18.2%.
[Technique] Transformation Dash Attack (Light) (After Dash, Z)Reduced the vertical attack range by about 33.1%.
[Technique] Transformation Dash Attack (Light) (After Dash, Z)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Technique] Transformation Dash Attack (Light) (After Dash, Z)Reduced the horizontal attack range by about 54.2%.
[Special Command] Transformation Jump Attack (Light) (Z during Jump)Reduced the vertical attack range by about 44%.
[Special Command] Transformation Jump Attack (Light) (Z during Jump)Slightly adjusted the attack range inward toward Rin.
[Special Command] Transformation Jump Attack (Light) (Z during Jump)Reduced the horizontal attack range by about 18.2%.
[Special Command] Transformation Critical Attack (Light) (Z →→)Reduced the vertical attack range by about 33.1%.
[Special Command] Transformation Critical Attack (Light) (Z →→)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Special Command] Transformation Critical Attack (Light) (Z →→)Reduced the horizontal attack range by about 40%.
[Command] Basic Combo 2 (Darkness) (Z Z Z Z)Reduced the vertical attack range by about 44%.
[Command] Basic Combo 2 (Darkness) (Z Z Z Z)Slightly adjusted the attack range inward toward Rin.
[Command] Basic Combo 2 (Darkness) (Z Z Z Z)Reduced the horizontal attack range by about 27.5%.
[Command] Jump Attack 2 (Darkness) (Z during Jump)Reduced the vertical attack range by about 27.5%.
[Command] Jump Attack 2 (Darkness) (Z during Jump)Slightly adjusted the attack range inward toward Rin.
[Command] Jump Attack 2 (Darkness) (Z during Jump)Reduced the horizontal attack range by about 50%.
[Command] Shadow Dodge (Darkness) (← Z during Dash)Reduced the vertical attack range by about 58%.
[Command] Shadow Dodge (Darkness) (← Z during Dash)Slightly adjusted the attack range inward toward Rin.
[Command] Shadow Dodge (Darkness) (← Z during Dash)Reduced the horizontal attack range by about 22%.
[Technique] Transformation / Basic Attack (Darkness) (Z Z Z Z)Reduced the vertical attack range by about 22%.
[Technique] Transformation / Basic Attack (Darkness) (Z Z Z Z)Slightly adjusted the attack range inward toward Rin.
[Technique] Transformation / Basic Attack (Darkness) (Z Z Z Z)Reduced the horizontal attack range by about 33%.
[Special Command] Transformation Jump Attack (Darkness) (Z during Jump)Reduced the vertical attack range by about 33%.
[Special Command] Transformation Jump Attack (Darkness) (Z during Jump)Slightly adjusted the attack range inward toward Rin.
[Special Command] Transformation Jump Attack (Darkness) (Z during Jump)Reduced the horizontal attack range by about 30%.
[Special Command] Transformation Dash Attack (Darkness) (Z during Dash)Reduced the vertical attack range by about 30%.
[Special Command] Transformation Dash Attack (Darkness) (Z during Dash)Slightly adjusted the attack range inward toward Rin.
[Special Command] Transformation Dash Attack (Darkness) (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.

16) Asin

Command NameChanges
[Command] Combo Attack 1 (Z)Reduced the vertical attack range by about 25%.
[Command] Combo Attack 1 (Z)Slightly adjusted the attack range inward and upward toward Asin.
[Command] Combo Attack 1 (Z)Changed the attack hitbox to apply heavy stun.
[Command] Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 46%.
[Command] Combo Attack 2 (Z Z)Reduced the vertical attack range by about 46%.
[Command] Combo Attack 2 (Z Z)Slightly adjusted the attack range inward and upward toward Asin.
[Command] Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 25%.
[Command] Combo Attack 3 (Z Z Z)Reduced the vertical attack range by about 25%.
[Command] Combo Attack 3 (Z Z Z)Slightly adjusted the attack range inward and upward toward Asin.
[Command] Combo Attack 3 (Z Z Z)Reduced the horizontal attack range by about 25%.
[Command] Basic Combo: Additional Hits 1 (Z)Reduced the vertical attack range by about 25%.
[Command] Basic Combo: Additional Hits 1 (Z)Slightly adjusted the attack range inward toward Asin.
[Command] Basic Combo: Additional Hits 1 (Z)Reduced the horizontal attack range by about 46%.
[Command] Basic Combo: Additional Hits 2 (Z Z)Reduced the vertical attack range by about 46%.
[Command] Basic Combo: Additional Hits 2 (Z Z)Slightly adjusted the attack range inward toward Asin.
[Command] Basic Combo: Additional Hits 2 (Z Z)Reduced the horizontal attack range by about 25%.
[Command] Basic Combo: Additional Hits 3 - 5 ( Z Z Z Z Z)Reduced the vertical attack range by about 25%.
[Command] Basic Combo: Additional Hits 3 - 5 ( Z Z Z Z Z)Slightly adjusted the attack range inward toward Asin.
[Command] Basic Combo: Additional Hits 3 - 5 ( Z Z Z Z Z)Reduced the horizontal attack range by about 45%.
[Command] Flowing Double Kick (After 2nd Combo, ↑Z)Reduced the vertical attack range by about 45%.
[Command] Flowing Double Kick (After 2nd Combo, ↑Z)Reduced the horizontal attack range by about 25%.
[Command] Coursing Steps (←Z during Dash)Reduced the vertical attack range by about 25%.
[Command] Coursing Steps (←Z during Dash)Slightly adjusted the attack range inward toward Asin.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 13.3%.
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 35%.
[Command] Dash Attack (Z during Dash)Reduced launch height by about 36% on hit.
[Command] Dash Attack (Z during Dash)Slightly adjusted the attack range inward toward Asin.
[Command] Dash Attack: Additional Hit (Z Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Special Command] Flow (C ↑)Reduced the horizontal attack range by about 75%.
[Special Command] Flow (C ↑)Reduced the vertical attack range by about 75%.
[Special Command] Flow (C ↑)Slightly adjusted the attack range inward and upward toward Asin.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 25%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the vertical attack range by about 25%.
[Command] Critical/Double Attack (→→ during Combo)Slightly adjusted the attack range inward and upward toward Asin.
[Special Command] Dragon Style (ZX)Reduced the horizontal attack range by about 23%.
[Special Command] Dragon Style (ZX)Reduced the vertical attack range by about 23%.
[Special Command] Dragon Style (ZX)Slightly adjusted the attack range upward toward Asin.
[Special Command] Attack in Dragon Style (ZX Z)Reduced the horizontal attack range by about 50%.
[Special Command] Attack in Dragon Style (ZX Z)Reduced the vertical attack range by about 50%.

17) Lime

Command NameChanges
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 21.8%.
[Command] Combo Attack 1 (Z)Reduced the vertical attack range by about 21.8%.
[Command] Combo Attack 1 (Z)Slightly adjusted the attack range inward toward Lime.
[Command] Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 12.5%.
[Command] Combo Attack 2 (Z Z)Reduced the vertical attack range by about 28.9%.
[Command] Combo Attack 2 (Z Z)Slightly adjusted the attack range inward toward Lime.
[Command] Combo Attack 3 (Z Z Z)Reduced the horizontal attack range by about 25%.
[Command] Combo Attack 3 (Z Z Z)Reduced the vertical attack range by about 39%.
[Command] Combo Attack 3 (Z Z Z)Slightly adjusted the attack range inward toward Lime.
[Command] Dash Attack (Z during Dash)Reduced the horizontal attack range by about 43.75%.
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 43.75%.
[Command] Dash Attack (Z during Dash)Slightly adjusted the attack range inward toward Lime.
[Command] Whirlwind (After Dash Attack, Z)Reduced the horizontal attack range by about 43.75%.
[Command] Whirlwind (After Dash Attack, Z)Reduced the vertical attack range by about 43.75%.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 75%.
[Command] Jump Attack (Z during Jump)Reduced the vertical attack range by about 86.1%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack range inward toward Lime.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 43.75%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the vertical attack range by about 43.75%.
[Command] Smash Up (↑ during Combo)Reduced the horizontal attack range by about 30%.
[Command] Smash Up (↑ during Combo)Reduced the vertical attack range by about 30%.
[Command] Acrobatic Attack (←← Z during Combo)Reduced the horizontal attack range by about 20%.
[Command] Acrobatic Attack (←← Z during Combo)Reduced the vertical attack range by about 20%.
[Command] Acrobatic Attack (←← Z during Combo)Slightly adjusted the attack range inward toward Lime.
[Command] Combo Attack TYPE.1 1 - 3 (Z Z Z)Reduced the horizontal attack range by about 14.5%.
[Command] Combo Attack TYPE.1 1 - 3 (Z Z Z)Reduced the vertical attack range by about 23%.
[Command] Combo Attack TYPE.1 1 - 3 (Z Z Z)Slightly adjusted the attack range inward and upward toward Lime.
[Command] Combo Attack TYPE.1 4 (Z Z Z Z)Reduced the horizontal attack range by about 28.6%.
[Command] Combo Attack TYPE.1 4 (Z Z Z Z)Reduced the vertical attack range by about 22.9%.
[Command] Critical/Double Attack TYPE.2 (→→ during Combo)Reduced the horizontal attack range of the second hit by about 16.7%.
[Command] Critical/Double Attack TYPE.2 (→→ during Combo)Reduced the vertical attack range of the second hit by about 16.7%.
[Command] Jump Attack TYPE.2 (Z during Jump)Reduced the horizontal attack range by about 21.4%.
[Command] Jump Attack TYPE.2 (Z during Jump)Reduced the vertical attack range by about 21.4%.
[Command] Jump Attack TYPE.2 (Z during Jump)Slightly adjusted the attack range inward toward Lime.
[Command] Jump Attack TYPE.2 (Z during Jump)Adjusted so that it can no longer hit targets behind Lime.
[Command] Jump Attack TYPE.2 (Z during Jump)Increased the attack duration by about 0.13 seconds.
[Special Command] Tornado (X ↑)Reduced the horizontal attack range by about 43.7%.
[Special Command] Tornado (X ↑)Reduced the vertical attack range by about 43.7%.

18) Edel

Command NameChanges
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state when hit by the second hit.
[Command] Dash Attack (Z during Dash)Changed so that targets are launched on hit.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 20%.
[Command] Jump Attack (Z during Jump)Reduced the vertical attack range by about 20%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack range inward toward Edel.
[Command] Jump Attack (Z during Jump)Changed the attack hitbox to apply heavy stun.
[Command] Critical/Double Attack (→→ during Combo)Reduced the horizontal attack range by about 10%.
[Command] Critical/Double Attack (→→ during Combo)Reduced the vertical attack range by about 10%.
[Command] Critical/Double Attack (→→ during Combo)Slightly adjusted the attack range inward toward Edel.

19) Veigas

Command NameChanges
[Command] Dash Attack (Z during Dash)Increased the horizontal attack range by about 20%.
[Command] Dash Attack (Z during Dash)Reduced the vertical attack range by about 9.1%.
[Command] Dash Attack (Z during Dash)Adjusted so that it can no longer hit targets on upper platforms.
[Command] Advanced Dash Attack (Z ↓ during Dash)Increased the horizontal attack range by about 50%.
[Command] Advanced Dash Attack (Z ↓ during Dash)Reduced the vertical attack range by about 40%.
[Command] Critical Attack (→→ during Combo)Reduced the horizontal attack range of the final hit by about 27.5%.
[Command] Critical Attack (→→ during Combo)Reduced the vertical attack range of the final hit by about 5.5%.
[Command] Critical Attack (→→ during Combo)Slightly adjusted the attack range inward toward Veigas.
[Command] Double Attack (→→ during Final Combo)Reduced the horizontal attack range of the final hit by about 7%.
[Command] Double Attack (→→ during Final Combo)Reduced the vertical attack range of the final hit by about 7%.
[Command] Torment (Z ↑)Reduced the horizontal attack range of the final hit by about 11%.
[Command] Torment (Z ↑)Reduced the vertical attack range of the final hit by about 11%.
[Command] Advanced Back Step (Z+ ←Z)Slightly adjusted the attack range inward toward Veigas.
[Command] Jump Attack (Z during Jump)Changed the attack hitbox to apply heavy stun.

20) Decanee

Command NameChanges
[Command] Dash Attack (Z during Dash)Increased the upward attack range.
[Command] Dash Attack (Z during Dash)Adjusted the attack box spawn position and range upward.
[Command] Dash Attack (Z during Dash)Increased the upward attack range.
[Command] Dash Attack (Z during Dash)Adjusted the attack box spawn position and range upward.
[Command] Dash Attack (Z during Dash)Changed so that the first hit knocks targets down.
[Command] Dash Attack Additional Hit (Z Z during Dash)Reduced knockback distance by about 5.8% and launch height by about 28% on hit.
[Command] Dash Attack Additional Hit (Z Z during Dash)Changed the effect to no longer apply heavy stun.
[Command] (Taint) Dash Attack Additional Hit (Z Z during Dash)Reduced knockback distance by about 29% on hit.
[Command] (Taint) Dash Attack Additional Hit (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state when hit by the second hit.
[Special Command] (Taint) Dash Attack Additional Hit (X)Increased the horizontal attack range by about 16%.
[Special Command] (Taint) Dash Attack Additional Hit (X)Reduced the vertical attack range by about 16%.
[Command] Combo Attack (Z)Changed the first attack hitbox to apply heavy stun.

21) Ai

Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced knockback distance by about 29% and launch height by about 20% when hitting toward the direction Ai is facing.
[Command] Dash Attack (Z during Dash)Reduced launch height by about 20% when hitting away from the direction Ai is facing.
[Command] Dash Attack (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state when hit by the second hit.
[Command] Jump Attack (Z during Jump)Reduced the horizontal attack range by about 10%.
[Command] Jump Attack (Z during Jump)Increased the vertical attack range by about 10%.
[Command] Jump Attack (Z during Jump)Slightly adjusted the attack hitbox inward toward Ai.
[Command] Jump Attack (Z)Changed the first attack hitbox to apply heavy stun.
[Command] Double Attack (→→ during Final Combo)Reduced the horizontal attack range by about 14.3%.
[Command] Double Attack (→→ during Final Combo)Reduced the vertical attack range by about 14.3%.
[Command] Double Attack (→→ during Final Combo)Slightly adjusted the attack hitbox inward toward Ai.
[Special Command] Standby (Z during Certain Actions)Reduced the horizontal attack range by about 5.6%.
[Special Command] Standby (Z during Certain Actions)Reduced the vertical attack range by about 5.6%.
[Special Command] Standby (Z during Certain Actions)Reduced launch height by about 64% on hit.
[Special Command] Standby (Z during Certain Actions)Slightly adjusted the attack hitbox inward toward Ai.
[Special Command] Standby : Breaching (Z Z during Certain Actions)Reduced the horizontal attack range by about 20% and changed so that it no longer launches targets.
[Special Command] Standby : Install Cutter (Z ↑ during Certain Actions)Reduced the horizontal attack range by about 5.6%.
[Special Command] Standby : Install Cutter (Z ↑ during Certain Actions)Increased the vertical attack range by about 5.6%.
[Special Command] Standby : Install Cutter (Z ↑ during Certain Actions)Reduced knockback distance by about 64% on hit and reduced launch height by about 19%.
[Command] Combo Attack (Z)Changed the first attack hitbox to apply heavy stun.

22) Kallia

Command NameChanges
[Command] Combo Attack 1 (Z)Slightly adjusted the attack range inward toward Kallia.
[Command] Combo Attack 1 (Z)Changed the first attack hitbox to apply heavy stun.
[Command] Combo Attack 2 (Z Z)Reduced the horizontal attack range by about 8%.
[Command] Combo Attack 2 (Z Z)Reduced the vertical attack range by about 8%.
[Command] Combo Attack 2 (Z Z)Slightly adjusted the attack range inward toward Kallia.
[Command] Dash Attack 1 (Z during Dash)Increased launch height by about 10% on hit.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Jump Attack 1 (Z during Dash)Reduced the horizontal attack range by about 10%.
[Command] Jump Attack 1 (Z during Dash)Reduced the vertical attack range by about 10%.
[Command] Jump Attack 1 (Z during Dash)Slightly adjusted the attack range inward toward Kallia.
[Command] Up Attack during Combo 1 (↑ Z during Combo)Reduced the horizontal attack range by about 20%.
[Command] Up Attack during Combo 1 (↑ Z during Combo)Reduced the vertical attack range by about 20%.
[Command] Up Attack during Combo 1 (↑ Z during Combo)Slightly adjusted the attack range inward toward Kallia.
[Command] Up Attack during Combo 2 (↑ Z Z during Combo)Reduced the horizontal attack range by about 8%.
[Command] Up Attack during Combo 2 (↑ Z Z during Combo)Reduced the vertical attack range by about 8%.
[Command] Up Attack during Combo 2 (↑ Z Z during Combo)Slightly adjusted the attack range inward toward Kallia.
[Special Command] Overheat Explosion (C)Reduced the horizontal attack range by about 25.7%.

23) Uno

Command NameChanges
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 4.35%.
[Command] Combo Attack 1 (Z)Reduced the vertical attack range by about 4.35%.
[Command] Combo Attack 1 (Z)Slightly adjusted the attack range inward toward Uno.
[Command] Double Attack (→→ during Final Combo)Reduced the horizontal attack range by about 44.8%.
[Command] Double Attack (→→ during Final Combo)Slightly adjusted the attack range inward toward Uno.
[Command] Up Attack during Combo1 (↑ Z during Combo)Reduced the horizontal attack range by about 27.8%.
[Command] Up Attack during Combo1 (↑ Z during Combo)Reduced the vertical attack range by about 27.8%.
[Command] Up Attack during Combo1 (↑ Z during Combo)Slightly adjusted the attack range inward toward Uno.
[Command] Up Attack during Combo 2 (↑ Z Z during Combo)Reduced the horizontal attack range by about 11%.
[Command] Up Attack during Combo 2 (↑ Z Z during Combo)Reduced the vertical attack range by about 33%.
[Command] Up Attack during Combo 2 (↑ Z Z during Combo)Slightly adjusted the attack range outward toward Uno.
[Command] Jump Attack (Z during Jump)Changed so that hit targets face the direction from which they were hit.

24) Iris

Command NameChanges
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Back Attack (← Z during Dash)Reduced the horizontal attack range by about 12%.
[Command] Dash Back Attack (← Z during Dash)Reduced the vertical attack range by about 12%.
[Command] Dash Back Attack (← Z during Dash)Slightly adjusted the attack range inward toward Iris.
[Command] Jump Attack 2 (Z Z during Jump)Reduced the horizontal attack range by about 15%.
[Command] Jump Attack 2 (Z Z during Jump)Slightly adjusted the attack range inward toward Iris.
[Command] Combo Attack 1 (Z)Reduced the horizontal attack range by about 10%.
[Command] Combo Attack 1 (Z)Slightly adjusted the attack range inward toward Iris.
[Command] Combo Attack Middle Up 1 (Z ↑)Reduced the horizontal attack range by about 13%.
[Command] Combo Attack Middle Up 1 (Z ↑ Z)Reduced the horizontal attack range by about 13%.
[Command] Expand Evade during Combo (Z ←← Z)Reduced the horizontal attack range by about 13%.
[Command] Expand Evade during Combo (Z ←← Z)Adjusted the attack duration to about 0.8 seconds.
[Command] Dash Attack 1 (Z during Dash)Reduced the launch height of the first hit by about 36.5%.
[Command] Dash Attack 1 (Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Dash Attack 2 (Z Z during Dash)Changed so that targets are knocked back while remaining in a knocked down state on hit.
[Command] Go! Luffy! (X)Reduced the horizontal attack range by about 12%.
[Command] Go! Luffy! (X)Slightly adjusted the attack range inward toward Iris.

Source

Steam News / 10 June 2026

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