Full notes
Full Grand MALL Simulator update
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What changed
- Store
- Gameplay
- Maps
- Performance
- UI and audio
- Fixes
Steam post image New Materials Procurement System
We’ve completely overhauled the purchasing flow—it’s now more interactive
Starting today, you can no longer order materials from the tablet
The map now features 4 suppliers; each offers several product types at reasonable prices
You can:
Visit a supplier’s office and buy several boxes individually
Sign a contract (with a one-time fee) and order materials both at their office and from your office PC; deliveries will be brought to your warehouse
When placing an order:
Choose the material, specify the quantity, and select a delivery time slot to your warehouse’s loading bay
Sign the order and pay for the materials and delivery
Volume discount:
The more boxes in a single order, the higher the discount—up to 14% at 100 boxes (100 is the per-order maximum)
Important:
Pick up materials on time and keep the loading bay clear for the next delivery
If you fail to accept the order within the selected time slot, the supplier will leave, and only part of the cost will be refunded—the rest covers fuel, the driver’s wages, and other overheads
Optimization
Minor frame rendering optimization
Texture optimization
Shadow optimization
More stable FPS
Gameplay
You can now sleep not only in beds but also on sofas, couches, and comfy armchairs (to skip the night)
Fixes
Updated furniture store icon
Fixed incorrect placement of the floor name on the floor map in the PC
Fixed minor UI issues
Partially improved translations
Fixed minor NPC bugs (yes, we know there’s still plenty to do)
Source
Changelog.gg summarizes and formats this update. How we read updates.
