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Steam News16 July 202511mo ago

Patch Notes v0.55

Patch Notes v0.55 Optimization: Code rewritten and sped up (~15 %) Refactoring touched NPC movement logic, lighting calculations, and part of the UI system Texture compression and repacking (~10 %) Overall project optim

Full notes

Full Grand MALL Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions8 changes0 removals
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
  • Store
  • Server
changedOptimization:
changedRefactoring touched NPC movement logic, lighting calculations, and part of the UI system
changedOverall project optimization — 10 %
changedLight NPC optimization — some scripts moved to an event‑driven system, reducing extra updates
fixedFixed LOD meshes on several shelf models
fixedFixed an issue where some saves weren’t deleted when starting a new game

Patch Notes v0.55

Optimization:

  • Code rewritten and sped up (~15 %)

  • Refactoring touched NPC movement logic, lighting calculations, and part of the UI system

  • Texture compression and repacking (~10 %)

  • Overall project optimization — 10 %

  • Light NPC optimization — some scripts moved to an event‑driven system, reducing extra updates

Fixes:

  • Fixed LOD meshes on several shelf models

  • Fixed an issue where some saves weren’t deleted when starting a new game

  • Fixed a bug that hid tasks when opening the tablet or PC

  • Squashed numerous small and medium bugs across mechanics and UI

New and Changed Content:

  • Added supplier buildings (currently non‑functional); suppliers will come in the next patch, and ordering

  • New furniture store on the mall’s first floor

  • 70 + new décor items, signs, posters, and interior details bring the mall and streets to life

What are we working on right now? We’re tackling several major areas in parallel, and progress is already under way:

  • Multiplayer — laying the network architecture and testing object synchronization

  • Code optimization — continuing refactoring, aiming to cover 50 % by the end of the cycle

  • Graphics optimization — rolling out more aggressive LODs and asynchronous texture streaming

  • Localization optimization — migrating to a new system and slimming down resource size

  • Breathing life into the city — adding pedestrians, traffic, and dynamic events so the streets no longer feel empty

Source

Steam News / 16 July 2025

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