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Steam News2 September 20196y ago

August Progress Report

Hey everyone! A lot of cool things happened last August so let's dive into it! Gamescom 2019 Grand Guilds was in Gamescom last August 20 to 24 as part of the Indie Arena booth!

Full notes

Full Grand Guilds update

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Repeated intro

Hey everyone! A lot of cool things happened last August so let's dive into it!

What changed

0 fixes6 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Compatibility
addedNew Artworks & Updated ShipAs always, we worked on a lot of new character portraits, 3D models, and card artworks for the game. Here are some of them.
addedNew Artworks & Updated ShipWe also updated the Player Ship's textures. If you remember, I wanted to add Bruce's name to some of the 3D models he created. We ended up adding his online tag "BRZ" which is just short for "Bruce". This is what he signs his drawings with so I figured it was best to use it.
changedFull Voice CastAs of August 23rd, the voice cast for Grand Guilds is officially complete! We finished casting all the available character roles for the game. The actors are already in the process of recording their lines so you can expect to hear them in-game in the coming weeks.
changedCombat AdjustmentsWe made a ton of combat changes in the latest Beta update. Here's a short summary:
changedCombat AdjustmentsCard draw per turn increased from 1 to 2 cards. Initial hand is now 2 instead of 3 cards. Previously, some characters ran out of cards easily and it felt like you were just using whatever card you drew for that turn. This change will help solve the said issues.
addedCombat AdjustmentsChanged some physical cards to magical ones and vice versa. This is to add pros and cons for various cards and stat combinations. It also adds more flavor to the characters (E.g. it didn't feel right that Raze only had magic cards when he looks physically strong)
Card draw per turn12Card draw per turn increased, buff

Gamescom 2019

Grand Guilds was in Gamescom last August 20 to 24 as part of the Indie Arena booth! Hundreds of people played the game and I know some of our Kickstarter backers were there too!

New Artworks & Updated Ship

As always, we worked on a lot of new character portraits, 3D models, and card artworks for the game. Here are some of them.

We also updated the Player Ship's textures. If you remember, I wanted to add Bruce's name to some of the 3D models he created. We ended up adding his online tag "BRZ" which is just short for "Bruce". This is what he signs his drawings with so I figured it was best to use it.

Full Voice Cast

As of August 23rd, the voice cast for Grand Guilds is officially complete! We finished casting all the available character roles for the game. The actors are already in the process of recording their lines so you can expect to hear them in-game in the coming weeks.

Combat Adjustments

We made a ton of combat changes in the latest Beta update. Here's a short summary:

  • Card draw per turn increased from 1 to 2 cards. Initial hand is now 2 instead of 3 cards. Previously, some characters ran out of cards easily and it felt like you were just using whatever card you drew for that turn. This change will help solve the said issues.

  • Changed some physical cards to magical ones and vice versa. This is to add pros and cons for various cards and stat combinations. It also adds more flavor to the characters (E.g. it didn't feel right that Raze only had magic cards when he looks physically strong)

  • New card keywords!

  • Balanced AP costs for a lot of cards.

Beta Releases

We released two Beta updates last month which included new enemies, new maps, and a new playable character - Monico Sternhat. Beta testers can play him when they reach Chapter 7 of the story.

The next beta update will be tomorrow, September 3rd, which will feature another major character and some exciting new content! Hint: it has something to do with "shadows" and "killing".

That's it for now. Let us know how you like the progress. Cheers! - Justin V.

Source

Steam News / 2 September 2019

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