Full notes
Full Grand Guilds update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! The new Beta build is here and there's a ton of gameplay changes and new content! Quick side note: We'll be at Gamescom in Cologne, Germany from the 20th to 24th August. Our booth is in the Indie Arena, Hall 10.2. Feel free to drop by and say hi!
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
- UI and audio
Grand Guilds changes
New Content:
New Story Chapter 7.
Added 6 story combat encounters.
New Hero: Monico Sternhat.
Added 8 cards for Monico.
New Enemy: Automated Turret.
New Rei Card: Overcharge.
Added Range indicators for cards.
New soundtracks and stingers.
Updated card artworks.
Added F1 for Info/Help.
Gameplay & Balancing:
Reworked card draw per turn. Each unit will now draw 2 cards per turn but will no longer draw on the first turn after the Mulligan screen. The initial hand is still set to 2 cards which the player can still mulligan.
Replaced "Deploy" keyword with "Instant".
"Piercing" and "Lifesteal" are now keywords.
Gloria Lumen cost reduced from 5 to 4 AP.
Reworked Kadmus Card: Bubble Mend. It now heals based on the number of adjacent enemies to the target.
Ice Wall now lasts 2 turns.
Increased Healing Rain's heal amount from 100% to 120%
Forst Field cost reduced from 3 to 1 AP.
Flash Step cost reduced from 2 to 1.
Discharge cost increased from 1 to 2 AP. Damage increased from 40% to 50%
Discharge is now Magical.
Magnum Fulgur is now Magical.
Removed Fulldrive card from Rei.
Rapid fire range reduced from 4 to 3.
Poison Gas range reduced from 4 to 3.
Changed Skyla's starting stat distribution.
Kneel now scales from Magic power.
Fire bomb is now Magical.
Changed Raze's starting stat distribution.
Buffed Raze's default passive, increasing health bonus from 10% to 15%.
Fire Smash is now Physical.
Self inflict is now Physical.
Dive bomb is now Physical.
Bug Fixing:
Save slots enabled.
Fixed bug with Gloria Lumen giving Armor and Resist before selecting the target enemy.
Fixed bug where some wall occlusions are not working.
Cards are now sorted by AP cost by default.
Some minor UI fixes.
Fixed some minor gameplay gripes.
There's probably some more that I missed but I do hope you like this update. Let us know what you think of the new draw mechanics and card changes. Thanks for reading! - Justin V.
Source
Changelog.gg summarizes and formats this update. How we read updates.
