In this update9
Full notes
Full Graffiti Bombing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
- Maps
Graffiti Bombing changes
New game build published!
See the full release notes below for details on the changes, updates and bug fixes included.
🚀 Improvements
🧠 Game Setup
Game Startup: optimized startup sequence for a smoother experience.
🎨 Paint System
- Paint Line Algorithmimproved simulation for cleaner, higher-quality spray lines.
- Paint Specularimproved surface highlights on painted surfaces.
- Dripseasier to create, with improved visual appearance.
🎮 Drag World Locomotion
Refactored and optimized locomotion algorithms.
Fixed waist rotation issues when using drag mode.
New settings:
Hand drag option (Left, Right, Either)
Movement speed while dragging
Enable/disable controller-based turning
Teleport support while in drag mode
🧰 Tools & Interaction
Controller Haptics: better feedback while painting.
- Interactablesimproved collision reset and fall detection.
Fast Travel: only reset interactables when game-mode is creative.
Waist Holsters: better rotation + height offset setting.
Actions Assistant: better settings button colors and sizing.
UI Sliders: bigger handles + hover state for better usability.
🎥 Handheld Video Camera
Vegetation now properly visible in preview and recordings.
Performance optimized for camera preview rendering.
Reduced timeout after dropping camera (unless locked).
🖼️ Loading Screens
Screenshots now match time of day.
🐞 Bug Fixes
- Light Countfixed Unity bug with incorrect light count in bunker.
- Game Shutdownimproved XR shutdown process and log cleanup.
Spray Can:
Prevent grab-release inside walls if collision disabled.
Fixed cap switching error with graffiti manager.
Improved trigger sensitivity to be more responsive.
- Object Resetfixed stuck interactables when thrown.
Interactables Manager: solve the issue of missing objects after reset.
- Equipment Loadoutfix objects being wrongly disabled when packed.
- Undo/Redo Managerimproved reliability and bug fixes.
Sound FX: avoid playing object sounds when travelling / changing zone.
- ReflectionsUltra preset now correctly enables improved reflections.
- Terrainfixed road tunnel terrain popping on low/medium settings.
Grass Distance: the distance preset did not get applied at game start.
- Rail Sleeperscorrected dark occlusion issue with material.
Fire Extinguisher: frosted glass now visible in builds.
Impostors: replaced glitchy cargo container impostors with low-poly mesh.
- Bunker Entrancefixed low-res texture on overhead pipes.
Backpack: removing items no longer breaks collision on tools.
Tablet Camera: now shows grass properly when changing quality.
Boombox:
Fixed missing UI due to bad event binding.
Stop playing when travelling to player home.
Sky Quality: now applies immediately when outdoors.
Drag World: disable locomotion during travel or time changes.
- Interfacefixed component switch errors in UI.
TV Menu: resets scroll position correctly between sections.
Tooltips: won’t double-show and glitch out anymore.
- Player Setupadded 4-star icon for Ultra background setting.
🧹 Chores & Maintenance
Unity Engine: upgraded to latest LTS version.
Light Volumes: tied to build config.
Occlusion Culling: re-baked for all scenes.
- Game Tipsupdated and expanded.
- Loading Screensadded time-of-day aware screenshots.
Important note
all game settings have been reset with this update, as new options added, and graphics configurations adjusted.
Support GB
If you’re enjoying the game, please consider leaving a review on Steam—it’s a great way to assist the project and helps us continue improving!
Content Build ID: 19961612
// Wildstyle @ Graffiti Bombing
Source
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