A new game build has been published, see the full release notes for details on the changes, updates and fixes etc. Release Notes: New(Screen Space FX): added more post processing effects to main player camera.
Full notes
Full Graffiti Bombing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions0 changes0 removals
Gameplay
Performance
addedA new game build has been published, see the full release notes for details on the changes, updates and fixes etc.
addedNew(Screen Space FX): added more post processing effects to main player camera. - Shadows (SSS): enabled by default, as saves performance, manage in settings. - Ambient Occlusion (SSAO): more expensive, enabled on high graphics, manage in settings.
addedImprove(Temporal Anti-aliasing): added quality level control to settings.
addedImprove(Open World): various optimizations and performance improvements. - Optimize and reduce polygon count for all 3D models. - Optimize vegetation, reduce tree complexity, improve impostors. - Add LOD group and levels to all exterior models by default. - Add impostors to all other models that give a good result. - Reduce number of LOD levels, improve culling distances. - More performance optimizations and improvements coming later!
addedNote: all game settings have been reset with this update, as new options added, and graphics configurations adjusted. A reset like this will happen only on a rare occasion.
Graffiti Bombing changes
addedA new game build has been published, see the full release notes for details on the changes, updates and fixes etc.
addedNew(Screen Space FX): added more post processing effects to main player camera. - Shadows (SSS): enabled by default, as saves performance, manage in settings. - Ambient Occlusion (SSAO): more expensive, enabled on high graphics, manage in settings.
addedImprove(Temporal Anti-aliasing): added quality level control to settings.
addedImprove(Open World): various optimizations and performance improvements. - Optimize and reduce polygon count for all 3D models. - Optimize vegetation, reduce tree complexity, improve impostors. - Add LOD group and levels to all exterior models by default. - Add impostors to all other models that give a good result. - Reduce number of LOD levels, improve culling distances. - More performance optimizations and improvements coming later!
addedNote: all game settings have been reset with this update, as new options added, and graphics configurations adjusted. A reset like this will happen only on a rare occasion.
A new game build has been published, see the full release notes for details on the changes, updates and fixes etc.
Release Notes:
AddedNew(Screen Space FX)added more post processing effects to main player camera. - Shadows (SSS): enabled by default, as saves performance, manage in settings. - Ambient Occlusion (SSAO): more expensive, enabled on high graphics, manage in settings.
AddedImprove(Temporal Anti-aliasing)added quality level control to settings.
Improve(LOD Bias): various adjustments to the way bias is handled. - Adjust all game models to use 1 as the default bias factor. - Expose the bias as a setting on player home TV menu. - Use default value of 1, unless on a very powerful rig.
Improve(Open World): various optimizations and performance improvements. - Optimize and reduce polygon count for all 3D models. - Optimize vegetation, reduce tree complexity, improve impostors. - Add LOD group and levels to all exterior models by default. - Add impostors to all other models that give a good result. - Reduce number of LOD levels, improve culling distances. - More performance optimizations and improvements coming later!
Note: all game settings have been reset with this update, as new options added, and graphics configurations adjusted. A reset like this will happen only on a rare occasion.
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