In this update1
Full notes
Full Graffiti Bombing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Graffiti Bombing changes
Major new game build published!
See the full release notes for details on the changes, updates and bug fixes included.
Release Notes:
New(Lighting): change lighting to mixed, real-time and baked setup.
100% baked lighting available for low-end systems.
Dynamic and mixed lighting available for faster systems.
Distance shadow masks ensure models always cast a shadow.
Added Adaptive Probe Volumes for indirect lighting.
New(Smart Resolution): experimental feature, for very low-end systems.
- New(Build Pipeline)optimized and reduced the long game build times.
New(Cinematic Text): zones now show Location / Time / Weather messages.
- Improve(Memory Use)reduced RAM memory usage required by the game.
- Improve(Shader Rendering)reduced and optimized shader variants.
Improve(Performance): optimize game textures for better GPU performance.
- Improve(Reflections)added baked reflection probes for better performance.
Improve(Time of Day): modify system to be compatible with lighting changes.
Improve(SSAO): optimize and provide SSAO for medium and high settings.
Improve(TV Menu): improvements to usability and various settings display.
Improve(Actions Assistant): add settings for game, locomotion & graphics etc.
Improve(Paint Tools): add Radial Menu option to glue spray can to hand.,
- Chore(Asset Upgrades)various asset upgrades for new Unity features.
- Chore(Graphics Settings)add a new Ultra setting for high-end rigs.
Chore(Weather): check weather configuration and switch cloud presets.
Optimize(Actions Assistant): add more sub canvases for better performance.
- Bug(Zones)fixed and optimized various level zone logic issues and bugs.
- Bug(Interactables)improved logic, fixed edge-cases and solved issues.
Bug(Actions Assistant): fix the missing tooltips and related issues.
Bug(Actions Assistant): fix black model anomaly by updating camera mask.
Bug(Clipboard): UI was visible when changing time of day, change layer.
Bug(Player): fix invisible objects issue when zoning back to player home.
Bug(Cinematic Text): fix the weather and time of day message formats.
Visually the game now looks better on both low and high settings, see the video below!
Important note: all game settings have been reset with this update, as new options added, and graphics configurations adjusted. A reset like this will happen only on a rare occasion. Support GB: If you’re enjoying the game, please consider leaving a review on Steam—it’s a great way to assist the project and helps us continue improving!
Content Build ID: 19382543
// Wildstyle @ Graffiti Bombing
Source
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