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Steam News28 July 202511mo ago

Graffiti Bombing - Update! (28 July 2025)

Major new game build published! See the full release notes for details on the changes, updates and bug fixes included. Release Notes: New(Lighting): change lighting to mixed, real-time and baked setup.

In this update1

Full notes

Full Graffiti Bombing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes11 additions6 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedMajor new game build published!New(Lighting): change lighting to mixed, real-time and baked setup. 100% baked lighting available for low-end systems. Dynamic and mixed lighting available for faster systems. Distance shadow masks ensure models always cast a shadow. Added Adaptive Probe Volumes for indirect lighting.
addedMajor new game build published!New(Smart Resolution): experimental feature, for very low-end systems.
addedMajor new game build published!New(Build Pipeline): optimized and reduced the long game build times.
addedMajor new game build published!New(Cinematic Text): zones now show Location / Time / Weather messages.
changedMajor new game build published!Improve(Memory Use): reduced RAM memory usage required by the game.
changedMajor new game build published!Improve(Shader Rendering): reduced and optimized shader variants.

Graffiti Bombing changes

addedNew(Lighting): change lighting to mixed, real-time and baked setup. 100% baked lighting available for low-end systems. Dynamic and mixed lighting available for faster systems. Distance shadow masks ensure models always cast a shadow. Added Adaptive Probe Volumes for indirect lighting.
addedNew(Smart Resolution): experimental feature, for very low-end systems.
addedNew(Build Pipeline): optimized and reduced the long game build times.
addedNew(Cinematic Text): zones now show Location / Time / Weather messages.
changedImprove(Memory Use): reduced RAM memory usage required by the game.

Major new game build published!

See the full release notes for details on the changes, updates and bug fixes included.

Release Notes:

  • New(Lighting): change lighting to mixed, real-time and baked setup.

    • 100% baked lighting available for low-end systems.

    • Dynamic and mixed lighting available for faster systems.

    • Distance shadow masks ensure models always cast a shadow.

    • Added Adaptive Probe Volumes for indirect lighting.

  • New(Smart Resolution): experimental feature, for very low-end systems.

  • New(Build Pipeline)optimized and reduced the long game build times.
  • New(Cinematic Text): zones now show Location / Time / Weather messages.

  • Improve(Memory Use)reduced RAM memory usage required by the game.
  • Improve(Shader Rendering)reduced and optimized shader variants.
  • Improve(Performance): optimize game textures for better GPU performance.

  • Improve(Reflections)added baked reflection probes for better performance.
  • Improve(Time of Day): modify system to be compatible with lighting changes.

  • Improve(SSAO): optimize and provide SSAO for medium and high settings.

  • Improve(TV Menu): improvements to usability and various settings display.

  • Improve(Actions Assistant): add settings for game, locomotion & graphics etc.

  • Improve(Paint Tools): add Radial Menu option to glue spray can to hand.,

  • Chore(Asset Upgrades)various asset upgrades for new Unity features.
  • Chore(Graphics Settings)add a new Ultra setting for high-end rigs.
  • Chore(Weather): check weather configuration and switch cloud presets.

  • Optimize(Actions Assistant): add more sub canvases for better performance.

  • Bug(Zones)fixed and optimized various level zone logic issues and bugs.
  • Bug(Interactables)improved logic, fixed edge-cases and solved issues.
  • Bug(Actions Assistant): fix the missing tooltips and related issues.

  • Bug(Actions Assistant): fix black model anomaly by updating camera mask.

  • Bug(Clipboard): UI was visible when changing time of day, change layer.

  • Bug(Player): fix invisible objects issue when zoning back to player home.

  • Bug(Cinematic Text): fix the weather and time of day message formats.

Visually the game now looks better on both low and high settings, see the video below!

Important note: all game settings have been reset with this update, as new options added, and graphics configurations adjusted. A reset like this will happen only on a rare occasion. Support GB: If you’re enjoying the game, please consider leaving a review on Steam—it’s a great way to assist the project and helps us continue improving!

Content Build ID: 19382543

// Wildstyle @ Graffiti Bombing

Source

Steam News / 28 July 2025

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