In this update3
Full notes
Full Graffiti Bombing update
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Repeated intro
Hey GB Crew!
What changed
- Compatibility
- Gameplay
- Performance
- Store
- Server
Graffiti Bombing changes
So it's been a long while since my last community update, however development work has continued on GB. At the moment we are in closed beta testing, with a group of testers from the GB Discord server.
The beta testers have been testing the new player home area and improved VR interactions systems. Along with the various other new features and improvements that have been made to the game, since I took it of Steam and rebuilt everything from the ground up.
In case you missed it - here is a video preview from the end of 2022, that shows off the current state of the game and demos the new VR interactions system.
The plan for GB remains pretty much the same - continue development and implementation of new and improved features, until we get to a point where the beta testing group think the game is ready for release back into Early Access on Steam.
Main tasks remaining before relaunch.
V2 Paint System updates (in progress).
Actions Assistant improvements (in progress).
Basic director camera system.
Open World mode optimizations (in progress).
Creative mode implementation.
Performance optimizations.
Steam store / branding / marketing updates.
Realistically the remaining work listed above will take another 2-3 months to complete, test and finalize. However I remain committed to the project and am definitely planning to relaunch back onto Steam in 2023.
Once we get back onto Steam in Early Access - then work on the game will continue for another 1-2 years, or until the game is ready to go to a full release. One of the main features to be added later being multiplayer... it is coming!
V2 Paint System Updates
About two months ago, I made the decision to start work early on the V2 paint system. The V1 line drawing algorithm had a number of major setbacks and issues, plus it was not easy to extend or add new features.
So I've re-written the line drawing algorithm ready for the V2 paints system. The result is a much better spray line that looks more realistic and the spray caps dynamics are now starting to feel different per cap type, which is what we want.
I've also added some new paint features, such as spray mist droplets, which surround the line as you spray. Along with splatters, which are random bits of paint that can sometimes happen. These new settings are all configurable from the paint system settings.
Additionally the undo system has been completely re-written and is now much better and more reliable. You can also configure the number of undo / redo steps to a maximum of 10 steps, via the game settings.
See the new V2 line drawing algorithm (WIP) in action, via the video embedded below.
Worth noting, that the V2 line algorithm is not yet final, however it's already a BIG improvement on the V1, and a really solid base / starting point that we can build on, and add more features to in the future.
New TV Main Menu System
The new main menu system is available on a large curved TV screen that is in the player home. You can pick a remote control from the table and manage all the Open World game instances, Creative Sessions and Settings etc.
This new menu is much easier to use, and I'll be adding more features to it in the future.
See a preview of the new TV Main Menu System, via the video embedded below.
Community
As always - you can interact with us via the Steam community features. We do read all posts, and reply where and when it makes sense.
The Graffiti Bombing group on Discord is open. So you can jump on there if you want to speak with the development team directly, or meet other potential players and graffiti artists.
We'll also be taking more beta testers as we get closer to launch... so be sure to join the GB Discord server, if you'd like a chance of getting into the game early before relaunch!
Discord server: https://discord.gg/ZVkByeVyQG
// Wildstyle @ Graffiti Bombing
Source
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