Full notes
Full GORN 2 update
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What changed
- Balance
- Events
- Gameplay
- UI and audio
GORN 2 changes
Thank you to all those who’ve been playing GORN 2 so far! We’re excited to unleash the Bekivu update today!
BEKIVU mode is a variant of endless - here, you never regain health after taking damage. It's hard. Good luck.
We've added random bonus objectives in endless to help deal with the new challenge
In Custom Mode, you can change settings via the menu IN THE ARENA, and can also SPAWN ANY WEAPON you have unlocked
There are 5 new gold weapons to unlock by reaching certain kill count milestones in BEKIVU mode
Also in this patch:
Increased maximum number of enemies in Custom
Increased maximum number of enemies in Endless
Reduced number of shield-wielding enemies in Endless
Added the tougher glasses-wearing enemies to Endless
Fixed and improved mosquito spawning in Blood Endless
Added more weapon type variety to Flesh, Blood, and Bone Endless,
Improved Endless banner and UI readability
Made arrow damage to the player more fair
Added delays between enemy's Nail Gun fire
Made enemy's Nail Gun aim more accurate so you can block it more reliably
Made slicing even easier
Give you 1 second of invulnerability after a successful parry
You can toggle your grip on and off instead of having to hold down the button
As an EXTRA BONUS the game now runs on 90 Hz on Quest 3
So you think our game is too easy? Well taste Bekivu. Satisfaction unguaranteed. /Love Cortopia
Source
Changelog.gg summarizes and formats this update. How we read updates.
