Full notes
Full GORN 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
GORN 2 changes
Thanks to everyone who's hopped into GORN 2 so far, we appreciate every one of you for all your support!
Patch 1.0.2 is now up on Steam. We've got quite a few improvements which are all listed below:
Slightly Increased KO duration
Reduced force required to stun
Increased stunned duration
Reduced stunned stamina
Increased parry VFX size
Increased parried time
Increased parried stamina reduction
Gave Guts 02 enemies easier-to-parry weapons during bonus round
Reduced time required to hypnotize with Hypno Wheel
Increased how long a Rokibe stays hypnotized
Significantly reduced player punch thresholds
Added collision to Spring Board
Made Spring Board trigger bigger
Made Juicer in 04-03 automatically go up and down instead of waiting for trigger
Reduced Juicer bonus round requirement from 5 to 4
Reduced slice thresholds for most weapons
Made some slicing weapons less floppy/twisty
Increased force-add on several blunt weapons
Reduced parry threshold for all weapons
Made sword a little bigger for easier slicing
Made mini axe a little smaller for better control
Made white slice line VFX longer
Made some weapons stickier on slash
Increased thrown weapon speed
Made Morning Star hits feel heavier
Made bruises from Morning Star more severe
Changed fist arrow collider for fewer sideways pushes
Made Rokibe floppier after taking impact damage
Increased Gold Lance speed boost
Reduced force-add on KO blow
Increased punch damage
Increased rock damage
Improved controller angle on Steam
Source
Changelog.gg summarizes and formats this update. How we read updates.
