Full notes
Full GORN 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all,
What changed
- Gameplay
- Balance
GORN 2 changes
We've got a few QoL updates added in and all new rooms and mvoes to try out and go wild!
New Content and Features:
6 new dungeon crawler rooms (image of all rooms attached for ticketing convenience)
Added merchant to dungeon crawler
Added new Dungeon Crawler Buffs and Debuffs (detailed below)
Added Dungeon Crawler set up Modifiers (detailed below)
Allow Dungeon Crawler Buffs and Debuffs to stack (detailed below)
Added enemy HP slider and parry buffs to custom (unlockable with 2000 coins in 1 run)
New Dungeon Crawler Buffs and Debuffs:
Blinding Parry
Frosty Parry
Exploding Parry
Rokibe uncrushable
Rokibe unstunnable
Player cannot use blunt weapons
Player cannot use stabbing weapons
Player cannot use slashing weapons
- Hand Size
Super Jump
Old Buffs and Debuffs can now be stacked
+ Punch Force
+ Player Size
+ Move Speed
+ / - Hand Size
+ / - Weapon Hit Power
+ / - Weapon Mass
+ / - Weapon Scale
+ / - Weapon Sharpness
+ / - Weapon Stab Damage
+ / - Weapon Stiffness
+ / - Weapon Throw Speed
Dungeon Crawler Run Modifiers (a new feature you can adjust before starting the run):
# Rooms Amount
Heal at Portals
Rack weapon spawn rate
Enemy HP
Hazard Amount
Box Amount
Merchant can spawn
Bekivu
Extra Enemies
Additional changes of note:
Don’t allow buffs/debuffs previously selected to reappear
Reworked dungeon boss fight
Added more hazards to Void and Lava rooms
Fewer empty boxes
More weapon options on rack
Random number of weapons on rack
Source
Changelog.gg summarizes and formats this update. How we read updates.
