Full notes
Full GÖREV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Maps
GÖREV changes
General lighting has been adjusted. The lighting is now simpler and easier on players’ eyes.
Issues related to adjustable sound settings have been fixed.
Overall optimization has been performed, increasing the frame rate by approximately 14%.
Enemy movement and patrol areas have been expanded. Enemies now encounter the player more frequently, and the difficulty level has increased accordingly.
The enemy freezing/stuck issue has been completely fixed.
In Chapter 2, the area where 3 key cards must be found has been reduced. The library section has been closed, and the cards are now placed in more visible locations.
Objects on the map have been replaced with more modern and theme-appropriate assets. Object density has been reduced, and overall map simplification has been applied.
Source
Changelog.gg summarizes and formats this update. How we read updates.
