Full notes
Full GÖREV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- UI and audio
- Gameplay
- Balance
Update Notes (US English)
Due to optimization issues, Level 2 has been divided into Part 1 and Part 2.
Added 1 new terrifying event.
Footstep sounds have been redesigned and improved.
Control rooms have been detailed and enhanced.
Optimization improvements applied to Level 1, Level 2, and Level 2 – Part 2.
Enemy AI vision range has been increased.
Player movement speed has been reduced in certain areas to improve gameplay tension.
The chance of encountering terrifying events and enemy attacks has been increased by 20%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
