Full notes
Full GÖREV update
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What changed
- Gameplay
- Balance
- Performance
- Maps
- UI and audio
- Events
GÖREV changes
Steam post imageSteam post imageSteam post imageSteam post image 1.1.3 Major Gameplay & Mechanics Update
A new sleep mechanic has been added. Players can now rest in a designated area in Chapter 3.
A high-tech Kevlar armor has been introduced in the final chapter, providing partial protection against biological threats.
A new cinematic sequence has been added to Level 2 Part 2, where players drive a military truck.
Wall graffiti created by former inhabitants of the facility has been added, containing clues and final notes about what happened.
Level 3, Level 4, and the final chapter have been optimized by 60%, achieving the best possible performance.
All objects in Level 3, Level 4, and Level 5 have been completely reworked, and the maps have been improved.
A BMP-4 armored personnel vehicle has been added and can be encountered in tunnels.
Map lighting has been improved, and Lumen technology has been integrated without impacting performance.
Vehicle tail lights and parking lights are now active, providing subtle environmental lighting.
The introductory story sequence now includes 2 new images, enhanced with subtitles and voice narration.
Added 1 new music track and 2 new ambient sounds.
Unique sound effects have been added to in-game objects and machinery, increasing the intensity and brutality of the atmosphere.
Metal surface sound effects have been added, making interactions more realistic.
The events that took place in the facility are now presented in a much stronger and more detailed way.Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
