In this update9
Full notes
Full Good Heavens! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Chosen Ones,
What changed
- Maps
- Gameplay
- Balance
- Fixes
- Workshop
- Compatibility
Good Heavens! changes
The demo is out. You know what to do. Play it. Break it. Review it. (Preferably in that order.)
You can drop your feedback in the discussion section, or jump into our Discord to talk to us directly. We read everything. Yes, even that comment. Especially that one.
Our last devlog was back in early January, so here’s a quick (not-so-quick) recap of what we’ve been cooking since then for both the demo and the main game. Some of these you’ll see right away. Others… you’ll have to wait for the full release. Patience, Chosen One.
New Biomes, Bosses, Monsters, Resources & Tech
We’ve added two new biomes as part of Act 2:
The Wicked Forest
The Crystal Lands
No spoilers, but let’s just say resistances are no longer optional if you want to survive with dignity.
There’s also a new boss in the space: The Chosen One (yes, we went there), and an illusionist witch lurking in the Wicked Forest: Madame B.
These fights are tricky, a bit mean, and extremely fun. We suffered while making them. Now it’s your turn.
Tier 3 and 4 techs are now available in these biomes, along with new weapons and special items. But don’t get too comfortable, monsters come with new abilities that will force you to rethink your tactics. Steam post image
Combat Improvements
We’ve spent an unhealthy amount of time improving combat in Good Heavens! and it shows.
Reworked almost all combat animations
Rebalanced and redesigned most weapon abilities
Added new abilities to spice things up
Heavy weapons were feeling a bit… sad. So we fixed that.
The hammer now has a leap attack with massive knockback and stun plus some much-needed mobility. It’s as satisfying as it sounds.
We’ve also overhauled hitbox interactions. Combat is now more precise, more responsive, and more rewarding. When you hit something, you feel it. When something hits you… you also feel it. Sorry. Steam post image
Controller Support
Good news: 100% controller support is now in.
We’ve added virtual keyboards and a virtual mouse for the tricky UI parts. Sit back, relax, and blame your controller instead of us.
New Quest Types & Side Quests
We’ve expanded quest variety with:
Escort missions
Rescue quests
Additional side quest types
You’ll also stumble upon many side stories while exploring. Writing them was a blast—hopefully playing them is too.
Character & Base Customization
No more “random hero #47”.
You now get a proper character builder at the start, with plenty of fun options to choose from.
On top of that, you can craft or buy various base customization items to make your home truly yours—or at least impress your co-op friends.
UI & Quality of Life Improvements
We’ve made your life easier (you’re welcome):
Added fog of war to improve exploration
New map markers
Ability to pin players and quest areas
Improved tracking systems
There’s still more coming for the map and minimap but we’re getting there.
New Cutscenes & Cinematics
We’re adding short cinematics similar to the intro for Act transitions and the ending.
They help set the tone and recap events perfect for those who don’t read quest text. (We see you.)
The Roadmap
We’ll continue pushing content in the coming months.
Next up:
City boons: extensions of your tech trees
Different faction/culture combos will give different bonuses
Choosing the right city will matter more for your build
We’re also working on:
Steam Deck support
Mac support
Both are long overdue, we know.
That’s it for now.
Play the demo. Break things. Tell us what you think. We’re listening and we need your feedback more than ever.
See you in-game, The Good Heavens! Team Join us on Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
