Full notes
Full Good Children Say Grace update
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What changed
- Gameplay
- Compatibility
Good Children Say Grace changes
A gardener plants a row of seeds and waters the empty soil for a year before anything comes up. By the time the first shoots arrive he has moved away, and the new owner discovers a corpse under an apricot tree.
So here is where things are with the current build!
I just published the June 4th build, which I am calling a beta demo, and started sending it out to content creators. This version contains about half of the content I intend for the full demo. The other half is already in the works. I cannot wait for you to see all of it.
A few specifics on changes and improvements.
Steam post imageSteam post image
VA. Thank you to Kaori Shimizu for doing incredible work. We just finished a second batch of over 180 lines, and they are incredible.
Steam post imageSteam post image
Loading System. The loading system has been reworked and is much faster and smoother than the build people played before. You can now navigate through discovered branches and have a clear track of your progress.
Branching. I found an approach to branching I am happy with. You still experience the routes distinctly by playing, which is the entire point of this game, but now there are good options to go back and revisit paths you missed without fighting the game to do it.
I did not want replaying to feel like a chore, and it no longer does. Hopefully!
Visuals. The visual overhaul is complete! Don't ask me how long it took, I still shudder thinking about it.
That is the update. I hope you enjoy it. Or rather, I actually mostly hope you don't hate it, but you aren't supposed to write this in devlogs. I gotta fire my assistant. Although, I guess I need to hire one first.
Wishlist and follow if you want to see where this goes.
Denis Morozov(デニス・モロゾフ)
Source
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