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Steam News13 April 20262mo ago

Devlog 7. Closed Testing Concluded. Public Early Demo on April 15th

A town holds a festival every year for a saint nobody can see. They light candles in an empty church, but only very briefly see someone on the corner of their eyes.

Full notes

Full Good Children Say Grace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Performance
  • Maps
  • UI and audio
fixedAll of it got addressed. The game now runs on potato hardware without quality loss. Size is down. Performance is up.
addedI went back to games like Pathologic and came up with a different approach to how routes connect through interactive maps. The demo now has significantly more places to explore and more deviations within the available paths. Even in this early state, there is a lot to see.
addedEach character in the game can have multiple voice options. You pick which voice you want to hear for each character. Some of those voices come from professional artists. Some come from the community. I want to run open recording events where anyone can submit their take on a character's lines, and the best recordings get added to the game as selectable voices. More artists. More voices. More versions of the same character.

Good Children Say Grace changes

fixedAll of it got addressed. The game now runs on potato hardware without quality loss. Size is down. Performance is up.
addedI went back to games like Pathologic and came up with a different approach to how routes connect through interactive maps. The demo now has significantly more places to explore and more deviations within the available paths. Even in this early state, there is a lot to see.
addedEach character in the game can have multiple voice options. You pick which voice you want to hear for each character. Some of those voices come from professional artists. Some come from the community. I want to run open recording events where anyone can submit their take on a character's lines, and the best recordings get added to the game as selectable voices. More artists. More voices. More versions of the same character.

A town holds a festival every year for a saint nobody can see. They light candles in an empty church, but only very briefly see someone on the corner of their eyes.

From April 2nd we ran closed tests, and we are finally ready to step into the wider, scarier public. This is a slice released specifically to gather feedback before Next Fest.

The early demo goes live April 15th on Steam, Itch, Booth.PM, Freem!, Game Jolt, IndieDB, and フリーゲーム夢現, in English and Japanese. The fuller demo arrives for Steam Next Fest in June, with Episode 1 once all content is locked sometime end of June.

The closed tests surfaced everything you would expect. Bugs. An install size that somehow inflated to 8 gigabytes. Very random issues. A lot of feedback about things the game was missing, mostly around giving players more ways to experience the story.

All of it got addressed. The game now runs on potato hardware without quality loss. Size is down. Performance is up.

I went back to games like Pathologic and came up with a different approach to how routes connect through interactive maps. The demo now has significantly more places to explore and more deviations within the available paths. Even in this early state, there is a lot to see.

Steam post imageSteam post image

An idea I came up with...

Each character in the game can have multiple voice options. You pick which voice you want to hear for each character. Some of those voices come from professional artists. Some come from the community. I want to run open recording events where anyone can submit their take on a character's lines, and the best recordings get added to the game as selectable voices. More artists. More voices. More versions of the same character.

Maybe even easter eggs based on what voices are chosen!

Get it... eggs?

Wishlist and follow if you want to see where this goes.

Denis Morozov(デニス・モロゾフ)

Source

Steam News / 13 April 2026

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